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Post here if you're a Destroyer


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#1
lolwut666

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Please post here if you, like me, prefer the Destroyer evolution of Assault Mastery.

#2
Sparrow44

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Destroyer certainly sounds cooler than Champion but they're not that different from one another in actual gameplay.

#3
lolwut666

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I felt a large difference on Insanity. 1-hit kills happen a lot more often.

Champion's cooldown bonus barely affects Charge. I'd rather have +6% to overall damage and +15% to Tungsten Ammo than a few miliseconds less on my Charge.

If Biotic Cooldown affected Charge, I might think differently.

#4
Mykel54

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I also prefer destroyer, first becaue i use the eviscerator so i want more damage to my weapon (not using claymore), and second because i like having more powerful powers (Slam/Reave mostly) and ammo powers.

The difference in coldown is for me minimal, and shepard has already reduced coldowns so i don´t care much. I think the only advantage for champion is if you are usin charge constantly, which i don´t because i find boring. I don´t charge everytime i can, but only when there is an advantage in doing so (like charging, killing some and taking a position under cover). To each his own i guess, i came from playing vanguard on ME1 and while i like charge, i don´t like to base the whole class only on using that ability.

#5
lolwut666

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I always go for damage, too.

As a Claymore user, I feel like there's no point half-assing. I pick the Destroyer evolution and use every damage-increasing gear I can find.

I never feel more feared than when I step into a room full of enemies with my Claymore-wielding Destroyer rocking Tungsten Ammo.

#6
Guest_Aotearas_*

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Damage bonus is not really a big thing with the Claymore. Anything that survives a hit is either finished with one or two melee attacks or too durable for the effect to pose a significant advantage anyhow in my opinion. In that regard, I rather prefer my Charge cooldown being down faster so I can charge another foe and obliberate him or to simply recharge my barrier.

If it would had a more significant impact, I'd go for it to, but right now, the survivability Champion offers outweighs the lethalty Destroyer grants.

And as a side note, with the Vanguard already having Incendiary Ammo, why take AP Ammo as bonus power? You'd be most probably better of with Warp Ammo. It still does give a significant vs Armor/Health bonus and the vs Barrier Damage plus the Shotguns natiral affinity against shields makes Warp Ammo a Collector Killer and overall miniboss Killer!

#7
Leeroi

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It's not a game-changing evolution of assault power. Essentially you're choosing between a minimal increase in damage or minimal decrease in cooldown. Keyword is minimal. With or without it, the playstyle is more or less the same. You can't 1 shot harbinger no matter how many damage increasing bonuses you stack, but you can't charge every two seconds either. So in the end it comes down to personal preference.

#8
naledgeborn

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Inferno is better CC and the damage from that to Tungsten is barely noticeable and it comes stock. Better to use your Bonus slot on Stasis, Slam, Reave, or Barrier. And yes my Vanguard is a Heavy Slam Destroyer.

#9
lolwut666

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+10% damage means a lot when your base damage is already high.

Like I said, I always go for damage, and if you pile enough bonuses on top of each other, the end result can be very significant.

As for why not Warp Ammo, shotguns are already extremely effective against barriers, so I see no point to Warp Ammo.

Armor is way more common than barriers anyway, and it works as health for some bosses. I think the final damage to health is more important than the damage to defenses.

And like I said, the difference between the cooldown is hardly noticeable. And the ability to one-shot an enemy without having to melee him to finish him off is extremely useful when you charge multiple opponents.

Modifié par lolwut666, 01 mai 2011 - 09:31 .


#10
Sparrow44

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Inferno Ammo works just as well on Armor and can set organics on fire if they're close by, at the very least it let's you choose another bonus power as others have said.

#11
lolwut666

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That makes no difference to me, because I like Pull Field, so I don't have a lot left to spend on a bonus power.

And Inferno Ammo is no good against synthetics, and the damage from fire attacks is applied overtime by burning rather than insantly like Armor-Piercing Ammo, which I dislike.

Anyway, this thread is about who else uses the Destroyer evolution. I'm happy with my build, so let's please stay on topic.

#12
Sparrow44

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Inferno does work against the armor of synthetics and seeing as the most common of these you see are LOKI's which have low armor anyway.

Also against protection Incendiary's effects work instantly, it's only on health that it's DoT.

Sorry for going off-topic but most people will tell you that Inferno is much better than AP Ammo when it comes to the Vanguard.

#13
Guest_Aotearas_*

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You should bear in mind those +Damage Boni do only work on the Base Damage and not with the increased damage the respective upgrades give.

Doing some maths:
Biotic Charge Base Cooldown = 6.0 seconds
Destroyer Cooldown bonus (09%) = Base Cooldown 5.46 seconds
Champion Cooldown bonus (15%) = Base Cooldown 5.1 seconds

Pitting those numbers against each others reveals a respective difference of (Destroyer/Champion) 1.070588235 - or (Champion/Destroyer) 0.9340659341

Claymore Base Damage 8x 50.1 (400.8)
Destroyer Damage Bonus (15%) = 460.92 (assuming all pellets hit)
Champion Damage Bonus (09%) = 436.872

Pitting those numbers against each other reveals a respective difference of (Destroyer/Champion) 1.055045872 - or (Champion/Destroyer) 0.947826087

What we see is roughly 0.015~0.02 difference in favor of the Champion evolution in terms off effective benefit. I know those numbers are rough and tending into blurzones of actual advantages or disadvantages and are thus merely pityful numbers, but keeping in mind the latter equation relied on the premise every single pellet hit, meaning with every single shot of the weapon, chances are given the effects will have more impact as the effective differences dwindle with each pellet missing, which is a constant shadow on damage boni, whilst cooldown boni are hardset and do not suffer from dimishing returns in case you didn't hit the opponent the right way with all pellets. You can't just hit with only half your cooldown, giving another, yet slight edge on the cooldwon bonus the Champion evolution gives.

Just to put some perspective into everyones opinions.

Thank you

#14
Sparrow44

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Also take into perspective that some people choose Champion for the increased Paragon/Renegade bonuses.

#15
lolwut666

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I appreciate the numbers, but there's also the matter of damage upgrades and bonuses from armor pieces, as well as ammo powers.

If you're sloppy with your shooting, your reasoning is certainly sound that having shorter cooldown is better than extra damage. But if you can actually hit the mark consistently, I think the damage is more benefical.

#16
Guest_Aotearas_*

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Sparroww wrote...

Also take into perspective that some people choose Champion for the increased Paragon/Renegade bonuses.


Oi, ... yeah. Another good point. Missed that one completely. But that is fortunately not my concern as my Vangaurd is the indifferent type. Paragon and Renegade are each respectively Engineer and Soldier playthroughs ... Image IPB



And for lolwut66:
I didn't take other beneificial scores in ind because they are not exclusive. Everyone could build both his Destroyer and Champion with the same material and thus the difference would stay solid the same.

And, if you do consistently hit the mark, then the difference is indeed more or less neglectable. Those numbers are so thin, only a precision geared gamer or programm could actually consciously benefit from those differences.
And of course, defensive playstlyes tend to have the more solid numbers on them as certainty does at average give more return as high-risk, high-reward offensive tactics and both are evidently devastating as more than a few people have shown.

In the end, those numbers are moot as I believe only the slightest minority might actually exploit those numbers anyhow, again pointing this entire thing towards personal preferences.

Guess that is part of my heritage speaking ... can't achieve efficiency without sufficient numbers after all, even if I may not be able to use those in the end. Arrgh ...


edit://
Neofelis Nebulosa just realized he derailed the topic with his assessments ... Neofelis Nebulosa is currently the most elaborate troll in this forums, ... and all the while non-intended. I feel humiliated. And proud at the same time.

Is this strange Image IPB

Modifié par Neofelis Nebulosa, 02 mai 2011 - 12:02 .


#17
termokanden

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Honestly I'd equate someone who feels there is a significant difference here with people who claim to be able to hear sound above 40000 Hz.

I guess that's why I always picked Champion. When it comes to the non-combat part of the game, this is the better evolution. Not really sure why they always made the "defensive" evolution better in in terms renegade/paragon.

Modifié par termokanden, 01 mai 2011 - 11:59 .


#18
Guest_Aotearas_*

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termokanden wrote...

Honestly I'd equate someone who feels there is a significant difference here with people who claim to be able to hear sound above 40000 Hz.

I guess that's why I always picked Champion. When it comes to the non-combat part of the game, this is the better evolution. Not really sure why they always made the "defensive" evolution better in in terms renegade/paragon.


Well, those are 1.5~2% difference respectively. A very very good player might actually utilize some of the benefits, but I seriously doubt there would a definite account to take on other than him/her just playing very very good.
Should have pointed that out more clearly.

#19
termokanden

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No I think you were clear on that point.

I just sometimes wish those class evolutions were a little more different. If the difference is so small, why even let us choose?

My engineer has switched between Mechanic and Demolisher recently. There the difference is also ridiculously small, given how duration actually translates into Incinerate damage. So you're choosing between a slightly more beefed up Overload or slightly longer durations that you're probably not going to need anyway.

I wish the evolutions would have a clearer difference such that each clearly focuses on certain aspects of the class.

#20
Guest_Aotearas_*

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termokanden wrote...
I wish the evolutions would have a clearer difference such that each clearly focuses on certain aspects of the class.


I hear you pal, ... let's hope the devs do too Image IPB

#21
lolwut666

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"Makes little difference" is a trite argument.

Consider:

"Oh, look. I found this +10 Atk +3 Dfs sword. My current sword has +11 Atack and +1 Dfs. Well, I'ma switch, since it's one less Atk and one more Dfs.

(Later on...)

Oh, look... I found this other sword with +9 Atk and +5 Dfs. Well, it's one less Atk for two more Dfs, so I guess it's worth switching.

(Later still...)

Check it out! 8 Atk and 9 Dfs sword! Well, it's one less Atk and four more Dfs! Totally worth it!.

(RANDOM ENCOUNTER!!)

****! How come my damage sucks so much?!"

The point is that, if you add small bonuses on top of each other, it *will* make a difference in the end, and that if you keep shaving things out in favor of others, thinking it will be inconsequential in the end, you'll end up being mediocre in both things.

This build works for me, and that's that.

Also, you're forgetting that the +15% power damage affects ammo powers so the weapon damage would be higher as well.

#22
termokanden

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However, there aren't that many choices to make in ME2 character development. There simply aren't enough little differences to add up to something big. That's why I think it doesn't matter. But if the build works for you, go for it. As someone else pointed out (Kronner maybe?), Destroyer sounds better too.

You're right of course right about power damage. It  does apply to ammo powers as well.

In other games I think you'd have a very good point by the way. Say if you're playing an MMO. Carefully choosing between ever so slightly different items is a huge part of those games, and the players who choose wisely will be better off. But the system in ME2 is not that detailed.

Modifié par termokanden, 02 mai 2011 - 12:45 .


#23
9thLich

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And then you have +15% power duration which affects Incendiary Ammo's damage, as it's a DoT power.

And Neofelis Nebulosa was making the point that the only difference damage wise between Destroyer and Champion are their evolution bonuses. Everything else is definately the same, as both have access to the same equipment.

#24
TheBestClass

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Inferno Ammo is so much better. Give it a chance, I promise you won't even notice the damage difference. You will notice when you charge a group of dudes, bring down one's shields and see the rest of them dance around on fire while not shooting at you however.

#25
Someone With Mass

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Inferno Ammo's flame effect also ignores protection like barrier, shields or armor.