First of all, this is a "continue thread" ( :look: ) from this.
In short words, i would to rescript krs_inventory for a my module but i have some issues with the visual effect.
I apply the vfx via the
"ApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(EffectVisualEffect(XXX)), oPc);"
with a clean visualeffect from the krs system, the effect it's perfect until i use the fall back animation/emote (and i think it's not the only).
Later on a few try and tests i've located the error to the impact node of the male pc model (the orientation of the impact node i think, not sure of this.. you can read from the initial link that my 3D skill are none).
Someone of you have already found a solution for the 1.69 patch?
Thanks in advance
Inventory VFX and impact node
Débuté par
Epitaffio
, mai 01 2011 08:25
#1
Posté 01 mai 2011 - 08:25





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