I am happy to say, that I am a huge fan of Bioware rpgs. I enjoyed playing both Mass Effect games as well as the Dragon Age games. In my opinion, Bioware is second to none when it comes to making story-driven rpgs. Simply because they know how to write excellent stories with interesting characters..
That being said, something recently occured to me...
As interesting and compelling as I find the sidecharacters and main story of these games, I feel that something can be done better when it comes to the main protagonists (Shepard and Hawke). They are just not as interesting as they could be and I don't care about them, even though I really want to. Here's why:
I don't feel emotionally connected with them, because I don't get to know them like I get to know the side characters. For example, In Mass Effect 2, we were doing loyalty quests for our squad mates. They were going through a hard time, but they pulled through and we got to know them as people. This added depth to the characters and we cared about them. With Shepard and Hawke we don't see or feel them as a person. Sure, you can create a Shepard who lost a lot of people or family in the past, but you never see this.
All I really know about Shepard is that he is tough and gets the job done no matter what, but talking and acting tough is not what makes a character interesting. It's seeing and feeling that characters obstacles and successes that makes him interesting, not being told about it. If I see the events that define him, I can get emotionally involved and know something about him outside of the fact that he is a cool and efficient soldier. If I dont know him as a person or what drives him, then I don't care about him.
I never really get to know Shepard as a person, because I don't see or feel the events that defines him as this hero of humanity. And there is no character development at all.
The same can be said about Hawke, the main protagonist of Dragon Age 2...
Because the story of Dragon Age 2 lacks focus and I only see bits and pieces of Hawke's life, I never really get to know him or care about him. Sure, I see him losing his brother or sister to an ogre, and his mother, but the problem is his robot-like reaction. I wanted to feel sorry for Hawke, but I just couldn't because Hawke reacted with the same emotional response as a refridgerator magnet, and I felt like I was watching a cheap soap opera.
I just couldnt get emotionally involved with him, and If I don't get emotionally involved with the protagonists I'm playing, then I don't care about them. Even worse: It doesnt even feel as if losing a sibling and mother defines Hawke as a person. He just continues being the same boring guy afterwards. You would expect a guy who experienced something like that to go from being the gentle, likeable Hawke we see in the intro, to being full of rage or sadness or be driven by strong emotions. But alas, he just stays the same Hawke throughout the game. It doesnt feel like he's growing and evolving as a person. He just doesnt feel real.
This is also the reason why I felt the romances of both games to be boring. I don't see or feel the emotional consequences of the relationships. In Mass Effect 1 and 2 nothing happens after you engage in a romance. You just get to call your newfound love on the intercom and have them sit on the couch with you or lying on the bed.
Let me give an example of how a main protagonist can be more interesting and compelling: Max Payne 1.
We were there when he lost his wife, his newborn child and good life to some killer junkies. It changed him and made him a vendictive character. We felt his anger and he felt real. The main protagonists of Dragon Age and Mass Effect doesn't feel real.
I am no expert in writing, but I feel that what the protagonists in Bioware's rpgs needs some more depth to them in order for them to feel more real and therefore more interesting to play. Please correct me if I'm wrong but it feels as if the side characters have an arc, but the protagonist doesnt. It would be nice if:
a) we got to see the protagonist more as a person with some depth to him, and not just a cardboard-cutout badass soldier or noble/evil medieval person.
c) the voice acting of the main protagonist had some more emotional range so we could see our main character as a more real person and not just a flat and uninteresting stereotype. Don't get me wrong: the voice actors did a great job, but I know it is possible to add more depth to the main characters so we care more about them. Merle Dandridge pulled this off sublimely when she played Alyx Vance in Half-Life 2.
I know the recording sessions are being wrapped up for Mass Effect 3 as I'm writing these lines, but it would be nice to see a protagonist in future Bioware games that feels more real and interesting to play for the reasons mentioned above. As I said, nobody beats Bioware when it comes to writing cool characters and storylines, but I really feel like there's room for improvement when it comes to the main protagonist.
I would very much like to play a main protagonist that I can get emotionally involved with. Not just a hero who is a hero because he destroys the Alpha mass relay to prevent the reapers from reaching earth before the official release date of the next Mass Effect game.
Modifié par steamcamel, 01 mai 2011 - 10:57 .





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