ME1 Vs ME2 = ME1 WINS...
#126
Posté 02 mai 2011 - 06:31
I enjoyed both games,yes ME1 has something more special but it is different for each one but unlike a lot I'm not going to write endless posts about it, I moved on.I enjoyed ME1 for what it was and so I did with ME2. Casual gamers...well get used to it cuz that's were the money is...and it's happening in all games,even games with very strong fanbase...
#127
Posté 02 mai 2011 - 07:40
So bassiclly you dislike the OP's opinion but your opinion is fact? And you cant simply say "Oh I didnt like ME1 so the millions of others who did are idiots derp".ExtremeOne wrote...
Ok Op this idea that Mass Effect 1 was a great game is a myth .
Sure the combat was clunkier than ME2 but it was far from pathetic. And how is thisExtremeOne wrote...
It was pathetic from a combat point of view and the graphics looked like PS1 graphics.

Worse (Graphiclly) than this?
Okay the graphics are better in ME2 but as this is has been pointed out before the style of story is different in each game. With ME1 being bigger and more epic, whislt ME2 is more personal and darker. Its obvious you prefered ME2's style of plot but still you cant say one is better than the other.ExtremeOne wrote...
Mass Effect 2 has better graphics and story as well game play.
So a game that sells over 2 million copys and has a critic score on Metacritic of 91% is a disaster?ExtremeOne wrote...
If ME 1 was suppose to be a mix of rpg and shooter games then it failed and was a disaster.
ExtremeOne wrote...
No Mass Effect 2 crushes Mass Effect 1......

ExtremeOne wrote...
.....and that is the cold hard truth deal with it
Modifié par Harmless Crunch, 02 mai 2011 - 07:43 .
#128
Posté 02 mai 2011 - 08:08
Don't like ME2? Go back to playing ME1 over and over again while I will be enjoying both games and the third one very soon.
#129
Posté 02 mai 2011 - 08:21
I still continue to play both. And I will probably enjoy ME3 too.
#130
Posté 02 mai 2011 - 12:48
gorrillasnake wrote...
ME1 V.s ME2
Mass Effect 2 Wins
Nuff Said:devil:
Couldn't ME2 have butched an ugly chick?
#131
Posté 02 mai 2011 - 01:10
Also, in regards to the ME2 screengrabs posted earlier in this thread, I don't recognise any of them. I'm not questioning their authenticity, mind, but I'm wondering if they are from DLC. Because if they are, well, in my opinion, it almost doesn't count. Not to sound pedantic, but one of the functions of DLC is to right the wrongs of the original game, to respond to what audiences don't like about it. It's like being able to re-sit an exam that you have failed. That's why I almost feel that it shouldn't be considered. But I know that's being exclusionary.
Anyway, my point is that ME had some beautiful panoramas. But when it comes to jaw-dropping, awe-inspiring, breath-taking landscapes in ME2, all I can remember is...
...miles and miles of endless, shiny corridors.
That twinkle at you maddeningly.
GAH!
Modifié par Chaos Gate, 02 mai 2011 - 01:23 .
#132
Posté 02 mai 2011 - 01:34
Those are all DLC stills. There are some in-game and those should have been used instead. There's one beautiful location but it involves an N7 mission. You get to look at it for as long as you want before continuing with the mission, but you can't go back to it once you're done on that planet.
#133
Posté 02 mai 2011 - 03:00
jakal66 wrote...
theSteeeeels wrote...
if bioware listen to feedback like they say then threads like these daily sounds good to me
yeah but now it's not so much as where they listen or not(I think they do) but more if they LISTENED or NOT
Because let's face it this game is done, finished.basically being polished now, they're not going to change anything drastically. May be something small. I do believe ME3 will have some things ME1 fans will welcome but I also do believe this game will be closer to ME2 than ME1.
A simple truth stated well. Thanks, jakal66.
Modifié par Thompson family, 02 mai 2011 - 03:01 .
#134
Posté 02 mai 2011 - 03:30
In ME1 you could decide between types of bullets, and whether you wanted damage at the expense of heat, or stability at the expense of ROF.True it wasn't implemented well and it was entirely possible to go around 1 shotting every enemy, but in ME2 there is no choice. Should I get this upgrade? Of course. There is no disadvantage. Same goes for weapons. You can only pick up improvements.
However, the combat, cutscenes and general appearance of ME2 compared to ME1 is vastly improved. The only thing missing is a few of the amazing vistas you get on a few UNC missions..
The actual game part of ME1 was a chore. classes were imbalanced and enemies were either ridiculously easy or ridiculously hard to kill. The vehicle sections could only be tolerated because they added depth to the universe.
#135
Posté 02 mai 2011 - 03:50
Also, ME1 is too streamlined in the main story for my taste. You can complete it in 6 missions if you want, and the only distraction from the main plot were N7 missions which lasted less than 5 minutes (if you subtract the time of wandering around in Mako) and DLCs.
Also, for me RPG is in interaction with characters and in actual role-playing, thus I don't care about the loot and inventory at all. So, for me personally ME2 which had more chaacters and those recruitment and loyalty mission (my favorite part of the game!) was several levels above ME1.
Actually, the only things I miss from ME1 are Presidium, elevator talks and separatng Charm/Intimidate from Paragon/Renegade score. I don't say ME1 was a bad game. It was a good story with broken gameplay and annoying as hell inventory, so I never wanted to replay it, but i had to for the sake of saves for ME2. Also, without the first game, the second one would never be that awesome, so it is great to play both games.
Though I can understand that people who love spend hours and hours with managing inventory and who love game with just one storyline are disappointed with ME2, but I am happy with changes. And you can always go back and play ME1 as much as you want. It's not like ME1 disintegrated with the release of ME2.
#136
Posté 02 mai 2011 - 03:54
#137
Posté 02 mai 2011 - 05:07
jmood88 wrote...
I am convinced that the people who make threads like this haven't actually played the first Mass Effect in years. This thread in particular is pretty ridiculous.
I am replaying ME1 right now, and I agree with quite a few of his points. Not all of them, but a good number of them. Also some things like weapon customization we know the ME3 team has been working on so some of his points seem to be addressed. If his points were that ridiculous, they probably would not be addressing the issue in ME3.
#138
Posté 02 mai 2011 - 05:22
Rather than giving players the same freedom to explore and discover content on their own as they did with ME[/i], ME2[/i] shuttled players from node to node, replacing planet and space station exploration with a handful of hub worlds interspersed with scripted combat events.JCENAdaBest wrote...
Upon writing this I am not expecting everyone to agree; however I do hope that as you read my most pressing points you will agree to some degree so that ME3 can be improved if by chance this is read by someone of great enough significance to actually impact the making of ME3. I will note the good things too as Bioware have put a lot of hard work and criticism only is wayyyy too harsh.
PS I note that ME3 is quite a way into production and a lot of my points may have been addressed by now but to keep from any spoilers i refuse to watch all interviews and media of any sort involving ME3.
ME2 was a game I was really looking forward too after ME1 of which is one of my favourite games of all time. However, despite many of the improvements I found the game to be a HUGE disappointment and I couldn't believe that reviews were so contrast in comparison to my thoughts on the game. Here is a small list of what I felt was missing:
- No grenades... Why? I loved hitting the back button to throw a beautifully placed grenade with a powerful acidic upgrade to then hit the back button once more (as a group of unsuspecting enemies gather) and bask in the satisfaction of the green mist remaining from their dissolved bodies.
- Upgrades... everyone knows that ME2 is really dumbed down after the first ME1 but to the level where at least 5 of these points are because of it is unacceptable; I feel snaked (if you will) as I was a 'hardcore' fan of ME1 and ME2 just pushed me aside for a bigger more casual audience yet if it wasn't for me and most of you reading, ME2 would never have been... irony at its best. Anyway, to the point at hand... to upgrade you can still shop, (occasionally) find and research upgrades but this is at the most basic level where the upgrades are practically automatic and talk about a crappy choice! ME1 has a rewarding upgrade system simply due to a huge selection and loot for you to find at the end of your 2 hour trek out of the main game; a thing on the wall and a choice of three items with no real variation at the shop doesn't cut it nor deliver any sense of control or satisfaction or depth.
- Loot... previously mentioned but very important. Loot gave us a reason in ME1 to explore, it acted as a reward and an incentive but in ME2 you are literally on a narrow path that tries to split off to different areas but you are always led to your objective with the occasional random mini story ie the bartender cutscene in Lower Afterlife. After playing ME2 4 times now I have not come across anything I haven't seen or noticed before like I did in ME1 or in most RPG's such as Fallout where it can feel completely different upon the second/third and fourth playthrough.
- Ammo... what a crap idea. I know it seems like a small issue and it was probably implemented in order to boost the shooting aka action focus of the game but here is my reason for hating this change... In ME1 I felt like having no need for ammo was realistic in such a futuristic setting of which added depth to this new IP where I had a ship and a universe to explore. Upon realising that the guns would overheat I thought, that is a clever way to make the combat and the absence of ammo balence out. However, come ME2 it's like this futuristic universe had gone from light bulb to candle, it makes no sense! Yeah it's a 'thermal clip' but they are annoying and it took me right out of the ME world and now I have to think about my ammo and run around collecting that (on insane) rather than look for loot, oh wait... no loot <_<
- Graphics... Boring and bland really, lets be honest. Apart from the opening scene where you walk through the fire and up the stairs outside to see space, the rest of the game is just face in palm boring! And, from what I have heard ME3 doesn't look much better, but that's just what I heard!
- Customization... I won't go into one on this but I want the ME1 customization back! I want to go into my inventory and customize my grenades, armour, weapons and do my upgrades as well as my teams, this is (I thought) an RPG!!!!!! ???
- MY TEAM... this is probably a given for ME3 but I want my whole ME1 team back please! I had relationships with the ME1 crew and a few (that can't be mentioned due to the forum rules of "no spoilers") just doesn't cut it.
- Character upgrades... where are the intimidating and charm upgrades gone??? To be able to choose the 'Paragon' or 'intimidate' option no matter what is too easy and crap. Also, the lack of upgrades in comparison is just so bland and boring.
- Conversations... the paragon and intimidate point as mentioned needs sorting but also when you get the same result no matter your choice (despite if it makes some pointless person live or die) makes the whole thing quite pointless because if it makes no real difference half the time or more then I don't care and I am taken out of the game.
- No loading screens!!!! The lift was annoying, yes, but it kept me in the game unlike these stupidly long and boring loading screens as well as the little end of mission summary, even COD doesn't do that, how outdated and arcade!!!!
- Vehicle... the DLC doesn't count because we had to pay for it and we still couldn't explore planets like in ME1 not that we would really want to with no loot.
The good however is...
-Better graphics?
-Gripping storyline, the only reason as to how I have managed to drag myself through the game all 4 times to be frank.
-Better running and controls... helps a lot when playing on insanity.
-More combat... creates more of a scene you would expect Shepard to be in.
Improvements for ME3...
- Talk to more random people.
- Should be more obvious you are who you are aka a high ranking human saviour of the galaxy; characters should recognise this more often for better or worse and you should be greeted with respect and salutes when on the Normandy which no one except Jacob really does and there is even a couple near the galaxy map on the Normandy who are talking and when approached they don't stop and can't be interacted with which is unrealistic and annoying. That is a tiny example but it all counts for the atmosphere.
- Better graphics to get a WOW factor more than once, it should be throughout!
- combat such as shooting and abilities should feel good; like in COD it feels good to kill, Uncharted 2 feels good, even Fallout, not in the same way but with that visible build up of XP and all the blood as well as a kinda good feel really makes the combat something to look forward to.
To conclude,
ME1 was a far better RPG than ME2 and now Bioware have focused on the action (despite the unnecessary cut in depth of gameplay) ME3 should get back to ME1 standards while maintaining what ME2 did with more combat and action. Don't streamline the RPG qualities Bioware and go for glory with scenes and gameplay moments (both graphical and actual gameplay) that will amaze us!!!!
While Mass Effect 2[/i] seemed to give players new levels of freedom, granting travel across an entire galaxy – once again impeded by a completely pointless fuel restriction – that wasn’t the case. The improvised skirmishes in the slums of the Citadel were removed, and replaced with corridors and combat arenas that became completely predictable within a few hours. we don’t have a problem with scripted sequences or shooting sections, but the first game in the series proved that the developers didn’t need to rely on conventions to deliver compelling
#139
Posté 02 mai 2011 - 06:40
Upgrades - Yes, I would like to see some level of upgrading, and definitely weapon and armor mods.
Loot - No, don't really agree here. The inventory and loot in ME1 was more annoying than anything else. Way to much random crap that just made me have to stop and waste time selling it or omni-geling it. A welcome change in ME2. Though I would like to see a bit more variety in equipment.
Ammo - Again, I disagree with you. I think the Ammo system was a good idea and much better than the unlimited spam-fest that was ME1. Could it be modified to work a bit better? Sure. But if you're comparing ME1 to ME2, the ammo system is the better system.
Graphics - I really don't know how you can complain about this. Aside from some weird eye issues, the game is graphically superior to ME1 and looks very good overall.
Customization - Agreed... I would like to see some additional customization for weapons and armor.
My Team - Yes, I would like to see the majority of the characters back and available for squaddies if possible. Ashley (even though I hate her)/Kaidan, Liara, Garrus, Miranda, Jacob, Jack, Grunt, and Tali at the very least.
Loading Screens - I can kinda agree with this. I did like the conversations in the elevators. Both have their downsides and I honestly wouldn't care which option they went with (or mix them).
Vehicle - Agreed, I was one of the people that actually liked the Mako. The planets were pretty boring though, so I'm glad they made the change with the Hammerhead. Even though it's DLC, it still counts. And I believe they've said it will be in ME3.
Overall you have some good points, but I don't agree with you on everything. Finding a happy medium between the two will make for the best game, IMO.
#140
Posté 02 mai 2011 - 06:59
-Grenades
Failed as execution in ME1, heavy weapons were better and more accurate. I don't care either way.
-Upgrades
ME1 failed both as a concept (no visual upgrades) and execution (progression, balance, effect over gameplay, rinse and repeat)
-Loot
Uhh..
I don't know how to say this, but ME2 had loot. A lot of it.
-Ammo
ME1's system was horrible, ME2 went for the safe route, by using a traditional system. If you think that it's horrible, then you obviously don't play (m)any shooters.
-Graphics
What.
-Customization
Complaint in the OP makes no sense, and there is an obvious reason for the lack of good squad armour management. Species. A lot of them. Customization was way better in ME2.
-Character upgrades and the next paragraph say the same thing. And I won't bother because charm and intimidation was essentially the same as paragon and renegade points.
-No loading screens
ME1 had both loading screens and the worst execution of hidden loading I have seen for sometime.
That said, I am glad that Bioware has been experimenting with actual, working seamless loading.
-Vehicle
Mako's concept was good, execution horrible. Same goes for the mapping.
----
That said, I lost all respect to the OP's opinion after reading the challenging title and the word dumbed down. I have more complaints to make, but I sincerely hope that the OP makes better posts in the future.
#141
Posté 02 mai 2011 - 07:02
#142
Posté 02 mai 2011 - 07:16
Very well put. I couldn't agree more.didymos1120 wrote...
Slayer299 wrote...
ME2 doesn't *have* an overarching plot, even Casey has said so repeatedly, that "the characters *are* the story". So your enjoying to getting to know your squadmates was in fact the story for ME2.
Of course it does: building a team so you can hit the Omega-4 and, hopefully, stop the colony abductions. And Hudson never said that it had no overarching plot. He simply meant that the focus is placed on the team building.
#143
Posté 02 mai 2011 - 07:18
Phaedon wrote...
Let's see.
-Grenades
Failed as execution in ME1, heavy weapons were better and more accurate. I don't care either way.
-Upgrades
ME1 failed both as a concept (no visual upgrades) and execution (progression, balance, effect over gameplay, rinse and repeat)
-Loot
Uhh..
I don't know how to say this, but ME2 had loot. A lot of it.
-Ammo
ME1's system was horrible, ME2 went for the safe route, by using a traditional system. If you think that it's horrible, then you obviously don't play (m)any shooters.
-Graphics
What.
-Customization
Complaint in the OP makes no sense, and there is an obvious reason for the lack of good squad armour management. Species. A lot of them. Customization was way better in ME2.
-Character upgrades and the next paragraph say the same thing. And I won't bother because charm and intimidation was essentially the same as paragon and renegade points.
-No loading screens
ME1 had both loading screens and the worst execution of hidden loading I have seen for sometime.
That said, I am glad that Bioware has been experimenting with actual, working seamless loading.
-Vehicle
Mako's concept was good, execution horrible. Same goes for the mapping.
----
That said, I lost all respect to the OP's opinion after reading the challenging title and the word dumbed down. I have more complaints to make, but I sincerely hope that the OP makes better posts in the future.
#144
Posté 02 mai 2011 - 07:23
Phaedon wrote...
Let's see.
-Grenades
Failed as execution in ME1, heavy weapons were better and more accurate. I don't care either way.
-Upgrades
ME1 failed both as a concept (no visual upgrades) and execution (progression, balance, effect over gameplay, rinse and repeat)
-Loot
Uhh..
I don't know how to say this, but ME2 had loot. A lot of it.
-Ammo
ME1's system was horrible, ME2 went for the safe route, by using a traditional system. If you think that it's horrible, then you obviously don't play (m)any shooters.
-Graphics
What.
-Customization
Complaint in the OP makes no sense, and there is an obvious reason for the lack of good squad armour management. Species. A lot of them. Customization was way better in ME2.
-Character upgrades and the next paragraph say the same thing. And I won't bother because charm and intimidation was essentially the same as paragon and renegade points.
-No loading screens
ME1 had both loading screens and the worst execution of hidden loading I have seen for sometime.
That said, I am glad that Bioware has been experimenting with actual, working seamless loading.
-Vehicle
Mako's concept was good, execution horrible. Same goes for the mapping.
----
That said, I lost all respect to the OP's opinion after reading the challenging title and the word dumbed down. I have more complaints to make, but I sincerely hope that the OP makes better posts in the future.
Your opinion is right.
#145
Posté 02 mai 2011 - 07:25
#146
Posté 02 mai 2011 - 07:25
ExtremeOne wrote...
Ok Op this idea that Mass Effect 1 was a great game is a myth . It was pathetic from a combat point of view and the graphics looked like PS1 graphics . Mass Effect 2 has better graphics and story as well game play . If ME 1 was suppose to be a mix of rpg and shooter games then it failed and was a disaster. No Mass Effect 2 crushes Mass Effect 1 and that is the cold hard truth deal with it
Please stop posting.
#147
Posté 02 mai 2011 - 07:48
didymos1120 wrote...
iakus wrote...
Where does this "team building" take place? Most of the characters don't even acknowledge that Shepard's recruited anyone but them. The DLC characters talk more about the other squadmates than anyone else.
That's a problem you have with the execution. It doesn't negate the fact that that is what the story is about.
Still doesn't tell me where this "teambuilding" takes place. Lots of one-on-one time with a particular squadmate, but no preparation, no teambuilding. Heck the one time Shepard "gathers the team" (after the Collector Ship) the "gathering" was Miranda, Jacob, and Mordin. Thus I believe the execution of this so called "plot" failed. Hard It's a game full of side missions. A six hour story with a dozen or so DLC packs stitched on haphazardly.
Whatever you think of ME1's combat, inventory, modding system, or exploration (hey, the Mako was cool!) story alone makes ME 1 the better game in my book.
#148
Posté 02 mai 2011 - 07:48
#149
Posté 02 mai 2011 - 07:51
Minister of Sound wrote...
There was nothing wrong with ME2. It's just I was expecting a perfection of ME1, not a complete action-focused overhaul.
#150
Posté 02 mai 2011 - 07:56




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