just wondering if anyone is bringing this mod to DA2?
#1
Posté 02 mai 2011 - 02:07
There are a couple of hair mods already but only adding existing styles to the CC...the above file would make the DA2 CC much better
#2
Posté 02 mai 2011 - 02:54
Modifié par graavigala85, 02 mai 2011 - 02:54 .
#3
Posté 02 mai 2011 - 03:09
#4
Posté 02 mai 2011 - 03:20
graavigala85 wrote...
great mod but useless for male characters, unless you want to look like tranny ;D
Dude, you want either saturated fats or unsaturated fats. Trans-fats are nutritionally unsound and bad for you. Let's not mention them again, what with men's greater risk of heart disease.
#5
Posté 02 mai 2011 - 04:22
#6
Posté 02 mai 2011 - 04:55
#7
Posté 02 mai 2011 - 09:47
if it is possible let me know how
Modifié par Chugster, 02 mai 2011 - 09:52 .
#8
Posté 02 mai 2011 - 10:28
#9
Posté 02 mai 2011 - 10:36
Sunnie22 wrote...
I think this will not be an easy port, all the long hair styles in DA2 have bones so they animate. I believe that means the hair models are a pit different and are used differently than in Origins. I could be wrong, but...
One the absolute first things I noticed was how Aveline's hair bounced around. I loved it.
Also, you changed your avatar back. I'm reticent.
#10
Posté 03 mai 2011 - 11:51
As for the hairs... I always play as male and I've used them in Morrowind. I've used them in Oblivion. I've used them in Dragon Age: Origins. And I don't see what would be so wrong about using them in Dragon Age 2 if it ever became possible.
And about the "anime rejects" statement... The original Lady Hawk hairstyle looks anime enough to make one believe it was from "Ren's hair pack" to begin with.
#11
Posté 03 mai 2011 - 12:01
Yes; DA2 character skeletons have few dozens extra bones compared to DAO. Mostly used for animation of hair and hanging cloth bits.Sunnie22 wrote...
I think this will not be an easy port, all the long hair styles in DA2 have bones so they animate. I believe that means the hair models are a pit different and are used differently than in Origins. I could be wrong, but...
That doesn't mean the extra models have to use these bones, but if ported without taking advantage of them the difference would be probably noticeable enough.
#12
Posté 03 mai 2011 - 02:15
#13
Posté 03 mai 2011 - 03:32
~Points to Avatar~
I lurve pretty boys.
Edit: Especially if someone could add some animation to them
Modifié par JesterPsychotica, 03 mai 2011 - 03:33 .
#14
Posté 03 mai 2011 - 06:13
Talathion wrote...
I do want my hawke dude to look like 80s popstair and anime
Given the 2-hander and dual-wield combat animations, a little bad anime hair would fit right in...
#15
Posté 03 mai 2011 - 06:44
I'd have to insist on a buster sword mod in that case. Or any similarly excessively oversized blade.Killjoy Cutter wrote...
Given the 2-hander and dual-wield combat animations, a little bad anime hair would fit right in...Talathion wrote...
I do want my hawke dude to look like 80s popstair and anime
Ed: Uh yeah, I'd vote for this. Animations would be a bonus, but not a necessity. I'm used to them being rigid since Oblivion.
Modifié par ZephSunstrider, 03 mai 2011 - 06:45 .
#16
Posté 03 mai 2011 - 07:05
#17
Posté 03 mai 2011 - 07:43
ZephSunstrider wrote...
I'd have to insist on a buster sword mod in that case. Or any similarly excessively oversized blade.Killjoy Cutter wrote...
Given the 2-hander and dual-wield combat animations, a little bad anime hair would fit right in...Talathion wrote...
I do want my hawke dude to look like 80s popstair and anime
Ed: Uh yeah, I'd vote for this. Animations would be a bonus, but not a necessity. I'm used to them being rigid since Oblivion.
Most of the 2-handed weapons are already grossly oversized "busters" in DA2. It's rediculous.
#18
Posté 04 mai 2011 - 12:27
#19
Posté 04 mai 2011 - 01:27





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