1) Sleep. Not 100% effective, even when upgraded.
2) Death cloud. Much nerfed compared to DAO. Damage is tiny and not 100% effective; duration is low.
3) Death syphon. There are enough random dropped potions (At least in hard).
4) Dispel magic. High DPS mages could be taken out quickly at the beginning of fights.
5) Telekentic burst. Rarely works.
Some of the most useful:
1) Upgraded mindblast. Not available in DAO, low cooldown, works better than Telekenetic burst.
2) Walking bomb. Quickly finishes off hordes.
3) Chain lightning works much better than in DAO, high damage against Tremor.
4) Petrify/dessicate works on things like demons when it shouldn't. Highly effective with archer's lance.
5) Gravitic ring. Shuts them down for a long time.
Any other unique and surprising spell strategies anyone care to share?
Modifié par Pausanias, 02 mai 2011 - 05:09 .





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