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Alright Infiltrator Vets need your help


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19 réponses à ce sujet

#1
Faust1991

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Alright so i picked infiltrator for my third playthrough, nice class, but you gotta play smart and its not as nice n cozy as the soldier (my tried and true class).  Anyways i just got on the collector ship and i see the widow, AR training, and shotgun training.  Now hear me out, I've been doing pretty good with the Viper, closest thing to a marksmans rifle that I've seen besdies the m96 mattock (my favorite gun that i miss so). 

Anyways to the point, which should i choose? AR training, shotguns, or  the widow? Im not digging these SMG's, the locust is pretty good, but nothing beats trusty assault rifles.

#2
lolwut666

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Pick Assault Rifle training, then.

Personally, I'd go for the Widow. I love that gun. It's my second favorite gun behind the Claymore.

#3
Faust1991

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lolwut666 wrote...

Pick Assault Rifle training, then.

Personally, I'd go for the Widow. I love that gun. It's my second favorite gun behind the Claymore.


ahah dude i just responded to you on another thread, small world huh? Anyways yeah i wound up going with the AR training. The mattock has seen me through and through.

#4
Guest_Aotearas_*

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Well, ... there are two outstanding possibilities. Either take the Widow, or Shotgun training. Assault Rifles are moot for the Infiltrator as they don't really converge with the Tactical Cloak and overall gameplay design.
So you can either go Heavy Sniper with the Widow, which my preferred method and use either the Locust as Assault Rifle substitute or use the Tempest for close-up carnage and the various Pistols for in between stuff.
The other way would be the CQC Shotgun Infiltrator, doing things up close and personal. Not as flashy as the Vanguard and a little derivatove to play, but no less effective and efficient.

But I do rout against Assault Rifles as they really don't work well with the Infiltrator. You don't get the Adrenaline Rush to boost their effectiveness, nor can you circumvent the ammo shortages of the Mattock with a more aggressive playstyle because the Tactical Cloak really does not shine in zipping through hotzones but rather to flank them. And its cooldown is a bit long to use it as a panic button. Basically, Assault Rifle training tends to lead to more soldier like playstyles, for which the Infiltrator is not destined for, making the playthrough potentionally enjoyable, but neither as much as playing the Soldier nor being something unique enough to enjoy in its own merits,

You can try what you want of course, but bear this in mind. I'd advise you do save that save you have before making the pick-up decision so you can experiment a little and if you don't seem it fitting, change it. You'd better off sacrificing half a playthrough than playing the entire thing just with "Soldier 0.5".

#5
Faust1991

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Neofelis Nebulosa wrote...

Well, ... there are two outstanding possibilities. Either take the Widow, or Shotgun training. Assault Rifles are moot for the Infiltrator as they don't really converge with the Tactical Cloak and overall gameplay design.
So you can either go Heavy Sniper with the Widow, which my preferred method and use either the Locust as Assault Rifle substitute or use the Tempest for close-up carnage and the various Pistols for in between stuff.
The other way would be the CQC Shotgun Infiltrator, doing things up close and personal. Not as flashy as the Vanguard and a little derivatove to play, but no less effective and efficient.

But I do rout against Assault Rifles as they really don't work well with the Infiltrator. You don't get the Adrenaline Rush to boost their effectiveness, nor can you circumvent the ammo shortages of the Mattock with a more aggressive playstyle because the Tactical Cloak really does not shine in zipping through hotzones but rather to flank them. And its cooldown is a bit long to use it as a panic button. Basically, Assault Rifle training tends to lead to more soldier like playstyles, for which the Infiltrator is not destined for, making the playthrough potentionally enjoyable, but neither as much as playing the Soldier nor being something unique enough to enjoy in its own merits,

You can try what you want of course, but bear this in mind. I'd advise you do save that save you have before making the pick-up decision so you can experiment a little and if you don't seem it fitting, change it. You'd better off sacrificing half a playthrough than playing the entire thing just with "Soldier 0.5".


Yeah i reloaded the save, i figure hell i wind up playing as a soldier for my insanity playthrough so my mattock will have to wait. I took the widow and am glad i did.

#6
lazuli

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I prefer the shotgun. I don't think I'd recommend it for someone new to the Infiltrator though. And I admit I was skeptical about its effectiveness before I gave it a try. The charge then Cloak combo with the GPS is delicious.

#7
termokanden

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The Locust unfortunately makes the standard assault rifles pretty much pointless. I think it's what the Avenger AR should have been. Sure the Mattock has insane DPS but I still think given the long-range and short-range capabilities of SMGs that AR training is kind of pointless. I don't really find the Locust overpowered either, but perhaps it's not in the right weapon category.

I'm quite convinced that you should go for the Widow or shotgun training. But I prefer the Widow by far. Just keep in mind that it really pays off for a sniper infiltrator to use the correct ammo powers, probably more than for other classes. It's just vital that your Widow shots actually kill, and it really helps if they do so without Cloak.

#8
mcsupersport

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Once you have played an Infiltrator through with the Widow, you really should go back and play one with the Shotgun. Different playstyle and a blast to play, literally. I took the Eviscerater along on almost all missions and a blast to the head, turn and blast the second guy, maybe an elbow thrown it and move to the next group. Up close and personal death and destruction is what a Shotgun Infiltrator is all about.

#9
termokanden

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Perhaps. I want to try that at some time but there are just too many things I'm already trying at the moment. I'm on my second Widow infiltrator now and I'm still not bored. As I've said before, you can still CQC with SMGs. I'm still not entirely sure about which SMG is best for that though. Leaning toward the Tempest, but all of them get the job done.

Modifié par termokanden, 02 mai 2011 - 02:53 .


#10
RGFrog

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Tempest, FTW. Just start low and let it rise. Especially close up and with the huge magazine :) Sometimes I'll take Tungsten ammo just so it's a completely rounded weapon with high modifiers against everything.

#11
Guest_iOnlySignIn_*

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Check out TonyGunslinger's Viper/Mattock Agent. It sounds like you'd particularly enjoy that playstyle. It is very distinct from Soldier though.

As for me, it's Shotgun (GPS) or Widow. If I take the Mattock, I'd be using it as a shotgun anyway- no sense sniping with it on an Infiltrator.

Some of my favorite Infiltrator vids:

Radical GPS Assassin

Vintage Widow/Tempest Assassin

No matter how you play, the Infiltrator should be a work of art.

Modifié par iOnlySignIn, 02 mai 2011 - 06:24 .


#12
jamesp81

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Personally, on the rare occasion that I play an infiltrator, I prefer to take shotgun training. In the hands of an infiltrator, the Widow just isn't the force of nature it is when used by a soldier.  The same is true of the Mattock.

I don't find I like the Mattock much except when I can spam adrenaline rush with it. On infiltrators, I roll with Viper/Katana.

But personally, I don't like infiltrator anyway. Too squishy, dies very easily. The Engineer is way tougher than the infiltrator, and that's saying something as engineers aren't exactly optimized for CQB anyway.

Modifié par jamesp81, 02 mai 2011 - 04:06 .


#13
Cloaking_Thane

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Regular playthrough - Widow

CQC- Shotgun

Infiltrator is my favorite class by far, most versitile IMO!

#14
Sailears

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Any choice is viable, and they've all been shown to work very well by different people on here.

AR - you have the mattock and can take viper, which videos have been linked.
Shotgun - any will do, but the gps/cloak glitch has an advantage.
SR - widow. If you like sniping, this is a no-brainer.

In any case most builds work well with at least some use of cryo ammo, whether 1 point, squad or improved.

#15
termokanden

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jamesp81 wrote...

Personally, on the rare occasion that I play an infiltrator, I prefer to take shotgun training. In the hands of an infiltrator, the Widow just isn't the force of nature it is when used by a soldier.  The same is true of the Mattock.


Why does it have to be a force of nature? It's plenty powerful if you ask me. I know infiltrators don't get a 140% damage boost, but you don't need that anyway.

I thought the same before I gave the infiltrator a proper try. Why would you want to use the widow with half the damage boost of a soldier, on a longer cooldown? That's not the point. It's a different playstyle. And you get to play with tech powers as well.

I enjoy using the Widow to one-shot normal enemies so I can get up close and personal with Cloak without getting shot to pieces. I also mix it up a bit with Incinerate (the burn effect will also sometimes allow you to get clearer shots).

The Mantis can't one-shot like the Widow. And the Viper can't one-shot at all. It's fine if you like them, but I don't get what's wrong with the Widow.



But personally, I don't like infiltrator anyway. Too squishy, dies very easily. The Engineer is way tougher than the infiltrator, and that's saying something as engineers aren't exactly optimized for CQB anyway.


Disagree. My infiltrator is probably the character (after sentinel) that dies the least. Even Assassination Cloak lasts long enough that I can get out of almost any situation. Another really cool thing about Cloak is that it allows you to get a few good shots at the enemy without any risk. Quite frankly if the infiltrator wasn't otherwise squishy, this would have been blatantly overpowered.

I'm sorry if this sounds a bit aggressive. I'm a fan of the infiltrator. This wasn't always the case, but I feel like I've "seen the light" and realized why it isn't just a weaker soldier.

Modifié par termokanden, 02 mai 2011 - 07:30 .


#16
AK404

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What I love about the Infiltrator is this: say you're in a situation where you've almost got your enemies surrounded, but you need to get from point A to point B. The problem is, point B means you need to beeline it straight through heavy resistance.

If you use adrenaline rush with a solider to storm through, you might get shot a few times because the enemy always focuses on you or the closest foe, but you'll get to point B and surround the enemy after eating a few bullets.

If you use a cloak with an infiltrator to storm through, you won't get shot because the enemy is focusing you your teammates, and you'll still get to point B, but the fun part is that the enemy won't know that until someone's head explodes in a fine red mist.

#17
Faust1991

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Invisiblity with flamethrower=Rape.

#18
Locutus_of_BORG

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SRs are the signature weapons of the Infiltrator, and the Widow is pretty much the king of SRs. Everyone should play Widow Infiltrator at least once, even if they've already done a Widow Soldier. Totally different beasts.

Besides, a Widow Soldier might edge out in pure dps, but a Widow Infiltrator gets to play with more cunning and can also power reload when laying the smackdown.

Modifié par Locutus_of_BORG, 02 mai 2011 - 10:33 .


#19
termokanden

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I just played through the Reaper IFF with my infiltrator. Incineration Blast is just so much fun there.

It's a big plus in my book to have this fun power.

#20
pmac_tk421

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I would say the widow. It has more ammo capacity than the mantis and is way more powerful.