Origins left on the cutting room floor?
#26
Posté 30 octobre 2009 - 08:36
#27
Posté 30 octobre 2009 - 08:41
Varenus Luckmann wrote...
I've said it before and I'll be happy to say it again: I really, really, really want the human commoner origin. Simply because a single unique origin for the humans doesn't cut it.
It sounds good to say that, but what if it sucked? I mean, the only human commoner origin there is is the one in your head; who knows if reality would have matched up.
Personally, I would have liked another Human origin. Heck, I'd like twice as many origins. But I trust Bioware to cut out crappy ideas and focus on good ones. Apparently they could only come up with crappy (alright, less than good) ideas for the second human origin.
Modifié par MrGOH, 30 octobre 2009 - 08:41 .
#28
Posté 30 octobre 2009 - 08:54
Taleroth wrote...
Heck, Rogue doesn't even imply thievery at all. Nobility should be expected to know poisons, however, as it is a threat they face.
The point is that some people want to play human thieves. For those it simply makes more sense to pick the rogue class.
A noble thief does work - as someone who steals for the thrills, or some robin hood type who steels from his less generous peers and gives it to charity.
Still quite different to someone who does it out of need or out of greed.
Modifié par J.O.G, 30 octobre 2009 - 08:55 .
#29
Posté 30 octobre 2009 - 08:57
#30
Posté 30 octobre 2009 - 09:01
JessicaGlenn wrote...
I'd rather have another origin for a mage. Maybe some kind of "wild" mage like a witch doctor or hermit.
Dalish elven mages come to mind, why would the free elves hand over their magicaly talented to a human cult?
#31
Posté 30 octobre 2009 - 09:01
#32
Posté 30 octobre 2009 - 09:14
#33
Posté 30 octobre 2009 - 09:37
#34
Posté 30 octobre 2009 - 09:44
#35
Posté 30 octobre 2009 - 09:45
#36
Posté 30 octobre 2009 - 09:58
Modifié par rwm8558, 30 octobre 2009 - 10:00 .
#37
Posté 30 octobre 2009 - 09:58
#38
Posté 30 octobre 2009 - 10:11
J.O.G wrote...
JessicaGlenn wrote...
I'd rather have another origin for a mage. Maybe some kind of "wild" mage like a witch doctor or hermit.
Dalish elven mages come to mind, why would the free elves hand over their magicaly talented to a human cult?
They don't. Actually, they have their own magic tradition, unfortunate that it isn't an available origin, I would have liked a human hedge wizard or Dalish elven mage origin.
#39
Posté 30 octobre 2009 - 10:20
Why don't we have this? For shame, Bioware.
#40
Posté 30 octobre 2009 - 10:23
Rogue in DA: O seems to be more of a catch all for lightly armoured warriors/Spies/Scouts/Thieves and a plethora of other more or less fighting "classes" that rely more on cunning, speed and wit than brute strength and physical endurance to live through a fight, or the day.
That being said, I can't say I feel that the humans have been shorthanded here. As someone already said, the concept of the Human Commoner origin seems to be a little too cliché in a game where they want to avoid at least the most typical fantasy clichés.
#41
Posté 30 octobre 2009 - 11:27
Selzurius wrote...
I want a Darkspawn Origin that turns the entire storyline backwards and requires 100% more work and effort on the part of the development team. I also want the option to brutally murder and torture every NPC that you can recruit while playing the "good guys", including a black haired Human Warrior with Sword + Shield who just happens to be a "Grey Warden".
Why don't we have this? For shame, Bioware.
Because how dare someone speculate about cut content or discuss what they'd like to see in future DLC on a gaming forum.
On another note, it'd be nice to have a Dalish Keeper origin in an expansion pack.
#42
Posté 31 octobre 2009 - 12:45
And regarding the discussions earlier on Human Noble Rogue:
My main, Rafael, is one of those. I sort of envisioned him not so much as a scheming younger son, but as the clever, rakish, devilish type noble, going for the duellist secondary class. A guy not blessed with the massive thews so many of these warriors pride themselves on, instead relying on his speed, wit, and rapier.
And there are definitely other ways to play a human noble rogue: a political animal focusing on how to maneuver around the families instead of great skill at arms, or a bored noble son ignored frequently trying his hand at thievery to keep from getting bored.
And I agree with gethesmane, a human commoner is way too cliche for a game like this. Besides, the dwarf commoner is already tossing the whole dwarvish mythos on its collective ear, and I like it
#43
Posté 31 octobre 2009 - 01:01
Truedor wrote...
I'm sure they'll reappear at some point...
I wouldn't be so sure. They'd have to probably add ALOT more than just the Origin section of the game for new Origins, as it pertains to them further along in the story.
#44
Posté 31 octobre 2009 - 02:41





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