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Insanity - How to?


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#1
Eighty

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So after a while I decided to give Insanity a run on a fresh Shep.

Woah. Just woah.

Krogans pretty much can decide when to kill you. They can run into you and 1shot you with melee hits. Most of the time my troop will stand right into gunfire and will refuse to take cover no matter how clear is the way between them and the place I pinpointed.

So a question to the very hardcore (or insane) players in here:
>how do you properly issue orders to your troop?
>how would you deal with enemies that have a kind of "iwin" ability? I'm guessing Throw/biotics?

I'd like any and all tips for that. I somehow became obsessed with the idea of clearing it on Insanity.

#2
lolwut666

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I don't bother issuing orders to my squad. I just use them for powers. If they happen to kill someone, great, but I'm usually the one doing all the work.

Krogan are very annoying. Biotics is the best way to deal with them.

My Insanity PT was an Adept with shotguns. I mostly just spammed Lift and Singularity, with the occasional Throw, and nothing could touch me.

#3
The Grey Ranger

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If you're talking about krogan, crowd control them, and keep doing it. This means throw, lift, singularity or neural shock. For the larger geth (especially the colossus and armature) you can use sabotage to keep them from shooting. In some situations hacking can also fulfill the same purpose. If you time it correctly, it can absolutely break the two hardest fights on Therum. These being the armature on foot fight at the mine entrance and the krogan battlemaster at the end.

Hack the armature, duck behind cover and watch it kill it's buddies, then sabotage it to clean up. For the krogan, hack one of the geth shocktroopers, right at the start and all enemies will turn and open up on them. This will make it easier to lock them down with a lift or a singuarlity.

Unless you are playing a biotic, I'd recommend keeping Kaidan around, until you acquire Liara, then sub her.

As far as squad members, I never bothered much aside from setting them to defensive power usage. That leaves their main crowd control ready for me to decide when to use.

To be more specific I'd need some details, what class are you playing, how are your points allocated, who are your normal squad mates.

Oh a couple of other low level insanity playthrough tips:

Exploit Dr. Michel, you can use her to afford better gear, especially a couple of sets of Spectre VII guns, a medical exoskeleton VIII, more medigel and grenades.

Don't sabotage a krogan, it just makes them charge.

Do all the citadel side quests before you leave.  It can push you up to level 11 or 12.  This is a great help.

Make a save before you land on a planet.  If it's too rough, revert to the save and come back later.

Modifié par The Grey Ranger, 02 mai 2011 - 04:47 .


#4
Golden Owl

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ME1 or ME2?

#5
turian councilor Knockout

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Golden Owl wrote...

ME1 or ME2?


ME 1 i guess since it is posted here.

There are many ways to beat them, sending forward a companion to take the hits can be useful since it gives you time to take them out, Highly evolved Throw/Lift is very useful as well, Carnage/assassination can seriously hurt them and ammo mods that is useful against organics (especially the toxic one).

Modifié par turian councilor Knockout, 02 mai 2011 - 07:25 .


#6
Youknow

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Golden Owl wrote...

ME1 or ME2?


ME1 obviously. Krogan don't OHKO you in ME2.

For ME1, the best thing you can do is honestly NOT go in raw for insanity. Try to go with a new game+. It helps a lot. As the early game with level 1 is painful the minute you get off of Eden Prime with the 2 Turians in the Citadel being by far the toughest fight thanks to Immunity spam and no real way to stop them from doing so. If you absolutely have to play as a level 1 character. You can use any class you want to beat the game, but I find that Vanguard or Soldier is the easiest on a level 1 playthough. I also recommend getting the Wrex achievement before you do Insanity, as you get 1 hp recovery for each second, not incredibly useful on its own, but becomes great when stacked with other regens.

Singularity being inherited is a good choice for the Vanguard (well, anyone really), specifically, because it can then have a biotic boosted Singularity and get it much earlier than the Adept can ever dream, and does more pistol damage than the Adept as well, while maintaining extra durability. Warp isn't too shoddy on the soldier, and Immunity, when you get it, is broken, and natural health regen is nice.

Forget about Charm/Intimidate. These are pretty worthless overall for stats. If you MUST do them, as usual, only place it into one stat. Don't build up both.

As for party members, they are stupid. You'll constantly be telling them to go places multiple times before they decide to get it through their heads to move. Also, I don't recommend taking Ashley in the early game. She sucks. Hardcore. No Immunity, and she's not you, so she can't shoot nearly as well. If you use her, only use her AFTER she has gotten Immunity, but honestly, Wrex can do this too while packing biotics. Just stick with him. The beauty of party members with more skills is the fact that they can use their powers from far away without being in danger. What this means is that you can effectively have more moves than you really should have. For instance, 1 thing I like to do is have Kaidan hide away around a corner and use his moves like Throw. It'll still hit enemies perfectly fine.

Always have a team that has biotics. The more you have, the better. That means, a team like Liara, Vanguard, Kaidan is awesome. You still have some shield breaker abilities, and you have crowd control so you can kill things easier. Personally though, I roll with Kaidan, Wrex, Vanguard/Singularity. It pretty much covers everything you need except Dampening and Hacking. Although it's not particularly needed if you just have a team full of biotics that can chain people down.

Stick with 1 team. You don't want to be outfitting your entire team. The only two that are interchangeble are Liara and Kaidan, and that's because they both use the same armor options. Other than that, don't bother. It'll be far less of a headache. Dampening is incredibly nice to stop all of the Barrier/Immunity spam. But again, not necessary with all biotics.

Your gernades can be used to knock people off cliffs. Take advanage of this. Don't use them for damage unless you can hit 4+ enemies. If you can, skip the sidequest. Most of them are more of a pain than needed. The only one worth note is the Moon Base one.

#7
The Grey Ranger

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I'd say at least do Wrex's family armor quest as well, especially if you plan on using him. Saves on the charm/intimidate need on a level 1 insanity. As far as the turians outside of Flux they can be bypassed by going to the volus info broker and talking to Wrex rather than going through the C-Sec guy.

#8
Eighty

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Thanks for all these replies. Some rather useful info here. Let me acess some things though:

turian councilor Knockout wrote...
sending forward a companion to take the hits can be useful since it gives you time to take them out

Lol, definetelly not. If only.
The second I send them in (assuming they don't simply stop mocing altogether claiming the path is blocked when it isnt) they either stand in gun fire as enemies make quick work of them, or get 1hitted by enemy's carnage/assassination/melee hit.

The Grey Ranger wrote...
To be more specific I'd need some details, what class are you playing, how are your points allocated, who are your normal squad mates.

I started as an Engineer (figured hacking armatures would be a good thing) with Sniper as bonus talent (unsure if it sucked due low level; it works only to pick enemies from obscene distances, and takes hella long).

I'm angling for a Renegate playthrough to import and start playing ME2 (i simply figured I didnt really like my main Paragon shepard) so I thought I'd bring along Wrex (roleplay reasons + basic biotics + resistance) and Garrus (favorite character, shaping his personality for ME2, First Aid and actually uses Snipers decently when specced into that). I'm consireding giving it another try having Kaidan instead of Garrus and swapping it for Liara later. To bad I didnt have previous saves and am stuck in Noveria with Wrex and Garrus...

However after my experience I'm probably going to reroll as Adept Shepard (unsure what bonus weapon; also unsure if I'd like them in ME2), with Wrex and Tali both using shotguns.

Decisions, decisions. My biggest complain is that the game isnt really "harder", the AI just exploits weird abuses to kill me whenever it decides to, while soaking retarded ammounts of damage. However, I feel that if I'd play at any lower difficulty I might as well beat it on easy mode using pistols alone just to get into the character and export it to ME2.

Modifié par Eighty, 02 mai 2011 - 01:06 .


#9
Thrombin

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Eighty wrote...
However after my experience I'm probably going to reroll as Adept Shepard (unsure what bonus weapon; also unsure if I'd like them in ME2), with Wrex and Tali both using shotguns.


Apparently the pistol with Marksman is the best damage weapon in the game so I'm not sure you need to take a weapon as your bonus skill.

Bear in mind that you can change your class when you import your character into ME2 so don't worry about the ME2 connotations for your ME1 class choice.

I've done Hard Core but I haven't done Insanity in ME1 yet. I figure I'm going to wait until I've played through ME3 a few times and then take a run through on insanity through 1, 2 and 3 with my main Shepard. Then I'll probably have a nervous breakdown Image IPB

Regards

Julian

#10
mcsupersport

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Engineers are late bloomers. If you can make it too 30-35 level and get some decent equipment then they start getting really strong. I like the sniper rifle, and or the Shotgun for engineers, both can work well but again both bloom late, and pistols with marksman are the highest dps in game. Dampening at higher levels will stun enemies, even husks which is nice, so will neural shock. I would say Wrex and Ashley would be a good mix with Engineer or sub one or the other for Liara to have full biotic. The biggest thing about Engineers are that they are disablers, so spam their tech mines to stop people shooting at you, increase the damage they take, stun them and prevent them using most of their powers. I like to take a heavy firepower crew with immunity because of this, so they put out good a rate of fire while I am spamming tech mines.

There will be no doubt that biotics are easier, and like someone else said, it usually isn't fun to play insanity with anything other than an NG+, because of the way they set it up when they made the game.

Good luck.

#11
Eighty

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Just to clarify - a "new game plus" = replaying an already finished profile, yes?

#12
mcsupersport

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Yup, NG+ or new game plus means taking a fairly high level 40-57th level character back through the entire game, you lose your paragon/renegade points but keep all skill points, armor, weapons, upgrade dodads(for weapons and armor), money and omni-gel. You lose grenade upgrades, medi-gel upgrades, licenses for Normandy shopkeeper, and some items on Tali(at least for me) and maybe a few other odds and ends but you keep most and even get a duplicate set of your personal gear(at least I do on PC).

This of course means you should have Specter gear and decent armor and gadgets to face all those annoying early fights, as well as decent skills. It really makes a huge difference in gameplay when you have a 35+ level character versus a 1st level character, especially on Insanity. I am not saying you CAN'T do a pure new game starting from 1 on insanity, it just is a pain the the you know what slogfest.

#13
Arthur Cousland

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I'd definitely not suggest playing a level 1 engineer on insanity unless you are seeking out a challenge. Talents like barrier and immunity are certainly handy to have, and engineers are the only class that gets neither naturally.

I'm currently playing on insanity with a lv 58 bastion adept, and it certainly takes a while to kill anything that can use immunity. I can't imagine doing this with a new character.

#14
Baihu1983

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Ive yet to try this yet but i cant see my soilder doing well even at level 60

#15
Arthur Cousland

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Baihu1983 wrote...

Ive yet to try this yet but i cant see my soilder doing well even at level 60


Soldiers have access to heavy armor+immuity.  You'll be hard to kill at least.  Just be sure to hold onto shredder/tungsten ammo.

If I wasn't currently playing insanity as my lv 58 bastion adept, my 2nd choice would have been my shock trooper soldier.  Immunity is annoying when enemies like to spam it, and I'm sure they feel the same way when your soldier can do the same thing.

#16
The Grey Ranger

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Soldier will work just fine, especially if you grab lift or singularity for your bonus talent. Even without an amp you can get multiple uses by using your adrenaline burst. You can always grab Kaidan and Liara to cover your biotic and tech needs.

#17
dbndzb

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I'm doing an insanity run right now with an adept, started lvl 1, and using snipers as my bonus skill. The beginning of the game was VERY difficult, but you level quickly. I can still be one-shotted by assassination at level 52 sometimes... But now that my biotics are leveled it's great; nothing else can really touch me. I generally squad up with Garrus or Tali for Sabotage. (most useful tech skill, imo) If I were to do it over, I would max singularity and my passive first. And not go right to Liara's mission, that was pure hell.

#18
Uill

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I just finished an insanity Me1 vanguard with assault rifles starting from level 1. The beginning, especially those damnable chora's den assassins were cruel. I first tried to start an insanity run with a soldier as well, but with no biotics or warp to counteract invincible soldier type enemies and chargers, I quickly gave up.

With vanguard I maxed barrier and warp as quickly as a could, with shock trooper barrier specialization and shield boost I became very difficult to kill. On virmire and illos I was able to take so much abuse I could walk past most conflicts, saving time and irritation (finished in 8 hours). The only things that gave me problems were the rachni ambushing me in the infested mine, and the horrible 1 hit ko rocket-spamming turrets while walking up the citadel tower. A team of Kaidan and Liara makes for some wussy dialog, but they can sure kick arse. Watching Liara shoot Saren in the head was classy too.

#19
tonnactus

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Youknow wrote...


For ME1, the best thing you can do is honestly NOT go in raw for insanity. Try to go with a new game+. It helps a lot. As the early game with level 1 is painful the minute you get off of Eden Prime with the 2 Turians in the Citadel being by far the toughest fight thanks to Immunity spam and no real way to stop them from doing so.


You could throw them over a ledge,what means instead death for them.Its possible to even avoid the whole fight if shepardt went to Barla Von and then to Wrex.

#20
tonnactus

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Thrombin wrote...


Apparently the pistol with Marksman is the best damage weapon in the game so I'm not sure you need to take a weapon as your bonus skill.


Julian


But pistols have to be unlocked by putting points in basic armor.Those points are better spent in biotics.

#21
dbndzb

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tonnactus wrote...

Thrombin wrote...


Apparently the pistol with Marksman is the best damage weapon in the game so I'm not sure you need to take a weapon as your bonus skill.


Julian


But pistols have to be unlocked by putting points in basic armor.Those points are better spent in biotics.


I strongly disagree. Basic armor is useless, yes. However, marksman is almost necessary. That pistol has saved my (Shep's) life more times than I can count.

#22
tonnactus

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dbndzb wrote...



I strongly disagree. Basic armor is useless, yes. However, marksman is almost necessary. That pistol has saved my (Shep's) life more times than I can count.


I had no problem using a assault rilfe as an substitute.

#23
Bluefuse

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Help! I'm in hell right now with finishing Benezia off. I keep dying in 5 seconds... I'm a soldier and I'm using Liara and Wrex's biotics, but I'm being bombarded with throws and can't do anything!

#24
Bluefuse

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Nvm. I did it! So hard!!! Switching my ammo upgrades helped. Thank you guys for this thread.

Modifié par Bluefuse, 06 mai 2011 - 07:03 .


#25
dbndzb

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tonnactus wrote...

dbndzb wrote...



I strongly disagree. Basic armor is useless, yes. However, marksman is almost necessary. That pistol has saved my (Shep's) life more times than I can count.


I had no problem using a assault rilfe as an substitute.


Ah, you didn't say that. I would agree there. If I'd chosen assault rifles, I'd probably never use my pistol.