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Coalesced.ini: knockback for Widow Rifle


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#1
Kenshouten

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 Hi
I was trying to modify damage type of the Widow rifle to give it some badass knockback.
Really, when you shoot someone with an anti-tank rifle, they HAVE to get knocked back.
I found this property in the coalesced.ini:
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[SFXGameContent_Inventory.SFXDamageType_MassCannon]
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It lists reactions to hits by the rifle.
I was trying to add there records from [SFXGame.SFXDamageType_Explosion] where they specify knockbacks and completely replace records from Widow by those from Explosion, but it never changes at all.
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Has anyone tried tweaking like this and, if yes, how did you do it? 

Modifié par Kenshouten, 02 mai 2011 - 12:27 .


#2
Bravenu3

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Hm, cool thought. I am interested in the solution also, but fear that the damage types are hardcoded somehow. AFAIK, it has also neven been possible to swtich/change the weapon sounds either.

#3
Kenshouten

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Well. I have deleted [SFXGameContent_Inventory.SFXDamageType_MassCannon] completely and this indeed causes loss of animation when killing a target (it just freezes standing still, moves to where it would fall and die there).
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This makes me think that the settings in the c.ini still have some impact.
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What can be, though, that c.ini does not impact the actual physics and hence target hit by the rifle won't be knocked back because this just isn't in the rifle physics. damn.

#4
Kenshouten

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Yeah. I think it is in: SFXWeapon_SniperRifles/BIOG_PHY_Weapons_F

So.. probably this isn't possible : (