Anyone else NOT looking forward to fighting every variety of husk?
#76
Posté 02 mai 2011 - 07:24
Grunt + Jack and any mission with husks becomes a breeze: when Grunt goes " I AM KROGAN!" he instakills any husk in his path... And Jack's Shockwave ( like any other biotic, but Shockwave is best against husks because it works over a very large area) instantly kills the husks if they have no armor ( for armor get a fast weapon and Incendiary Ammo/Warp Ammo/Tungsten Ammo/ Area Reave/ Incinerate, also Grunt and Jack with shotguns are very good against armor because they both have armor-neutralizing ammo powers).
#77
Posté 02 mai 2011 - 08:20
#78
Posté 02 mai 2011 - 10:31
#79
Posté 02 mai 2011 - 10:33
#80
Posté 02 mai 2011 - 10:42
#81
Posté 02 mai 2011 - 10:43
Fredvdp wrote...
The problem with husks in ME2 is that they weren't fun to deal with if you're not a biotic.
I don't know. I rather enjoyed mowing them down in Adrenaline Rush mode during a Soldier run. Very satisfying to rake one with AR fire and then see it slowly fall to bits while I shoot the next one. That and Soldiers can damage stuff by sprinting and ramming into it. I occasionally finish 'em off that way just for the hell of it.
#82
Posté 02 mai 2011 - 10:57
Maderek wrote...
I can assure you, fighting husks in ME3 every now and again will still provide more variety than fighting the same mercenaries over and over in ME2.
True that.
#83
Posté 02 mai 2011 - 11:04
Urdnot Orrad wrote...
What I hated was how quickly they could flank you and kill you in ME2. Never had a problem in ME1, however.
Husks didn't do that in ME 1 yeah but the other enemies in ME 1were awful, enemies constantly charged at you when you were doing the mako missions in compounds and they would run behind you and be hard to kill
#84
Posté 02 mai 2011 - 11:41
They are a thorn in my eye, along with pyjaks, vorcha and babyreaper.
Modifié par Powgow, 02 mai 2011 - 11:41 .
#85
Posté 02 mai 2011 - 12:07
#86
Posté 02 mai 2011 - 12:09
Fredvdp wrote...
The problem with husks in ME2 is that they weren't fun to deal with if you're not a biotic.
I guess you never played with Engineer.
#87
Guest_Imperium Alpha_*
Posté 02 mai 2011 - 12:10
Guest_Imperium Alpha_*
Mesina2 wrote...
Fredvdp wrote...
The problem with husks in ME2 is that they weren't fun to deal with if you're not a biotic.
I guess you never played with Engineer.
I guess you never play a Soldier with Grunt/Miranda in your team. Husk get hell on earth
#88
Posté 02 mai 2011 - 12:20
Imperium Alpha wrote...
Mesina2 wrote...
Fredvdp wrote...
The problem with husks in ME2 is that they weren't fun to deal with if you're not a biotic.
I guess you never played with Engineer.
I guess you never play a Soldier with Grunt/Miranda in your team. Husk get hell on earth
I did.
Only instead of Miranda it was Zaeed.
Glorious!
#89
Posté 02 mai 2011 - 03:36
#90
Posté 02 mai 2011 - 03:38
Raizo wrote...
I'm hoping that ME3's Husk's will be capable of doing more than just blindy charging at Shepard and his allies while swinging thier arms. The Cannibal Husk has a gun attached to it's arm so hopefully this is an indiactor that ME3's Husk's are smarter than thier ME1 and ME2 counterparts and that they might be capable of using different skills and tactics in combat.
And don't forget ME3 will focus more on melee battles, so fighting husks who generally use melee attacks should be a lot of fun. And if it doesn't work then singularity will do the trick:)
#91
Posté 02 mai 2011 - 03:55
#92
Posté 02 mai 2011 - 04:08
I realise how open I've left myself there to "stop waaaing and try not sucking at the game" responses, feel I should point out I finished it on Insanity. Still, I do feel, husks were almost game breaking. Combat was 100% centred around cover, with zero effort thrown into melee. So adding in a melee/zerg-rush enemy was utterly stupid on BioWare's part. So what do we have in ME3? More husks! Yay! Here's hoping they've learned their lesson on the implementation.
On the up side, at least we're (hopefully) ditching the galaxy's most unoriginal thugs. I mean, seriously, what're the odds that three seperate criminal organisations would all decide to a) make every one of their members wear distintive colour coded outfits,
#93
Posté 02 mai 2011 - 04:08
Also, I dislike close quarter combats and melee attacks, and husk are meant for this. So, with all new info I prepare myself mentally to suffer through lots of close quarters fights with zombies, which doesn't bring much joy.
#94
Posté 02 mai 2011 - 04:11
instead of just being charging cyber zombies they're gonna have guns and stuff, at least im pretty sure.
so i think they'd change it up enough to not get repetitive.
#95
Posté 02 mai 2011 - 04:21
Modifié par Marxman2, 02 mai 2011 - 04:22 .
#96
Posté 02 mai 2011 - 04:37
I'm currently doing an engineer playthrough and dealing with husks isn't very fun.Mesina2 wrote...
Fredvdp wrote...
The problem with husks in ME2 is that they weren't fun to deal with if you're not a biotic.
I guess you never played with Engineer.
#97
Posté 02 mai 2011 - 05:22
Fredvdp wrote...
I'm currently doing an engineer playthrough and dealing with husks isn't very fun.Mesina2 wrote...
Fredvdp wrote...
The problem with husks in ME2 is that they weren't fun to deal with if you're not a biotic.
I guess you never played with Engineer.
pistols + incinerate
#98
Guest_Arcian_*
Posté 02 mai 2011 - 05:31
Guest_Arcian_*
/thread
#99
Posté 02 mai 2011 - 06:19
#100
Posté 02 mai 2011 - 06:46
O_O ........ wel actually, commititing Genocide in Arrival may have been beneficial, I mean gthink about it, If the reapers had arrived in the Batarian system they'd already have an army of those fuukers to offload on various worlds, which reminds me, rumors are circulating that we'll visit The Asari, Salarian AND Turian homeworlds, is that true?(I'm probably wrong though, I mean Thessia could easily be mistaken for Illium, Going to Pavalen would require inventing Turian females which Bioware apparently think will be Garrus+ Lipstick and I don't even KNOW where the Salarian homeworld is)javierabegazo wrote...
Playstation Magazine, May, 2011 ME3 Article
"We see one new type [husk] - the Cannibal - part batarian, part human, and part reaper. Apparently during combat, it eats other species to give it strength."





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