Anyone else NOT looking forward to fighting every variety of husk?
#26
Posté 02 mai 2011 - 02:08
#27
Posté 02 mai 2011 - 02:08
#28
Posté 02 mai 2011 - 02:08
I love the final swarms of husks on Derelict Reaper. Running and gunning around the whole room, so much fun!! Let's me use my favorite gun too, if I have it.
#29
Posté 02 mai 2011 - 02:09
Yeah General Zombies = Played out and quite boring.
BUT consider that . . .
A) The "Husky" enemies in ME2 that have unique abilitys, the big Back tumor/body guy (Abominations?) who shot shockwaves at you and the floating brain thing with a laser- did have different abilities. This means BioWare understands that solely having mindless zombie tactics doesn't work well for every type of husk, so they won't ALL be zombies.
What about essentially, a hunter husk? Or a Tank like Husk that's huge and hulking and charges you constantly like an Ogre? There are so many different possbilities to use that I honestly am not worried in the slightest that we'll get some really unique enemies out of ME3, and just within the Husk variety.
#30
Posté 02 mai 2011 - 02:12
Pwener2313 wrote...
remeber the "fresh" Husks that gets out of the Dragon's Teeth in ME1 after leaving the excavation site? They acted just like any other brain dead husk. No, this isn't indoctrination and ME1's final bosss wasn't a Husk, but a "robot" controlled by Sovereign.
Dragons Teeth work by implanting reaper technology into the victim and only releasing them when it takes full hold. By the dragons teeth have been heavily hinted to be inferior to the actual reaper technology used to create husks.
Saren if I remember, had actually been implanted with reaper tech BEFORE going full robot. I can't remember if it was during virmirre or your first battle with him on the Citidel that he mentions it. Either way, you have at least one fight with a Saren influenced by reaper tech.
The tech then takes complete control over his mind and the final battle is against the fully zombified Saren.
#31
Posté 02 mai 2011 - 02:14
Also, "dragon's teeth" husks are inherently things that were dead or dying when they got huskified. I think that making something that is still living a husk makes the tech work better. I'd imagine it's somehow related to why the Collectors needed living humans for whatever voodoo they do so well - you can make husks out of corpses quickly, but a slow-cooked husk can be more like a Scion, methinks.
#32
Posté 02 mai 2011 - 02:15
And that's not even half of the new strategies the husks will use in ME3. The old husks just serves as cannon-fodder at this point.
#33
Posté 02 mai 2011 - 02:16
Someone With Mass wrote...
One new husk has a cannon for an arm, and can still use his other hand to smack you. You'll be given the option to shoot the cannon to neutralize it, in which case, he'll start behaving like a normal husk, but he still has tons of protective pieces you can shoot off.
And that's not even half of the new strategies the husks will use in ME3. The old husks just serves as cannon-fodder at this point.
Yup, thanks for posting this quote too. Which magazine was this from again?
#34
Posté 02 mai 2011 - 02:21
Better gameplay does not equal bad rpg. They've taken suggestions and have made changes in all areas of the game so I don't know where you've gotten the idea that combat is the only thing they've addressed.Terror_K wrote...
Yeah, not looking forward to it. Not looking forward to this whole increased focus on melee overall, as well as them being faster and enemies trying to close, not to mention gameplay being faster. I don't like how BioWare seem to want this to be more and more like every TPS out there and less RPG. I wish they hadn't listened to all the morons who kept harping on about wanting melee combat and the like and actually put effort into other areas.
Modifié par jmood88, 02 mai 2011 - 02:22 .
#35
Posté 02 mai 2011 - 02:21
#36
Posté 02 mai 2011 - 02:24
javierabegazo wrote...
Yup, thanks for posting this quote too. Which magazine was this from again?
I think there are about two-three magazines with that description at the moment.
One of them is Level, the Swedish magazine.
Modifié par Someone With Mass, 02 mai 2011 - 02:24 .
#37
Posté 02 mai 2011 - 02:26
#38
Posté 02 mai 2011 - 02:28
#39
Posté 02 mai 2011 - 02:34
Someone With Mass wrote...
One new husk has a cannon for an arm, and can still use his other hand to smack you. You'll be given the option to shoot the cannon to neutralize it, in which case, he'll start behaving like a normal husk, but he still has tons of protective pieces you can shoot off.
And that's not even half of the new strategies the husks will use in ME3. The old husks just serves as cannon-fodder at this point.
That guy was in the GI scan, I think. It looked like an enemy out of Doom or something, and from the description it sounds like just another boring bullet-sponge enemy like the Scions to me.
I'll be amazed if husks do something other than run at you or lumber toward you while shooting or flinging a power.
#40
Posté 02 mai 2011 - 02:38
TheConfidenceMan wrote...
I'll be amazed if husks do something other than run at you or lumber toward you while shooting or flinging a power.
What else do you want them to do exactly? Fly and spew rainbows? They're shock troops.... that what shock troops do. They go in, they kill, they keep killing, by brute force.
#41
Posté 02 mai 2011 - 02:52
As it is they're just the equivalent of the Flood in Halo. A crappy enemy.
Modifié par TheConfidenceMan, 02 mai 2011 - 02:53 .
#42
Posté 02 mai 2011 - 03:05
#43
Posté 02 mai 2011 - 03:10
Modifié par Rurik_Niall, 02 mai 2011 - 03:11 .
#44
Posté 02 mai 2011 - 03:11
Or how about that one husk that eats other husks to become stronger?
I don't think variety is an issue.
#45
Posté 02 mai 2011 - 03:12
Someone With Mass wrote...
Here's another husk enemy: rachni husks with dual cannons that have dispersal pods all over their bodies that spawns other enemies when they bursts.
Where is this from?
#46
Posté 02 mai 2011 - 03:14
javierabegazo wrote...
Where is this from?
Level, the Swedish magazine.
#47
Posté 02 mai 2011 - 03:14
javierabegazo wrote...
Someone With Mass wrote...
Here's another husk enemy: rachni husks with dual cannons that have dispersal pods all over their bodies that spawns other enemies when they bursts.
Where is this from?
Probably wrong but that sounds like the fat necromorphs in dead space, if you killed them the wrong way they burst and little critters came after you.
Edit
OH YOU MEANT WHAT SOURCE, NOT WHERE...YEAH...CAPS LOCK!
Modifié par MarchWaltz, 02 mai 2011 - 03:15 .
#48
Posté 02 mai 2011 - 03:24
Terror_K wrote...
Yeah, not looking forward to it. Not looking forward to this whole increased focus on melee overall, as well as them being faster and enemies trying to close, not to mention gameplay being faster. I don't like how BioWare seem to want this to be more and more like every TPS out there and less RPG. I wish they hadn't listened to all the morons who kept harping on about wanting melee combat and the like and actually put effort into other areas.
Look out!!! It's Terror_K riding the RPG High Horse of Truth and wielding the mighty sword of People Who Don't Think Like Me Are Morons!
Seriously Kenneth are you going to do a repeat of your pre-ME2 doom 'n' gloom only to follow it up with a letter of apology once you play the game? it'd be awesome if you did it twice.
#49
Posté 02 mai 2011 - 03:25
#50
Posté 02 mai 2011 - 03:27





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