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Anyone else NOT looking forward to fighting every variety of husk?


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#51
Terror_K

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bald man in a boat wrote...

Terror_K wrote...

Yeah, not looking forward to it. Not looking forward to this whole increased focus on melee overall, as well as them being faster and enemies trying to close, not to mention gameplay being faster. I don't like how BioWare seem to want this to be more and more like every TPS out there and less RPG. I wish they hadn't listened to all the morons who kept harping on about wanting melee combat and the like and actually put effort into other areas.


Look out!!! It's Terror_K riding the RPG High Horse of Truth and wielding the mighty sword of People Who Don't Think Like Me Are Morons! 

Seriously Kenneth are you going to do a repeat of your pre-ME2 doom 'n' gloom only to follow it up with a letter of apology once you play the game? it'd be awesome if you did it twice.


It's not that everybody who doesn't think like me are morons, it's just that I feel those who feel melee should be a major part of the game are, just like I think those who want multiplayer are morons too. I just don't feel melee has a place in Mass Effect personally, and found enemies who used it incredibly annoying and frustrating in both ME games. I don't like this impression I'm getting that the combat seems to be all about enemies trying to get to you and swarm you and force you into melee and that there are more melee enemies than ever. It just makes me think ME3 is going to be a goram chore to play combat-wise. Husks are my least favourite enemy in the existing games as it is, I don't want to be dealing with them all the friggin' time and I certainly don't want them faster. When it comes down to it they're just zombies, and I'm quite frankly sick to death of dealing with zombies in games these days. It's bad enough they were in Mass Effect to begin with, but do we have to make ME3 "Husk City" all of a sudden?

As for an apology, I only did that with DA:O. With ME2 I was still greatly disappointed and merely said that it wasn't as bad as I feared, but was still not great. With DA2 it was worse than I feared and I asked BioWare to apologise for how God-awful it was and how much of a betrayal to the original it was. With ME3 I'm mixed opinion wise. I think it'll be largely better than ME2, and I do like that several RPG factors are coming back in some form, but I don't like that the devs feel that the ME2 formula was largely correct when I personally don't feel that's the case, and that there is --once again-- a lot of focus on combat, combat, combat. I agree that if they're going to make it play like a TPS combat-wise it needs some work over ME2's way about things, but I don't think melee is one of them.

Modifié par Terror_K, 02 mai 2011 - 04:44 .


#52
Shifty Assassin

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Oh god i HATE husks....

#53
J. Finley

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Hell, I'd take more husks over more Scions/Praetorians, lol.

#54
Iakus

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I...dunno what I think.  I'll wait for further details.

Yeah meleeing opponents like husks are incredibly annoying, at least in part because there aren't a lot of effective options in dealing with them.  Dealing with even more husks, and more varieties of them could be...annoying.

If ME 3 provides players with some sort of specialized "Oh, s***!" attack when something closes with you, something can can eventually evolve into a "heavy Melee" skill, that might be interesting.

If combat in general is being turned inside out to accomodate a whole new style of fighting, that may not be so good.

Modifié par iakus, 02 mai 2011 - 04:57 .


#55
Someone With Mass

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I don't feel like melee should be a major part of the game, just improved.

And melee enemies adds variety, because sitting behind the safety of cover throughout the whole game would be boring as hell.

If you don't like melee, there's a very simple solution for that. Don't get caught in melee.

#56
KainrycKarr

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Improved melee =/= forcing you into all melee.

Two plus two does not equal box.

#57
Pwener2313

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KainrycKarr wrote...

Improved melee =/= forcing you into all melee.

Two plus two does not equal box.


[FACEPALM PIC HERE]

#58
KainrycKarr

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Pwener2313 wrote...

KainrycKarr wrote...

Improved melee =/= forcing you into all melee.

Two plus two does not equal box.


[FACEPALM PIC HERE]


To me? Because maybe I'm missing something, but I don't how improving melee means that combat is now focused MORE on melee. To me, it simply means that the bit of melee that's there, isn't completely garbage.

#59
Pwener2313

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I think I misinterpreted. Let's drop it.

#60
KainrycKarr

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Pwener2313 wrote...

I think I misinterpreted. Let's drop it.


I say we argue for a page and a half and make a bada** quote pyramid.

#61
KotOREffecT

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I think varied husks and more husks in general will be awesome! It will give ME3 that more horror/somber apocalyptic vibe, giving ME3 another layer of awesomeness.

#62
DJ CAVE SLAVE

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I'm looking forward to the variety. I hated the husks in the first two games, especially when there's a bagillion charging you at once.

#63
Golden Owl

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bald man in a boat wrote...

Terror_K wrote...

Yeah, not looking forward to it. Not looking forward to this whole increased focus on melee overall, as well as them being faster and enemies trying to close, not to mention gameplay being faster. I don't like how BioWare seem to want this to be more and more like every TPS out there and less RPG. I wish they hadn't listened to all the morons who kept harping on about wanting melee combat and the like and actually put effort into other areas.


Look out!!! It's Terror_K riding the RPG High Horse of Truth and wielding the mighty sword of People Who Don't Think Like Me Are Morons! 

Seriously Kenneth are you going to do a repeat of your pre-ME2 doom 'n' gloom only to follow it up with a letter of apology once you play the game? it'd be awesome if you did it twice.



Though Terror also has a point, no matter how roughly put....one of the things I like about ME has been the combat choices offered, via your class choice and most battlefield layouts...I like tha fact that I can concentrate on ranged...my preferred game style...whilst those who like mid ranged and CQC also have that option....I don't want ME3 to turn into a forced CQC game....I am really hoping thats not the case.

#64
KainrycKarr

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Golden Owl wrote...

bald man in a boat wrote...

Terror_K wrote...

Yeah, not looking forward to it. Not looking forward to this whole increased focus on melee overall, as well as them being faster and enemies trying to close, not to mention gameplay being faster. I don't like how BioWare seem to want this to be more and more like every TPS out there and less RPG. I wish they hadn't listened to all the morons who kept harping on about wanting melee combat and the like and actually put effort into other areas.


Look out!!! It's Terror_K riding the RPG High Horse of Truth and wielding the mighty sword of People Who Don't Think Like Me Are Morons! 

Seriously Kenneth are you going to do a repeat of your pre-ME2 doom 'n' gloom only to follow it up with a letter of apology once you play the game? it'd be awesome if you did it twice.



Though Terror also has a point, no matter how roughly put....one of the things I like about ME has been the combat choices offered, via your class choice and most battlefield layouts...I like tha fact that I can concentrate on ranged...my preferred game style...whilst those who like mid ranged and CQC also have that option....I don't want ME3 to turn into a forced CQC game....I am really hoping thats not the case.


It's not. I guarantee it.

#65
Epic777

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Golden Owl wrote...

bald man in a boat wrote...

Terror_K wrote...

Yeah, not looking forward to it. Not looking forward to this whole increased focus on melee overall, as well as them being faster and enemies trying to close, not to mention gameplay being faster. I don't like how BioWare seem to want this to be more and more like every TPS out there and less RPG. I wish they hadn't listened to all the morons who kept harping on about wanting melee combat and the like and actually put effort into other areas.


Look out!!! It's Terror_K riding the RPG High Horse of Truth and wielding the mighty sword of People Who Don't Think Like Me Are Morons! 

Seriously Kenneth are you going to do a repeat of your pre-ME2 doom 'n' gloom only to follow it up with a letter of apology once you play the game? it'd be awesome if you did it twice.



Though Terror also has a point, no matter how roughly put....one of the things I like about ME has been the combat choices offered, via your class choice and most battlefield layouts...I like tha fact that I can concentrate on ranged...my preferred game style...whilst those who like mid ranged and CQC also have that option....I don't want ME3 to turn into a forced CQC game....I am really hoping thats not the case.


You could easily fight at ranged in me2. Nothing forced you into cqc, heck your powers such as incinerate, cryo, warp, neural shock etc were all ranged were all ranged.

#66
Quole

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Im not.

not NOT looking forward to it that is.

#67
Someone With Mass

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Vanguards will probably love that.

#68
Golden Owl

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KainrycKarr wrote...

Golden Owl wrote...

bald man in a boat wrote...

Terror_K wrote...

Yeah, not looking forward to it. Not looking forward to this whole increased focus on melee overall, as well as them being faster and enemies trying to close, not to mention gameplay being faster. I don't like how BioWare seem to want this to be more and more like every TPS out there and less RPG. I wish they hadn't listened to all the morons who kept harping on about wanting melee combat and the like and actually put effort into other areas.


Look out!!! It's Terror_K riding the RPG High Horse of Truth and wielding the mighty sword of People Who Don't Think Like Me Are Morons! 

Seriously Kenneth are you going to do a repeat of your pre-ME2 doom 'n' gloom only to follow it up with a letter of apology once you play the game? it'd be awesome if you did it twice.



Though Terror also has a point, no matter how roughly put....one of the things I like about ME has been the combat choices offered, via your class choice and most battlefield layouts...I like tha fact that I can concentrate on ranged...my preferred game style...whilst those who like mid ranged and CQC also have that option....I don't want ME3 to turn into a forced CQC game....I am really hoping thats not the case.


It's not. I guarantee it.


Then I am more than happy and looking forward to what BW comes up with...^_^

#69
Golden Owl

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Epic777 wrote...

Golden Owl wrote...

bald man in a boat wrote...

Terror_K wrote...

Yeah, not looking forward to it. Not looking forward to this whole increased focus on melee overall, as well as them being faster and enemies trying to close, not to mention gameplay being faster. I don't like how BioWare seem to want this to be more and more like every TPS out there and less RPG. I wish they hadn't listened to all the morons who kept harping on about wanting melee combat and the like and actually put effort into other areas.


Look out!!! It's Terror_K riding the RPG High Horse of Truth and wielding the mighty sword of People Who Don't Think Like Me Are Morons! 

Seriously Kenneth are you going to do a repeat of your pre-ME2 doom 'n' gloom only to follow it up with a letter of apology once you play the game? it'd be awesome if you did it twice.



Though Terror also has a point, no matter how roughly put....one of the things I like about ME has been the combat choices offered, via your class choice and most battlefield layouts...I like tha fact that I can concentrate on ranged...my preferred game style...whilst those who like mid ranged and CQC also have that option....I don't want ME3 to turn into a forced CQC game....I am really hoping thats not the case.


You could easily fight at ranged in me2. Nothing forced you into cqc, heck your powers such as incinerate, cryo, warp, neural shock etc were all ranged were all ranged.



The majority of the time yes....Grunt's LM Varren and the IFF husks though...I don't know how you did it without resorting to CQC on those occasion's...it really messes with me...:unsure:....I'm not complaining about a little CQC, though it's the bane of my Sheps existance, the game would be lesser without those instances....they were good calls.

#70
jakal66

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I welcome any new challenge,husks were pretty darn difficul on hardcore or insanity,im glad well see some new types with new ways of killingthem

I also think that although melee will be buffed it will be the players choice if he/she wants to explit it or not...of course I guess it will depend on the class you choose.For a Vangusrd it's ideal,for classes that should fight from a distance I guessit won't be so usefull

#71
Epic777

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Golden Owl wrote...

Epic777 wrote...

Golden Owl wrote...

bald man in a boat wrote...

Terror_K wrote...

Yeah, not looking forward to it. Not looking forward to this whole increased focus on melee overall, as well as them being faster and enemies trying to close, not to mention gameplay being faster. I don't like how BioWare seem to want this to be more and more like every TPS out there and less RPG. I wish they hadn't listened to all the morons who kept harping on about wanting melee combat and the like and actually put effort into other areas.


Look out!!! It's Terror_K riding the RPG High Horse of Truth and wielding the mighty sword of People Who Don't Think Like Me Are Morons! 

Seriously Kenneth are you going to do a repeat of your pre-ME2 doom 'n' gloom only to follow it up with a letter of apology once you play the game? it'd be awesome if you did it twice.



Though Terror also has a point, no matter how roughly put....one of the things I like about ME has been the combat choices offered, via your class choice and most battlefield layouts...I like tha fact that I can concentrate on ranged...my preferred game style...whilst those who like mid ranged and CQC also have that option....I don't want ME3 to turn into a forced CQC game....I am really hoping thats not the case.


You could easily fight at ranged in me2. Nothing forced you into cqc, heck your powers such as incinerate, cryo, warp, neural shock etc were all ranged were all ranged.



The majority of the time yes....Grunt's LM Varren and the IFF husks though...I don't know how you did it without resorting to CQC on those occasion's...it really messes with me...:unsure:....I'm not complaining about a little CQC, though it's the bane of my Sheps existance, the game would be lesser without those instances....they were good calls.


But variety is the spice of life

#72
Golden Owl

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Epic777 wrote...

Golden Owl wrote...

Epic777 wrote...

Golden Owl wrote...

bald man in a boat wrote...

Terror_K wrote...

Yeah, not looking forward to it. Not looking forward to this whole increased focus on melee overall, as well as them being faster and enemies trying to close, not to mention gameplay being faster. I don't like how BioWare seem to want this to be more and more like every TPS out there and less RPG. I wish they hadn't listened to all the morons who kept harping on about wanting melee combat and the like and actually put effort into other areas.


Look out!!! It's Terror_K riding the RPG High Horse of Truth and wielding the mighty sword of People Who Don't Think Like Me Are Morons! 

Seriously Kenneth are you going to do a repeat of your pre-ME2 doom 'n' gloom only to follow it up with a letter of apology once you play the game? it'd be awesome if you did it twice.



Though Terror also has a point, no matter how roughly put....one of the things I like about ME has been the combat choices offered, via your class choice and most battlefield layouts...I like tha fact that I can concentrate on ranged...my preferred game style...whilst those who like mid ranged and CQC also have that option....I don't want ME3 to turn into a forced CQC game....I am really hoping thats not the case.


You could easily fight at ranged in me2. Nothing forced you into cqc, heck your powers such as incinerate, cryo, warp, neural shock etc were all ranged were all ranged.



The majority of the time yes....Grunt's LM Varren and the IFF husks though...I don't know how you did it without resorting to CQC on those occasion's...it really messes with me...:unsure:....I'm not complaining about a little CQC, though it's the bane of my Sheps existance, the game would be lesser without those instances....they were good calls.


But variety is the spice of life


Watching heads explode at a distance...:devil:...:D...now thats the cuisine centrepiece, the rest is just the peas and potatoes...:P...:whistle:...:)

#73
didymos1120

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Golden Owl wrote...

The majority of the time yes....Grunt's LM Varren and the IFF husks though...I don't know how you did it without resorting to CQC on those occasion's...


It's not too hard: stay mobile. Let them come at you then fall back if they start getting too close.  When you're stuck in a room or in an arena-esque area like on Grunt's loyalty, move in as wide a circle as you can.  And take control over your squadmates powers, as they'll rarely use them to best effect on their own.

#74
CroGamer002

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Urdnot Orrad wrote...

What I hated was how quickly they could flank you and kill you in ME2. Never had a problem in ME1, however.


Challenging maybe?
And right kind of one.

#75
casedawgz

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Are husks going to be the sole reaper ground trooper I wonder? I certainly don't want the final mission in the franchise to just be killing a ton of husks.