http://social.biowar...3/index/6790089
http://social.biowar...3/index/7231322
http://social.biowar...5/index/5280079
Modifié par bald man in a boat, 02 mai 2011 - 02:43 .
Modifié par bald man in a boat, 02 mai 2011 - 02:43 .
Although the UNC missions did seem to connect more to the main plot.javierabegazo wrote...
Even the N7 missions in ME2, while far fewer in number than the Uncharted Planets in ME1, were of higher quality.
Throwing in things like vision obscuring fog, or having red sand flare up biotics, or that one N7 mission where you're retrieving data from a wrecked ship, were all things that for me, make ME2's N7 missions better than ME1.
Technically, they're an improvement as well, with varying structures and modelling on the inside, rather than the cut and paste ME1 planet bases.
ME1 is an incredible game, and is one of my most favorite games, but you shouldn't neglect all the areas the game left for improvement.
Harmless Crunch wrote...
Although the UNC missions did seem to connect more to the main plot.
Missions like UNC:Geth incursions did a good job of connecting more with charcters.(Like Tali)
Also some of the missions that connect to Shepard's background were emotinal. For instance if my Sole Survivor Shepard had never found out who was behind Akuze I would have Role played him completley different.
javierabegazo wrote...
Even the N7 missions in ME2, while far fewer in number than the Uncharted Planets in ME1, were of higher quality.
Throwing in things like vision obscuring fog, or having red sand flare up biotics, or that one N7 mission where you're retrieving data from a wrecked ship, were all things that for me, make ME2's N7 missions better than ME1.
Technically, they're an improvement as well, with varying structures and modelling on the inside, rather than the cut and paste ME1 planet bases.
Or the one in the Abandond mine. All you do is walk through the place kill Husks and then thats it.javierabegazo wrote...
Harmless Crunch wrote...
Although the UNC missions did seem to connect more to the main plot.
Missions like UNC:Geth incursions did a good job of connecting more with charcters.(Like Tali)
Also some of the missions that connect to Shepard's background were emotinal. For instance if my Sole Survivor Shepard had never found out who was behind Akuze I would have Role played him completley different.
Yeah, I agree, having the UNC missions directly pertain to story or even Shepard himself was great. The N7 mission where you rescue the Quarian from the Varren felt very disjointed, with very little dialog at all, and was a shame you didn't run into him on the flotilla
Modifié par termokanden, 02 mai 2011 - 03:14 .
javierabegazo wrote...
Yeah, I agree, having the UNC missions directly pertain to story or even Shepard himself was great. The N7 mission where you rescue the Quarian from the Varren felt very disjointed, with very little dialog at all, and was a shame you didn't run into him on the flotilla
Clonedzero wrote...
why do i gotta pick sides? i absolutely love both ME1 and ME2. both have great things and some weak points about them. both are among my favorite games easily.
Slayer299 wrote...
I'd have to disagree with you there about the UNC vs N7 missions, because I found the majority of N7 missions to be the opposite. There were several of the N7's I liked; Abandoned Mine, BloodPack Communication Relay were two I can think of off hand, but ones such as UNC LIstening Post Alpha, Geth Incursions, Rogue VI, Colony of the Dead I enjoyed more. The N7's overall felt more linear even while graphically they were prettier.
didymos1120 wrote...
javierabegazo wrote...
Yeah, I agree, having the UNC missions directly pertain to story or even Shepard himself was great. The N7 mission where you rescue the Quarian from the Varren felt very disjointed, with very little dialog at all, and was a shame you didn't run into him on the flotilla
That one is a nod to Ascension. Running into her on the flotilla would have defeated the purpose, because her ship isn't with the flotilla right now. They're off scouting for colonization opportunities.
Savber100 wrote...
I liked ME2 more than ME.
I treated ME2 as hybrid shooter with RPG C&C and ME2 was the near-perfection of what I wanted.
You're not dumb because liked ME better. I'm not dumb for liking ME2 better. We both have different expectations and if we were disappointed it's not because Bioware are making "DURP GAMES FOR RETARDED CONSOLE PLAYERS" or "THE GAME SUCKEZ AND HAVETH NO PLOT"
Such hyperbole from the pro-ME1 side only makes you look stupid.
Plainly put, my intelligence does not revolve around what game I like. If it does, we got bigger problems. ;P
Savber100 wrote...
I liked ME2 more than ME.
I treated ME2 as hybrid shooter with RPG C&C and ME2 was the near-perfection of what I wanted.
You're not dumb because liked ME better. I'm not dumb for liking ME2 better. We both have different expectations and if we were disappointed it's not because Bioware are making "DURP GAMES FOR RETARDED CONSOLE PLAYERS" or "THE GAME SUCKEZ AND HAVETH NO PLOT"
Such hyperbole from the pro-ME1 side only makes you look stupid.
Plainly put, my intelligence does not revolve around what game I like. If it does, we got bigger problems. ;P
Modifié par Rurik_Niall, 02 mai 2011 - 03:51 .
KotOREffecT wrote...
ME1 Vs ME2 = ME3.
Darkhour wrote...
ME1 has a better story and more satisfying ending.
ME2 has better combat, better graphics, better dialog, better missions, and they removed the useless item grab. Even though the ME plot missions is lacking the companion subplots are excellent and taken for what it is overall is better than ME1.
Both great games, but ME2 is objectively better. May not have the replayability of ME1, but it is a better gaming experience.