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ME1 Vs ME2 = ME1 WINS...


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#1
JCENAdaBest

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Upon writing this I am not expecting everyone to agree; however I do hope that as you read my most pressing points you will agree to some degree so that ME3 can be improved if by chance this is read by someone of great enough significance to actually impact the making of ME3. I will note the good things too as Bioware have put a lot of hard work and criticism only is wayyyy too harsh. 

PS I note that ME3 is quite a way into production and a lot of my points may have been addressed by now but to keep from any spoilers i refuse to watch all interviews and media of any sort involving ME3. 



ME2 was a game I was really looking forward too after ME1 of which is one of my favourite games of all time. However, despite many of the improvements I found the game to be a HUGE disappointment and I couldn't believe that reviews were so contrast in comparison to my thoughts on the game. Here is a small list of what I felt was missing:

- No grenades... Why? I loved hitting the back button to throw a beautifully placed grenade with a powerful acidic upgrade to then hit the back button once more (as a group of unsuspecting enemies gather) and bask in the satisfaction of the green mist remaining from their dissolved bodies.

- Upgrades... everyone knows that ME2 is really dumbed down after the first ME1 but to the level where at least 5 of these points are because of it is unacceptable; I feel snaked (if you will) as I was a 'hardcore' fan of ME1 and ME2 just pushed me aside for a bigger more casual audience yet if it wasn't for me and most of you reading, ME2 would never have been... irony at its best. Anyway, to the point at hand... to upgrade you can still shop, (occasionally) find and research upgrades but this is at the most basic level where the upgrades are practically automatic and talk about a crappy choice! ME1 has a rewarding upgrade system simply due to a huge selection and loot for you to find at the end of your 2 hour trek out of the main game; a thing on the wall and a choice of three items with no real variation at the shop doesn't cut it nor deliver any sense of control or satisfaction or depth.

- Loot... previously mentioned but very important. Loot gave us a reason in ME1 to explore, it acted as a reward and an incentive but in ME2 you are literally on a narrow path that tries to split off to different areas but you are always led to your objective with the occasional random mini story ie the bartender cutscene in Lower Afterlife. After playing ME2 4 times now I have not come across anything I haven't seen or noticed before like I did in ME1 or in most RPG's such as Fallout where it can feel completely different upon the second/third and fourth playthrough. 

- Ammo... what a crap idea. I know it seems like a small issue and it was probably implemented in order to boost the shooting aka action focus of the game but here is my reason for hating this change... In ME1 I felt like having no need for ammo was realistic in such a futuristic setting of which added depth to this new IP where I had a ship and a universe to explore. Upon realising that the guns would overheat I thought, that is a clever way to make the combat and the absence of ammo balence out. However, come ME2 it's like this futuristic universe had gone from light bulb to candle, it makes no sense! Yeah it's a 'thermal clip' but they are annoying and it took me right out of the ME world and now I have to think about my ammo and run around collecting that (on insane) rather than look for loot, oh wait... no loot <_<

- Graphics... Boring and bland really, lets be honest. Apart from the opening scene where you walk through the fire and up the stairs outside to see space, the rest of the game is just face in palm boring! And, from what I have heard ME3 doesn't look much better, but that's just what I heard!

- Customization... I won't go into one on this but I want the ME1 customization back! I want to go into my inventory and customize my grenades, armour, weapons and do my upgrades as well as my teams, this is (I thought) an RPG!!!!!! ??? 

- MY TEAM... this is probably a given for ME3 but I want my whole ME1 team back please! I had relationships with the ME1 crew and a few (that can't be mentioned due to the forum rules of "no spoilers") just doesn't cut it.

- Character upgrades... where are the intimidating and charm upgrades gone??? To be able to choose the 'Paragon' or 'intimidate' option no matter what is too easy and crap. Also, the lack of upgrades in comparison is just so bland and boring.

- Conversations... the paragon and intimidate point as mentioned needs sorting but also when you get the same result no matter your choice (despite if it makes some pointless person live or die) makes the whole thing quite pointless because if it makes no real difference half the time or more then I don't care and I am taken out of the game.

- No loading screens!!!! The lift was annoying, yes, but it kept me in the game unlike these stupidly long and boring loading screens as well as the little end of mission summary, even COD doesn't do that, how outdated and arcade!!!!

- Vehicle... the DLC doesn't count because we had to pay for it and we still couldn't explore planets like in ME1 not that we would really want to with no loot.

The good however is...
-Better graphics?
-Gripping storyline, the only reason as to how I have managed to drag myself through the game all 4 times to be frank.
-Better running and controls... helps a lot when playing on insanity.
-More combat... creates more of a scene you would expect Shepard to be in.

Improvements for ME3...
- Talk to more random people.
- Should be more obvious you are who you are aka a high ranking human saviour of the galaxy; characters should recognise this more often for better or worse and you should be greeted with respect and salutes when on the Normandy which no one except Jacob really does and there is even a couple near the galaxy map on the Normandy who are talking and when approached they don't stop and can't be interacted with which is unrealistic and annoying. That is a tiny example but it all counts for the atmosphere.
- Better graphics to get a WOW factor more than once, it should be throughout!
- combat such as shooting and abilities should feel good; like in COD it feels good to kill, Uncharted 2 feels good, even Fallout, not in the same way but with that visible build up of XP and all the blood as well as a kinda good feel really makes the combat something to look forward to. 

To conclude,

ME1 was a far better RPG than ME2 and now Bioware have focused on the action (despite the unnecessary cut in depth of gameplay) ME3 should get back to ME1 standards while maintaining what ME2 did with more combat and action. Don't streamline the RPG qualities Bioware and go for glory with scenes and gameplay moments (both graphical and actual gameplay) that will amaze us!!!!

#2
Rurik_Niall

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People actually used grenades outside of deprogramming the infected colonists? :huh:

#3
DxWill10

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just because you think ME1 > ME2 does not make it so. Reviews and ratings = ME2 > ME1.  Everything else is subjective.


Edit: 
Criticizing a game that's an ARPG (isn't an true RPG) because it isn't
RPG enough is silly.  Play RPGs if you want to BE your character.  Play an RPG if you want loot, inventory, etc. You are playing a pre-set character.  You decide his/her morals and decisions, but you are not shepard.

Modifié par DxWill10, 02 mai 2011 - 12:34 .


#4
lolwut666

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#5
shnizzler93

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lolwut666 wrote...

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#6
MassEffect762

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EA is too cheap to make a game of the same caliber as ME1.(imo)

Apparently many people liked/loved ME2, it's a mystery to me but that's fine.

#7
Iakus

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Rurik_Niall wrote...

People actually used grenades outside of deprogramming the infected colonists? :huh:


Actually, yeah, I used em all the time.  Great for damaging several enemies at once, knocking enemies out of cover.  Mod them for extra effects.  Good stuff.  PLus I didn't have to holster my current weapon to use one.

#8
javierabegazo

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Lol, I remember in intense firefights, having to hit the Back button was a huge pain in the butt

#9
expanding panic

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lolwut666 wrote...

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#10
Guest_Aotearas_*

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iakus wrote...

Rurik_Niall wrote...

People actually used grenades outside of deprogramming the infected colonists? :huh:


Actually, yeah, I used em all the time.  Great for damaging several enemies at once, knocking enemies out of cover.  Mod them for extra effects.  Good stuff.  PLus I didn't have to holster my current weapon to use one.


Same here. Usually planted one Grenade (usually the concussion style ones) right up in their faces to start the fight with, or in cramped quarters with lots of sideways one into one of those sideways as knock-knock should someone come from there aswell as blasting them off their feet a good deal of the time.

Besides, lobbing a concussion grenade above a dudes cover and letting it explode in time to send him flying out of cover and then go nailing him is just flat out satisfactory

#11
AdmiralCheez

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Eh, I liked the combat, graphics, and characters in ME2 better overall. My only REAL complaint was that the universe seemed much bigger in ME1. Every other change I was okay with--I only miss the Mako when I'm scanning planets, and I only miss scanning planets when I'm in the Mako.

EDIT: I also miss sensible combat gear, but it wasn't a game-breaker for me.  Just annoying.

Modifié par AdmiralCheez, 02 mai 2011 - 12:56 .


#12
Urdnot Orrad

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javierabegazo wrote...

Lol, I remember in intense firefights, having to hit the Back button was a huge pain in the butt


There were a few times where I would forget ME2's control scheme and try to throw grenades... and of course I couldn't. On the other hand, when I got used to ME2 and went back to ME1, I had to relearn some of the controls ALL OVER AGAIN...

Thanks, BioWare. -___-"

I disagree with the OP about the graphics-- Afterlife for example looked amazing. I'm still on the fence about ammo, really. I hated overheating, but while the ammo system in ME2 gave me a feeling of urgency when pinned down, all the weapons seemed to chew through ammo quickly (except the Revenant of course), and I hated that.

The main draw for ME1 for me was ultimately the exploration and the many sidequests-- I loved it, it made me feel like the game was far longer than it truly was. I hope this, somehow, returns in ME3.

#13
WizenSlinky0

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MassEffect762 wrote...

EA is too cheap to make a game of the same caliber as ME1.(imo)

Apparently many people liked/loved ME2, it's a mystery to me but that's fine.




Really? Because I gaurentee you ME2 had a higher budget than ME1, as companies are always willing to pay more to develop proven sellers. Their prorities on where that money goes is another matter.

It's already been said. Mass Effect is meant to be a Hybrid Action/RPG, pulling elements from both. To expect a full blown RPG or a full blown FPS is kind of pointless. And the developers have mentioned ME2 was closer to what they originally wanted for the ME universe, but that they couldn't do it under development constraints present in the first series.

Do I want more RPG elements? Yes. But ME2 was vastly superior to ME1 in so many other ways, I have a very hard time agreeing that ME1 was "better", It was a better RPG. It was not a better game.

#14
javierabegazo

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- Graphics... Boring and bland really, lets be honest. Apart from the
opening scene where you walk through the fire and up the stairs outside
to see space, the rest of the game is just face in palm boring! And,
from what I have heard ME3 doesn't look much better, but that's just
what I heard!


This bit alone makes you sound like a troll.

"____ was crap and my _____ the other day who works for ____ told me that it's still crap!"

Enough of the hyperbole, ME2 had environments that were far more fleshed out and gorgeous than ME1.

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#15
javierabegazo

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ME1 did a lot of things better than ME2, but environments isn't one of them.

#16
Da Mecca

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I agree.

Really I don't feel ME2 improved on anything from ME1 like most sequels, but instead just made an entirely different game all together.

That's just the way I feel.

#17
gosimmons

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My opinion for the most part.

Mass Effect 1: Wins in overall story, customization, exploration, better main villain, and better atmosphere (things like music, presentation, choice of squad outfits).

Mass Effect 2: Better development and interest for squaddies and crew, better overall gameplay, more diversity in side quests (though less sidequests overall), and good job on intensity of areas like Omega.(though smaller than the Presidium)

Oh and Me2 did manage to give the dialogue wheel a bit more diversity. Though I do miss Charm/Intimidate.

Modifié par gosimmons, 02 mai 2011 - 01:06 .


#18
termokanden

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I hate to sound like a fanboy again, but I also don't see how you can possibly think there's anything wrong with the graphics. ME2 is still quite a pretty game if you ask me.

#19
Lunatic LK47

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JCENAdaBest wrote...


 No grenades... Why? I loved hitting the back button to throw a beautifully placed grenade with a powerful acidic upgrade to then hit the back button once more (as a group of unsuspecting enemies gather) and bask in the satisfaction of the green mist remaining from their dissolved bodies.


Uh, Grenades were little more than overglorified baseballs. The only time I used them was to knock out the colonists, and that was it. 99% of the other situations allowed me to throw grenades in favorable conditions (i.e. Every single battle was in the freaking open), and I had my unlimited ammo weapons to rely on.

- Upgrades... everyone knows that ME2 is really dumbed down after the first ME1 but to the level where at least 5 of these points are because of it is unacceptable; I feel snaked (if you will) as I was a 'hardcore' fan of ME1 and ME2 just pushed me aside for a bigger more casual audience yet if it wasn't for me and most of you reading, ME2 would never have been... irony at its best. Anyway, to the point at hand... to upgrade you can still shop, (occasionally) find and research upgrades but this is at the most basic level where the upgrades are practically automatic and talk about a crappy choice! ME1 has a rewarding upgrade system simply due to a huge selection and loot for you to find at the end of your 2 hour trek out of the main game; a thing on the wall and a choice of three items with no real variation at the shop doesn't cut it nor deliver any sense of control or satisfaction or depth.

- Loot... previously mentioned but very important. Loot gave us a reason in ME1 to explore, it acted as a reward and an incentive but in ME2 you are literally on a narrow path that tries to split off to different areas but you are always led to your objective with the occasional random mini story ie the bartender cutscene in Lower Afterlife. After playing ME2 4 times now I have not come across anything I haven't seen or noticed before like I did in ME1 or in most RPG's such as Fallout where it can feel completely different upon the second/third and fourth playthrough.


Uh, the loot was utter crap. If I wanted a decent quality military-grade armor or weapon, I should get those. All of the loot I saw were overglorified cosplay costumes and airsoft guns in terms of how crap they are. I always get the "Default/Collosus/Armax Predator Medium Armor X" or Spectre weapons.

- Customization... I won't go into one on this but I want the ME1 customization back! I want to go into my inventory and customize my grenades, armour, weapons and do my upgrades as well as my teams, this is (I thought) an RPG!!!!!! ??


Uh, except ME1's system had the ****tiest interface known to mankind. BioWare forgot about stacking items, and scrolling through my dozen+ items takes me more than five minutes to do just to INSTALL ONE MOD.

Modifié par Lunatic LK47, 02 mai 2011 - 01:13 .


#20
Lunatic LK47

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javierabegazo wrote...

Lol, I remember in intense firefights, having to hit the Back button was a huge pain in the butt


Thank you.

#21
Iakus

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javierabegazo wrote...

ME1 did a lot of things better than ME2, but environments isn't one of them.


Unfortunately, the focus in the game is on the corridor you're in.  The enemies you're shooting at, thermal clips on the ground.  The very nature of the game makes it hard to appreciate the canvas..

I remember one mission where I was on a bridge between two skyscrapers.  I was shooting at Eclipse mercs, dodging rocket turrets, scrambling for thermal clips.  tt wasn't until after the last body hit the floor that I finally looked out over the "landscape" and thought "Huh.  That's pretty"  Three times I'd done that mission, but too tunnel-visioned to appreciate it.  Pretty mcuh every step of a given mission is frought with stuff to shoot at.  Or is shooting at you.

#22
Chino 281

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ME1 vs. ME2 = ME2 wins...

#23
Dark Eff3ct

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I personally like ME2 better, but I'm not going to make a list of why because I'm to lazy
but kudos to you for doing that

#24
lolwut666

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ME1's only flaw is the combat.

Thing is, combat is a huge part of the game.

#25
theSteeeeels

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i agree with everything u said except...

me2 gripping storyline?? what ???
me1 fun collecting loot ?? metal and useless credits? BORING
me2 and me1 both got the ammo system wrong