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Origins left on the cutting room floor?


43 réponses à ce sujet

#26
Varenus Luckmann

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I've said it before and I'll be happy to say it again: I really, really, really want the human commoner origin. Simply because a single unique origin for the humans doesn't cut it.

#27
MrGOH

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Varenus Luckmann wrote...

I've said it before and I'll be happy to say it again: I really, really, really want the human commoner origin. Simply because a single unique origin for the humans doesn't cut it.


It sounds good to say that, but what if it sucked? I mean, the only human commoner origin there is is the one in your head; who knows if reality would have matched up.

Personally, I would have liked another Human origin. Heck, I'd like twice as many origins. But I trust Bioware to cut out crappy ideas and focus on good ones. Apparently they could only come up with crappy (alright, less than good) ideas for the second human origin.

Modifié par MrGOH, 30 octobre 2009 - 08:41 .


#28
J.O.G

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Taleroth wrote...

Heck, Rogue doesn't even imply thievery at all. Nobility should be expected to know poisons, however, as it is a threat they face.


The point is that some people want to play human thieves. For those it simply makes more sense to pick the rogue class.

A noble thief does work - as someone who steals for the thrills, or some robin hood type who steels from his less generous peers and gives it to charity.

Still quite different to someone who does it out of need or out of greed.

Modifié par J.O.G, 30 octobre 2009 - 08:55 .


#29
JessicaGlenn

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I'd rather have another origin for a mage. Maybe some kind of "wild" mage like a witch doctor or hermit.

#30
J.O.G

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JessicaGlenn wrote...

I'd rather have another origin for a mage. Maybe some kind of "wild" mage like a witch doctor or hermit.


Dalish elven mages come to mind, why would the free elves hand over their magicaly talented to a human cult?

#31
Ghandorian

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I totally expect to see this stuff come up in discussion for the future DLC packages. New origins, adventure zones and party members are the main reason to have a DLC system in my mind.

#32
FoolFodder

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Human Noble Rogue could also be things like: diplomat, spy, playboy and huntsman I guess.

#33
DavidSims

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The human commoner was the only cut origin to be worked on at all in the final engine. A barbarian origin was prototyped, but cut many years ago. There were plans (and never more than plans) way, way back to allow the player to be a Qunari. They could choose a mercenary origin, or could share the barbarian origin with the humans (adopted as a child). The dwarf commoner was a later addition which replaced an early plan for a second "noble" type dwarf origin.

#34
Saumy

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'Sun-Touched' dwarf .. someone who was raised outside of the dwarven city of orzammar and knows very little of his own people. *shrug*

#35
Lathaon

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Why does a noble thief have to do it for the thrill? I see no problem with making a noble thief who does whatever he/she can get away with.

#36
rwm8558

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Robin Hood was a noble thief. It is all how you perceive your character.

Modifié par rwm8558, 30 octobre 2009 - 10:00 .


#37
paulHarkonen

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You're all also missing the obvious political benefits of being a "thief" for the noble. They have power and money, but information is always valuable, and being able to steal, pick locks, know what your fellow nobles are up to is important. Not every noble is a giant warrior who leads his country at the head of an armoured column. In fact, I personally find the story of a noble who is so ingrained in political intrigue that they have learned all the tools of the trade much more compelling than the story of armoured paladin who leads from the front.

#38
Flamin Jesus

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J.O.G wrote...

JessicaGlenn wrote...

I'd rather have another origin for a mage. Maybe some kind of "wild" mage like a witch doctor or hermit.


Dalish elven mages come to mind, why would the free elves hand over their magicaly talented to a human cult?


They don't. Actually, they have their own magic tradition, unfortunate that it isn't an available origin, I would have liked a human hedge wizard or Dalish elven mage origin.

#39
Selzurius

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I want a Darkspawn Origin that turns the entire storyline backwards and requires 100% more work and effort on the part of the development team. I also want the option to brutally murder and torture every NPC that you can recruit while playing the "good guys", including a black haired Human Warrior with Sword + Shield who just happens to be a "Grey Warden".



Why don't we have this? For shame, Bioware.

#40
gethsemani87

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Where does this misconception that Rogue = Thief come from? As far as I can tell in Dragon Age, it is totally possible to make a Rogue and never even look at the "thief"-skills. In fact, the Duelist specialization is practically screaming Nobility.



Rogue in DA: O seems to be more of a catch all for lightly armoured warriors/Spies/Scouts/Thieves and a plethora of other more or less fighting "classes" that rely more on cunning, speed and wit than brute strength and physical endurance to live through a fight, or the day.



That being said, I can't say I feel that the humans have been shorthanded here. As someone already said, the concept of the Human Commoner origin seems to be a little too cliché in a game where they want to avoid at least the most typical fantasy clichés.

#41
KillTheLastRomantic

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Selzurius wrote...

I want a Darkspawn Origin that turns the entire storyline backwards and requires 100% more work and effort on the part of the development team. I also want the option to brutally murder and torture every NPC that you can recruit while playing the "good guys", including a black haired Human Warrior with Sword + Shield who just happens to be a "Grey Warden".

Why don't we have this? For shame, Bioware.




Because how dare someone speculate about cut content or discuss what they'd like to see in future DLC on a gaming forum.
 
On another note, it'd be nice to have a Dalish Keeper origin in an expansion pack.

#42
Kyriotsu

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That would be interesting.



And regarding the discussions earlier on Human Noble Rogue:



My main, Rafael, is one of those. I sort of envisioned him not so much as a scheming younger son, but as the clever, rakish, devilish type noble, going for the duellist secondary class. A guy not blessed with the massive thews so many of these warriors pride themselves on, instead relying on his speed, wit, and rapier.



And there are definitely other ways to play a human noble rogue: a political animal focusing on how to maneuver around the families instead of great skill at arms, or a bored noble son ignored frequently trying his hand at thievery to keep from getting bored.



And I agree with gethesmane, a human commoner is way too cliche for a game like this. Besides, the dwarf commoner is already tossing the whole dwarvish mythos on its collective ear, and I like it ^_^

#43
Naelven

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Truedor wrote...

I'm sure they'll reappear at some point...


I wouldn't be so sure.  They'd have to probably add ALOT more than just the Origin section of the game for new Origins, as it pertains to them further along in the story.  

#44
Inhuman one

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I think there is a gap considering human origins though. you never have a choice in origin when you pick human. All others have a choice unless you choose a mage but that makes sense.