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Origins left on the cutting room floor?


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#1
Promethean 47

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Hey guys,

Some time (maybe after DA is released), I'd love it if one of the devs might share what other origins were considered and left on the cutting room floor.  Human foreigner? (orlesian?) Wild mage? (i.e. no chantry?)

Always find those sorts of details post mortem to be interesting.

Can't wait for the game, thanks guys.

#2
Taleroth

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Human Commoner

Human Barbarian



These are confirmed. They were ones they couldn't find a way to really fit in. Some of the reasoning floating around (reasoning I haven't confirmed) is because the stories they came up for them tended towards "chosen one" trope, they wished to avoid.

#3
Tyler_Aus

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I really doubt that they will release any information on that. Some people will feel cheated...

#4
Truedor

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I'm sure they'll reappear at some point...

#5
StephenCharles

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Maybe we'll see some of that on the CE dvd? Who knows!

#6
MageAzenJim

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I think the loss of a human commoner back drop is detrimental, I certainly, with the way I view the backdrop of Ferelden can't see myself playing a Human noble Rogue, not with Theif skills. I can see a dex built Fighter/ warrior (a Faramir build instead of Boromir) but certainly not a Thief.



I have no such illusions for the Elf or Dwarf commoner (Dwarven Noble again IMHO doesn't suit it)



I just can't see someone of a noble (I.e. Rich) birth resort to petty crimes/ poisons.



I know you could RP the scheming younger brother perhaps, but then again I ahve real difficulty playing "evil" Charectors.



Slightly OT but I liked the idea of a Commoner story for Humans, Not quite the Elite but certainly not an Elf position.

#7
Inhuman one

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I am betting that in Dragon Age our character will be some sort of chosen one anyways regardless of origin. the only hope for the kingdom, the person on which all existance depends.



It was like that with Neverwinter Nights, Jade Empire, Knights of the Old Republic and Mass Effect. I doubt Dragon Age will be different.



Not that I mind it that much, but I do feel that the Bioware writers like to put the player on a pedestal a bit too often.




#8
MrGOH

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They also said that their market research indicated that human commoner was the least popular origin - only 8% of gamers want to play it.

#9
Taleroth

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MageAzenJim wrote...

I think the loss of a human commoner back drop is detrimental, I certainly, with the way I view the backdrop of Ferelden can't see myself playing a Human noble Rogue, not with Theif skills. I can see a dex built Fighter/ warrior (a Faramir build instead of Boromir) but certainly not a Thief.

I have no such illusions for the Elf or Dwarf commoner (Dwarven Noble again IMHO doesn't suit it)

I just can't see someone of a noble (I.e. Rich) birth resort to petty crimes/ poisons.

I know you could RP the scheming younger brother perhaps, but then again I ahve real difficulty playing "evil" Charectors.

Slightly OT but I liked the idea of a Commoner story for Humans, Not quite the Elite but certainly not an Elf position.

Why does a Rogue automatically mean petty crimes?  The notion of an aristocrat who breaks into museums in his free time simply for the excitement is a classic trope.

#10
MageAzenJim

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MrGOH wrote...

They also said that their market research indicated that human commoner was the least popular origin - only 8% of gamers want to play it.



Awww oh well, I've always had it said to me I am part of a special Minority Posted Image

Hopefully some genius with the toolset will create something.

#11
CoS Sarah Jinstar

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StephenCharles wrote...

Maybe we'll see some of that on the CE dvd? Who knows!


To be honest, with all the "Creatures of Dragon Age" and "Locations of Dragon Age" type trailers we've already seen, I wouldn't be at all suprised if we've actually already seen all the footage on the 2nd CE dvd already. Not that I bothers me, I got the CE for the cloth map and soundtrack anyway.

#12
Achromatis

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Human Commoner they said would have fit well, they just had too much on the drawing board and had to cut some things. Human Commoner was the least liked so thats what they dropped.

#13
MageAzenJim

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[quote]Taleroth wrote...

[quote]MageAzenJim wrote...


Why does a Rogue automatically mean petty crimes?  The notion of an aristocrat who breaks into museums in his free time simply for the excitement is a classic trope.[/quote]


It's the skills he/she has access to. Certainly that is a charecter you could play, but to me that's a spoilt child being bored and somewhat evil, true you could carry it on to him putting those skills to better use as he fights the Blight and bettering himself.... hmmm indeed. (I might even convince myself here)

I just have this image in my head ... and a noble Rogue just doesn't fit, as well as a commoner/downtrodden ilk who has developed quick hands in order to survive and a quick blade to protect the ones he/she loves and is now striving to protect the them from something far larger (perhaps retaining a dislike towards those who would oppress those she/he grew up around).

It's just the stories I build in my head, and as I struggle with Evil (to any degree) Charecters, I run to "safe ground" as it were.

#14
Evilsod

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Why isn't the possibility of a Noble Thief feasible? You can be, for example, a high class thief who prides himself on being above petty crimes but will go for the big ones for the sense of achievement they bring.

#15
b09boy

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There was also the Qunari origin and a dev or two has spoken interest in wishing they had done a outlaw/merc origin. Commoner has been said to have been cut because it required a major rewrite which simply wasn't possible by the time they decided it required attention.

#16
MageAzenJim

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Edit isn't working, can't undo the fact that I accidentally deleted the end quote for Taleroth.



@Evilsod certainly is feasible, I just tend to play Templar/ Paladin esk Charecters, lawful good as it were, Perhaps it's my personal belief intefering, that anyone brought up in money shouldn't "resort" as it were to those type of activities.



Say nothing wrong with it, might even try it myself one day I jsut need to build a fitting story in my head, an image if you will of why a noble would be a rogue and still be good.

#17
LdyShayna

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Truedor wrote...

I'm sure they'll reappear at some point...


They've said that this is extremely unlikely, so I wouldn't hold my breath.

#18
On_Slaught

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Don't expect any of the cut origins to return unless they have already done the voice-work and such for them. The amount of work it would require to add another origin would be overwhelming at this point, or even post-development. I'd wait for an expansionbefore we can expect to see more.



I'd love to see some sort of Mercenary/Han Solo type origin.

#19
NetBeansAndJava

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Taleroth wrote...

Human Commoner
Human Barbarian

These are confirmed. They were ones they couldn't find a way to really fit in. Some of the reasoning floating around (reasoning I haven't confirmed) is because the stories they came up for them tended towards "chosen one" trope, they wished to avoid.


It's too bad they dropped human barbarian.  That one sounded really cool.  From what I've read, they had pretty much everything set up for this origin.  They had a location, a culture, etc and I believe these are still in the lore, just no longer part of the PC background experience.  Ah well, maybe they'll release it in an expansion.

#20
th3dryden

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I don't think rouge necessarily means thief in this game. In fact in many ways it’d be easier to build a lightly armored fighter as a rouge rather than a warrior. Just don’t spend you point in pick-pocket, pick lock or stealth, after all you’ll still have PLENTY of things to spend your points on as a rouge.

#21
telephasic

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This came up on the other forum repeatedly. It bears mentioning that being a commoner whose entire immediate family/village was slaughtered, and happens to be thrust into greatness is way overdone. It's generally the origin story in 90% of fantasy RPGs which bother to give a back story.  Including of course Baldur's Gate. 

In contrast, I think The Genies Curse was the last RPG which had a human come from a noble family.

Modifié par telephasic, 30 octobre 2009 - 08:09 .


#22
Taleroth

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th3dryden wrote...

I don't think rouge necessarily means thief in this game. In fact in many ways it’d be easier to build a lightly armored fighter as a rouge rather than a warrior. Just don’t spend you point in pick-pocket, pick lock or stealth, after all you’ll still have PLENTY of things to spend your points on as a rouge.

I don't see what the batchick from Sonic The Hedgehog has to do with it.

#23
Evilsod

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MageAzenJim wrote...

@Evilsod certainly is feasible, I just tend to play Templar/ Paladin esk Charecters, lawful good as it were, Perhaps it's my personal belief intefering, that anyone brought up in money shouldn't "resort" as it were to those type of activities.


Your viewing necessity and desire as the same thing. It would be pretty easy to assume that a Human Commoner would have to become a thief just to survive. Whereas a Human Noble is far more likely to desire to become a thief as it would be something dangerous or challenging. The outcomes would be the same, and exceptional thief (or a bad one if REALLY want to Role play, lol), but approached from entirely different ways. If you really wanted to go in depth you could play such classes entirely differently based on the origin (if a Commoner existed) and be entirely out for personal gain as a Commoner and be out for the challenge and reputation as a Noble.

Not saying you should, but its entirely possible for even the most well brought up of characters to be a scheming bastard behind closed doors.

#24
Zakumilos

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Isn't most of the archery rogue based as well? I can certainly see a noble taking up archery as a hobby or for sport to later resort to using it as a means of self defense/combat.

#25
Taleroth

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Heck, Rogue doesn't even imply thievery at all. Nobility should be expected to know poisons, however, as it is a threat they face.