He's never played a comp. game - easiest starter class?
#1
Posté 01 mai 2011 - 07:45
He really doesn't have a clue, conceptually, of what this entails. He doesn't know what a hit point is.
Suggestions?
Thanks,
Julie
#2
Posté 01 mai 2011 - 07:58
#3
Posté 01 mai 2011 - 09:22
Modifié par olivier leroux, 01 mai 2011 - 09:26 .
#4
Posté 01 mai 2011 - 09:43
Only a suggestion. That's you to decide. Does he know how to cook well, for instance?
(Sorry, but I had to do that.. :innocent:)
Almost 0 computer game? Yes, fighter, but as Olivier was saying, if he gets bored, there are many better choices than a fighter.
Actually, if he doesn't get bored with playing a fighter... maybe you should reconsider my first option...
Modifié par jmlzemaggo, 01 mai 2011 - 09:44 .
#5
Posté 01 mai 2011 - 10:01
It's all good, except low CHA Sorcerers! Good luck!
#6
Posté 01 mai 2011 - 11:35
I don't *think* he'll get bored initially, because he's going to be too busy enjoying running around and looking at stuff. But that could get old pretty quick.
@jmlzemaggo: He doesn't do the cooking, mostly, I do, because make semi gourmet stuff as a hobby. But he does *everything* else, including cleaning up the kitchen after I trash it building some big production number. ;-) Best keep him.
#7
Posté 01 mai 2011 - 11:37
Probably best case scenario is to play it in MP across a LAN and roll up a PC that you can use to compliment/support his fighter.
Waittttt a minute. We can multiplayer this on our LAN without logging into a game server?
J.
#8
Posté 02 mai 2011 - 12:02
KaidiK wrote...
Probably best case scenario is to play it in MP across a LAN and roll up a PC that you can use to compliment/support his fighter.
Waittttt a minute. We can multiplayer this on our LAN without logging into a game server?
J.
yes you can play any game Via lan without connecting to a internet server.
You can do that by either just starting the game with the client in multiplayer mode and then have the other player connect by joining the Lan game. This method does have the Draw back that if the person who started the game logs out it shuts down the server.
Or you can run nwserver.exe ( the Stand Alone Server) in your NWN folder to start your own server. Then both of you can log into it via the Multiplayer Join Lan Gmae option.
#9
Posté 02 mai 2011 - 08:38
Barbarian might work, however, especially if you just want to smash things. They get more HP than Fighters, so are perhaps slightly less fragile, their only real active ability is rage, and though they don't get the bonus feats, that might be an advantage, because all those feats do a lot of different and confusing things. Just giving him Knockdown or something might be best.
One of the other Fighter classes is probably not a bad bet either. A Ranger or Paladin starts much like a Fighter, but gets a few more abilities later. They get spells and whatnot past L4 but it's late enough that it's probably OK, and besides, if you never used your spells you'd be fine (what's one Entangle spell at that level?). It might be a good balance between simple and not boring.
Clerics are good, but any spellcasting class might not be so great an idea, at least if you want to be on the safe side. That pretty much leaves Rogues, who are also probably not a great idea for a beginner (fragile, and too many foes are sneak-immune).
#10
Posté 02 mai 2011 - 08:56
Agreed! I know love when I see it...KaidiK wrote...
@jmlzemaggo: He doesn't do the cooking, mostly, I do, because make semi gourmet stuff as a hobby. But he does *everything* else, including cleaning up the kitchen after I trash it building some big production number. ;-) Best keep him.
Wonderful. Keep him!
And don't ever introduce him to my wife, please?
About you guys playing against each other?
Or even side by side, just the two of you, against the... "Evil Electronics"?
Isn't this possible with NWN? Some sort of homy (intranet) multiplayer? No outgoing connection?
I'm not kidding here, for once.
#11
Posté 02 mai 2011 - 10:25
#12
Posté 02 mai 2011 - 10:50
That's assuming he will have enough drive and time to play through the whole history of CRPGs.ShaDoOoW wrote...
I wouldnt start with NWN at all. I would start with games like Baldurs Gate II or more straight Icewind Dale II. Reason for this is graphic, if you start with NWN you wont like those older games because of GUI/graphic, but if you start with older games then NWN will be suddenly more amazing. That lack of multiplayer in those games is still issue though.
Judging from Julie's post, she's probably happy enough if she only manages to convince him to like one game, and I guess her choice was NWN because she likes it herself (and what if he doesn't like NWN anymore after playing BG2? I bet that happens more often than the other way around).
Come to think about it, if we'd go that route, I wouldn't suggest anyone who's never played a computer game to start with a rule-heavy RPG like D&D at all, in order not to scare him off ... But nevermind. And in that regard, I think NWN is an acceptable compromise because of its versatility and the Multiplayer component.
I'd make him play a fighter type and then assist him with a spell caster in LAN mode. Who knows, he might soon envy you for your caster's flashy spell casting abilities and that might give him the necessary ambition to learn more about the game.
Modifié par olivier leroux, 02 mai 2011 - 10:51 .
#13
Posté 02 mai 2011 - 11:52
#14
Posté 02 mai 2011 - 02:50
The Fred wrote...
. The BG series also had the even wierder 2nd edition rules.
If we could only go back to 2.0, Things would be great.
#15
Posté 02 mai 2011 - 02:55
The Fred wrote...
Hmm, Fighter is often recommended as a start class, but I'm not so sure, it depends. If you're likely to get bored with it, it's probably not a great choice. Something like Wizard is probably a bit too much to get to grips with all in one go for someone who knows nothing of the rules (memorization, concentration, etc).
Barbarian might work, however, especially if you just want to smash things. They get more HP than Fighters, so are perhaps slightly less fragile, their only real active ability is rage, and though they don't get the bonus feats, that might be an advantage, because all those feats do a lot of different and confusing things. Just giving him Knockdown or something might be best.
One of the other Fighter classes is probably not a bad bet either. A Ranger or Paladin starts much like a Fighter, but gets a few more abilities later. They get spells and whatnot past L4 but it's late enough that it's probably OK, and besides, if you never used your spells you'd be fine (what's one Entangle spell at that level?). It might be a good balance between simple and not boring.
Clerics are good, but any spellcasting class might not be so great an idea, at least if you want to be on the safe side. That pretty much leaves Rogues, who are also probably not a great idea for a beginner (fragile, and too many foes are sneak-immune).
heh! Kinda my cloudy initial thoughts, too.
Fighters get a ton of Feats during the game, but no abilities and few skills. If hubby wants more to do than hit stuff, the recommendation for Ranger is a solid one, as it has more abilities and skills, but just the standard Feats. And the NWN1 Ranger is far and above better than the 3E PnP version; possibly the inspiration behind the 3.5 PnP model, too.
#16
Posté 02 mai 2011 - 02:58
Lightfoot8 wrote...
The Fred wrote...
. The BG series also had the even wierder 2nd edition rules.
If we could only go back to 2.0, Things would be great.
Not for myself. Love the settings, but just the thought of Kits is enough to strap on velcro and re-embrace 3E tightly!
Modifié par Elhanan, 02 mai 2011 - 02:58 .
#17
Guest_Lowlander_*
Posté 02 mai 2011 - 04:25
Guest_Lowlander_*
Clerics are good, but any spellcasting class might not be so great an idea, at least if you want to be on the safe side. That pretty much leaves Rogues, who are also probably not a great idea for a beginner (fragile, and too many foes are sneak-immune).
If it werent' for the small additional complexity of multi-classing, I would say some Rogue/fighter (or Rogue/Ranger) mix would be ideal.
Fighter for resiliance, Rogues for their ability to do ANYTHING. Use any magic item,cast spells from scrolls, fight on the front lines, detect, disarm traps, open locks.
I would suggest mainly standard fighter with just some rogue levels for all the handy skills (UMD,Search, Open locks, Disarm traps,Tumble) but not for stealth, sneak attacks. 3 or 4 Rogue levels really won't detract from fighting skills (improve AC with Tumble) and open up so many handy skills.
Personally. I can't be bothered with all the extra futzing around involved in playing a spell caster even after knowing the rules well and playing for years. But I also can't imagine playing a character that doesn't have all the amazing rogue abilities.
Modifié par Lowlander, 02 mai 2011 - 04:29 .
#18
Posté 02 mai 2011 - 05:55
#19
Posté 02 mai 2011 - 06:49
#20
Posté 02 mai 2011 - 08:30
cds13 wrote...
Barbarian, definitely! Sheer brute force with not much thinking before getting into the action.
I have yet to play much of this class, as the Rage ability can lead to death if not managed properly. And I dislike bonuses that can kill me.
#21
Posté 02 mai 2011 - 09:56
Really it's up to him. I'd say suggest a Ranger or Paladin, with an option on Fighter, Barbarian or maybe even Monk if he wants. I mean, if he wants something else, go with it, but the fighter-types are a lot "simpler" in terms of getting to grips with the rules, imo.
#22
Posté 03 mai 2011 - 03:37
Start with Shadows of Undrentide. The OC is just kinda stupid.
#23
Posté 03 mai 2011 - 06:50
UrkOfGreyhawk wrote...
I'd say fighter. Easiest class by far, and if this is his first campaign he'll probably enjoy hack and slash.
Start with Shadows of Undrentide. The OC is just kinda stupid.
SoU was more fun, but the OC was not kinda stupid, IMO; just so very long. It took me 6 months of on/off play to complete.
#24
Guest_Lowlander_*
Posté 03 mai 2011 - 12:47
Guest_Lowlander_*
But it is a very tedious module, much more tedious than the OC IMO.
SoU is one of those modules that keeps you broke and muling junk gear around to get by for much of the beginning. There are no free/cheap avenues to identify gear if you aren't a spell caster with that ability. Your early henchmen don't have lore, and there isn't a lore potion in any of the shops in Hilltop. You will also be weighed down with gear as I don't remember finding a single bag of holding in the module anywhere. So trips back and forth hauling junk to pay for an identify in the shop... With the added joy of being thrown in at first level so you can easily get killed in two hits by a wandering monster.
That does get eventually solved but there are new tediums awaiting.
IMO SoU was by far the most tedious/boring module of the set. I think a lot of the tedious back and forths were to drag out a small module. I would not recommend starting with SoU.
Maybe Kingmaker for something faster paced and shorter.
Modifié par Lowlander, 03 mai 2011 - 01:06 .
#25
Posté 03 mai 2011 - 02:11
Lowlander wrote...
IMO there is only one merit to SoU, it has Deekin.
But it is a very tedious module, much more tedious than the OC IMO.
SoU is one of those modules that keeps you broke and muling junk gear around to get by for much of the beginning. There are no free/cheap avenues to identify gear if you aren't a spell caster with that ability. Your early henchmen don't have lore, and there isn't a lore potion in any of the shops in Hilltop. You will also be weighed down with gear as I don't remember finding a single bag of holding in the module anywhere. So trips back and forth hauling junk to pay for an identify in the shop... With the added joy of being thrown in at first level so you can easily get killed in two hits by a wandering monster.
That does get eventually solved but there are new tediums awaiting.
IMO SoU was by far the most tedious/boring module of the set. I think a lot of the tedious back and forths were to drag out a small module. I would not recommend starting with SoU.
Maybe Kingmaker for something faster paced and shorter.
I enjoyed the tale and questing of SoU myself until the final Chp, and Deekin was indeed the highlight of the mod for me, too. That final Chp had some tedious elements that I was forced to push past to finish, but glad I did, if for no other reason than to get to HotU with a prepped PC.
I adored Shadowgard as an origin mod, then followed by PotSC to continue the Life At Sea theme; compatible stories. Sadly, PotSC is on my old system, and am unable to play it. As PotSC could scale, Epic characters also found it challenging, though there was little in Epic loot.





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