The Council: Dead or Alive
#1
Posté 01 mai 2011 - 10:44
I'll be honest. I didn't much see the point of them. They were stupid, annoying. clueless, and hypocritical. And based on the news blips that are heard throughout Mass Effect 2 I love the moves that Humanity is making (colonization and reaching out the Volus).
So what do you guys think? Save the council or let them die?
#2
Posté 01 mai 2011 - 10:49
1. Destiny Ascension has a crew of 10,000, which is probably more total lives than the human fleet had that led the counter-attack (not to mention the turian frigates also defending the Citadel), so ultimately more lives would be saved and you'd have more total firepower against Sovereign.
2. No ME2 game is complete without this.
#3
Guest_mrsph_*
Posté 01 mai 2011 - 10:51
Guest_mrsph_*
To kill him is to kill the soul of the series.
#4
Posté 01 mai 2011 - 10:52
#5
Posté 01 mai 2011 - 10:52
#6
Posté 01 mai 2011 - 10:52
AdmiralCheez wrote...
I usually save them for the following reasons:
1. Destiny Ascension has a crew of 10,000, which is probably more total lives than the human fleet had that led the counter-attack (not to mention the turian frigates also defending the Citadel), so ultimately more lives would be saved and you'd have more total firepower against Sovereign.
2. No ME2 game is complete without this.
This.
That said, I let them die once early on, because I thought they were essentially in an escape pod, rather than one of the most powerful warships in the galaxy. I couldn't see sacrificing thousands of human lives for three dudes, but when I found out that they had a bunch of other survivors on that ship, and that the ship was a useful future asset, I started saving them almost every time.
#7
Posté 01 mai 2011 - 10:55
I'd have gladly let them die otherwise. That would've been a good opportunity to put some competent people on the Council (too bad that doesn't happen, as Council that would replace them is either as bad or worse).
#8
Posté 01 mai 2011 - 10:58
I am glad that its appears we have the trust of the entire galaxy (save the council)
I am glad that we get to have a true say in what is happening (kill the council)
but I feel much more would get done without the council (save the council)
but would possible need them in the future to unite the against anything in the future (kill the council)
#9
Posté 01 mai 2011 - 11:01
#10
Posté 01 mai 2011 - 11:05
And heart, don't forget he is the heart of the series as well.mrsph wrote...
Turian Councilor is the greatest character in the games.
To kill him is to kill the soul of the series.
#11
Posté 02 mai 2011 - 12:16
#12
Posté 02 mai 2011 - 12:41
AdmiralCheez wrote...
I usually save them for the following reasons:
1. Destiny Ascension has a crew of 10,000, which is probably more total lives than the human fleet had that led the counter-attack (not to mention the turian frigates also defending the Citadel), so ultimately more lives would be saved and you'd have more total firepower against Sovereign.
2. No ME2 game is complete without this.
+1
And couple more from me in favour of saving the Council:
- If you make a human council, you'll never get Spectre status back in ME2. They are that ungrateful.
- If you don't save the council, all aliens will hate your Shepard and you'll miss that hillarious scene with turian seller.
Also I want to see turian councilor try to airquote Reapers in ME3!
#13
Posté 02 mai 2011 - 12:47
Meh, screw argument number one: the galaxy is at stake, and we don't know if we can win if we do throw everything we have at Sovereign. Throwing away attack power when the fate of trillions lays in the balance in favor of a rounding error of a population wavers between illogical or frighteningly immoral.AdmiralCheez wrote...
I usually save them for the following reasons:
1. Destiny Ascension has a crew of 10,000, which is probably more total lives than the human fleet had that led the counter-attack (not to mention the turian frigates also defending the Citadel), so ultimately more lives would be saved and you'd have more total firepower against Sovereign.
2. No ME2 game is complete without this.
[/absolutist rhetoric]
Number 2 is the real reason, though. Nothing quite characterizes the feel of the Council in ME2 than those five seconds.
#14
Posté 02 mai 2011 - 12:53
And yes seeing their reaction in ME3 will be priceless I think. But I really hate the smug attitude of the Asari Councilor to be honest with yall. Shes so annoying. And the Asari as a whole just irk me for reasons I don't fully understand myself. So the thought of destroying their most precious ship is just exciting to me....
I may do like the other guy said and just choose the "focus on sovereign" option. My conscious will be clear but I'll get satisfaction out of knowing that those idiots paid for their stupidity.
#15
Posté 02 mai 2011 - 01:01
#16
Posté 02 mai 2011 - 01:08
But I'd really love to see the turian counciler airquote reapers while his planet is being torn apart behind him.
#17
Posté 02 mai 2011 - 01:12
Absolutist, indeed. Frankly, I'd rather swoop in and nail the geth from behind rather than have to fight both the geth AND Sovereign with no backup. I suppose it's akin to clearing out all the mooks before you take on the boss--sure, you might lose a little firepower, but at least the little bastards won't sneak up and kick you in the pants while your attention's focused on the Big Bad Whatever. And like I said, any losses you take should be made up for by the turian/asari ships you save.Dean_the_Young wrote...
Meh, screw argument number one: the galaxy is at stake, and we don't know if we can win if we do throw everything we have at Sovereign. Throwing away attack power when the fate of trillions lays in the balance in favor of a rounding error of a population wavers between illogical or frighteningly immoral.
[/absolutist rhetoric]
Besides, if you can't handle a few geth ships with the entire Fifth Fleet, you're probably screwed against Sovereign, anyway.
Glorious, aren't they?Number 2 is the real reason, though. Nothing quite characterizes the feel of the Council in ME2 than those five seconds.
#18
Posté 02 mai 2011 - 01:21
Not quite how naval combat works, or infantry for that matter, or even how the context was set up in terms of narrative or movie, but hey. Who cares about the little stuff?AdmiralCheez wrote...
Absolutist, indeed. Frankly, I'd rather swoop in and nail the geth from behind rather than have to fight both the geth AND Sovereign with no backup. I suppose it's akin to clearing out all the mooks before you take on the boss--sure, you might lose a little firepower, but at least the little bastards won't sneak up and kick you in the pants while your attention's focused on the Big Bad Whatever. And like I said, any losses you take should be made up for by the turian/asari ships you save.
Oh, there's no question you can handle the geth and relieve the Destiny Ascension. What matters is whether the Fifth Fleet minus how much can still take Sovereign, if it could at all.Besides, if you can't handle a few geth ships with the entire Fifth Fleet, you're probably screwed against Sovereign, anyway.
#19
Posté 02 mai 2011 - 01:43
And boy is that going to be sweet!
#20
Posté 02 mai 2011 - 01:44
Worked for me in RTS games so far. Getting pinned between two enemy forces is bad.Dean_the_Young wrote...
Not quite how naval combat works, or infantry for that matter, or even how the context was set up in terms of narrative or movie, but hey. Who cares about the little stuff?
Fifth Fleet minus losses PLUS surviving Council ships, you mean.Oh, there's no question you can handle the geth and relieve the Destiny Ascension. What matters is whether the Fifth Fleet minus how much can still take Sovereign, if it could at all.
Modifié par AdmiralCheez, 02 mai 2011 - 01:46 .
#21
Posté 02 mai 2011 - 01:54
However I agree the Turian Councilor is awesome. Probably best bit part character in the game. The story is much better with him in it despite his minimal part in ME2.
#22
Posté 02 mai 2011 - 01:56
Malanek999 wrote...
The way it was portrayed, saving the council was a heroic but quite risky venture. It's all about urgency really, if you wanted to stop Sovereign doing what it was doing attacking it immediately was much more pragmatic.
However I agree the Turian Councilor is awesome. Probably best bit part character in the game. The story is much better with him in it despite his minimal part in ME2.
Dude is a straight jerk actually hahaha
#23
Posté 02 mai 2011 - 02:03
Come on dude, admit it. You laughed.Reapinger wrote...
Malanek999 wrote...
The way it was portrayed, saving the council was a heroic but quite risky venture. It's all about urgency really, if you wanted to stop Sovereign doing what it was doing attacking it immediately was much more pragmatic.
However I agree the Turian Councilor is awesome. Probably best bit part character in the game. The story is much better with him in it despite his minimal part in ME2.
Dude is a straight jerk actually hahaha
#24
Posté 02 mai 2011 - 02:05
*ME3*Malanek999 wrote...
Come on dude, admit it. You laughed.Reapinger wrote...
Malanek999 wrote...
The way it was portrayed, saving the council was a heroic but quite risky venture. It's all about urgency really, if you wanted to stop Sovereign doing what it was doing attacking it immediately was much more pragmatic.
However I agree the Turian Councilor is awesome. Probably best bit part character in the game. The story is much better with him in it despite his minimal part in ME2.
Dude is a straight jerk actually hahaha
*Reaper attack on Palaven*
Guard: Councillor we must get you out of here!
Velarn: Why?
Guard: REAPERS ARE ATTACKING!!!
Velarn: Ah yes "reapers" *entire reaper fleet over Palaven is destroyed by the power of his denial*...we have dismissed that claim.
#25
Posté 02 mai 2011 - 02:36
I would also think/hope that Joker wouldn't tell you "we can save the Ascention" if the casualties would be too high anyway.
And of course, the turian councilor is my bro. I pretty much named my holder on this board in his honor.
Modifié par Hah Yes Reapers, 02 mai 2011 - 02:37 .





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