Any thoughts on HIPs?
#1
Posté 02 mai 2011 - 11:06
The question I have is, is anyone else thinking that there has to be a reasonable solution to HiPs out there? On the PW I play, I see most PvP builds go out of their way to include ShadowDancer or Assassin just so they can pop in and out. It is almost a requirement just to survive.
Now I get that Stealth types need something to compete, but it gets to be a real pain when I see Paladins with a dash of Shadow Dancer (http://nwn2db.com/bu...60479&version=1) into the mix just to be competative. I mean come on...
Anyway, I have always thought that a solution would be to add a -20 on any Stealth roll that lasts 3 rounds of combat, followed by a regular roll. This would effectively mean that you could HiPs, but you would be particularly poor at it unless you were a concerted stealther. this has a real world application in that simply disapearing in the middle of a room is REALLY HARD, but can be done. But if you have the time to plan and position, you are much more concealed.
Anyone who simply took a few levels just to have the ability would be particularly poor at it. You could even throw in an Epic feat (that required significant Stealth class levels to qualify for) that would mitigate the penalty if you wanted.
But it would mean that your average rogue, if he planned ahead, would not be impacted. Merely hide and then wait the requisite three rounds and no impact. He/she could even HiPs, but at a reduced efficiency which could/would be off set by any stealth items such as boots of elven kind etc...
But honestly what I see today is you either have to have HiPs (95% of builds) or REALLY HIGH Spot (50-60% of builds) or be SOL and owned by the stealthers out there. The above would at least limit HiPs to those characters who were truely the Kings of stealth instead of, as it is now, anyone who is anyone who wants to play in a PvP world (and not even just those who PvP, but just survival).
Anyway, thoughts?
#2
Posté 02 mai 2011 - 11:58
I agree that it seems silly to me to have people dipping into one class. But people are known to be silly.
#3
Posté 03 mai 2011 - 12:54
#4
Posté 03 mai 2011 - 01:06
#5
Posté 03 mai 2011 - 01:56
And what gets me is it is more or less a free infinite use Invisibility.
anyway, didn't mean this to be a rant or flame. Thanks for the input.
#6
Posté 03 mai 2011 - 02:13
#7
Posté 03 mai 2011 - 02:28
HiPS itself is a hardcoded feat--as is pretty much everything to do with stealth and detection, unfortunately. I once created a custom feat to add a cooldown to HiPS (HiPS itself has no cooldown, but stealth mode does). What I did was make HiPS not earnable by players. Then I created a feat with a cooldown that temporarily adds HiPS as a bonus feat (or a temporary item property, which is harder to exploit) and immediately put the player into stealth mode. It worked in every test that I ran.
I'd be willing to share the code, but most scripters would not have trouble replicating such functionality. It's all a question of what the particular PW wants to do to alleviate the situation you describe.
#8
Posté 03 mai 2011 - 02:42
#9
Posté 03 mai 2011 - 02:42
heh 8^)
#10
Posté 03 mai 2011 - 02:49
Spellfizzle wrote...
The best way imo to solve Hips problems is just by simply increasing the cooldown by 6 seconds, this way it doesn't cripple the class but allows the opposition to get in a few more attacks before the hipster goes back into hips.
Have you determined another method to do this other than what I described above?
#11
Posté 03 mai 2011 - 08:46
I_Raps' suggestion sounds good, if it can be done.
Also, I have to ask: if you don't like that PW, why don't you play elsewhere?
#12
Posté 03 mai 2011 - 10:36
#13
Posté 03 mai 2011 - 03:45
And what makes it even worse is it unbalances Stealth as a whole. In the PW I play, most monsters have a HEAVY investment in Spot/Listen just to be able to off set HiPsters. The Devs have correctly identified it as a problem, but their solution (crank up detection to hideously unreasonable levels for monsters) pretty much invalidates Stealth as a whole. And there is absolutely no reason what so ever for a casual stealther to invest points as they will never hit high enough scores to sneak past even casual monsters.
About the cool down thing, I am concerned that it would do nothing more than prolong combats. Attack, Stealth, Wait for cool down, attack. Rinse, lather, repeat... And it smacks a bit of the whole DA method of doing things. Which isn't inherently a bad thing, but...
Ultimately it would be the best if a solution were devised that would keep stealth a good ability, allow "Concerted" Hipsters to still use the ability (even to the point of Epic characters being able to HiP at will provided they have paid their dues) and not provide a single dip into a class that is so enticing that every build is now bent towards grabbing that skill just to survive. In other words, Keep HiPs, but re-work it so that it is useful for a select group of characters, not a grab all for anyone who wants to survive.
Modifié par Thorne_underfoot, 03 mai 2011 - 03:59 .
#14
Posté 03 mai 2011 - 03:59
That's why I suggested more (class based) prerequisites. It's not perfect, but it could solve your problem somewhat (everyone getting it). It would still be easier to get by Rogues, but other character types would have to think if it's worth the investment.
Reducing the number of classes per character to 2 or 3 would be a similar workaround, but I don't know if that can be done.
#15
Posté 03 mai 2011 - 04:02
Arkalezth wrote...
The problem is that Rogues without Feint need it in order to do damage (and Feint needs a heavy investment in Bluff enhancing feats to work reliably). So you could add some requirements for SD, such as 2d6 Sneak Attack, or high DEX, or something like that.
I_Raps' suggestion sounds good, if it can be done.
Also, I have to ask: if you don't like that PW, why don't you play elsewhere?
The PW I play on does have a 19 dex req for SD. But you can still get HiPs with Ranger or Assassin which are not likewise limited. And instead of limiting those classes similarly and invalidating a whole host of other Ranger and Assassin concept types, the limitation to the ability itself would seem more the solution. Why limit (wreck) an entire class when it is only one ability that is the offending issue?
And I do like the world. I just don't like the trend towards everyone becoming HiPsters. And I don't think it is merely the world I play on that sees the trend. Several others I have tried out have similar trends.
Modifié par Thorne_underfoot, 03 mai 2011 - 04:05 .
#16
Posté 03 mai 2011 - 04:23
19 DEX is already a heavy investment, the build you linked would not work in your PW, it doesn't have 19 DEX. Add a sneak attack requirement, and it would have to drop one of its classes entirely, on top of that. It'd have to be a completely different build if it wants HiPS.
#17
Posté 03 mai 2011 - 05:06
Also, there is the other factor I mentioned. The fact that, to off set the extremely high use/value of the ability, most monsters have to have HIGH Spot/Listen, thus invalidating any casual Stealth abilities. Simply slapping a limitation on one (or all three) class that has HiPs doesn't seem to stop the proliferation (manifestly). Nor should it as the classes themselves are not to blame. The ability is, as originally designed, unbalancing.
Modifié par Thorne_underfoot, 03 mai 2011 - 05:07 .
#18
Posté 03 mai 2011 - 05:21
For example, when you use the custom feat, your character gets HiPS as a temporary bonus feat, is immediately put into stealth mode, but also has a -15 penalty to Hide and Move Silently for 6 (or 12, or whatever) seconds.
I've often wished that we had access to the stealth-vs-detection code for many different applications, but we don't. Playing with this bonus feat is one way to create handles for the scripters to affect this situtation indirectly.
#19
Posté 03 mai 2011 - 05:48
Since the feat can't be altered, and I don't know much about that kind of things, I just thought of that alternative "solution". As I said, it's nowhere near perfect, but it's something.
And about monsters with high Spot/Listen...that should be discussed with whoever runs the PW. It also seems a bit contradictory, you say HiPS is overpowered and everyone has it, but enemies shouldn't be able to detect you so easily. Wouldn't it be even more overpowered then?
#20
Posté 03 mai 2011 - 05:55
That wouldn't solve much, some warrior types use HiPS with full plate and shield (that's like -10 Hide/MS). You wouldn't be able to move around stealthed, but if I'm not mistaken, you could still attack from HiPS with 0 stealth.MasterChanger wrote...
For example, when you use the custom feat, your character gets HiPS as a temporary bonus feat, is immediately put into stealth mode, but also has a -15 penalty to Hide and Move Silently for 6 (or 12, or whatever) seconds.
#21
Posté 03 mai 2011 - 06:03
Arkalezth wrote...
That wouldn't solve much, some warrior types use HiPS with full plate and shield (that's like -10 Hide/MS). You wouldn't be able to move around stealthed, but if I'm not mistaken, you could still attack from HiPS with 0 stealth.MasterChanger wrote...
For example, when you use the custom feat, your character gets HiPS as a temporary bonus feat, is immediately put into stealth mode, but also has a -15 penalty to Hide and Move Silently for 6 (or 12, or whatever) seconds.
That's true, and it's because of the delay in detection cycles. If you wait long enough in stealth mode with low stealth skills, you will eventually be detected. But if you HiPS then attack right away, the opponent will not have had time to detect you.
If that's the problem then I can throw another idea into the mix: in this custom situation, when you use the custom feat, you go into stealth mode and (using scripting) are prevented from taking any action for a certain number of seconds, say 3 or 6. (This would be based on determining exactly how frequent detection cycles are.) This would mean that spamming HiPS with no stealth skills would become less of an exploit.
#22
Posté 03 mai 2011 - 06:14
In any event, the custom feat sounds like a good thing. And with a -15 on top of any other negatives, that might just be what I was proposing. Anyway, it is all speculation as I would never be able to sell it to the DEVs. They have their own legacy characters that they play and would never give up power/abilities.
#23
Posté 03 mai 2011 - 08:24
#24
Posté 03 mai 2011 - 10:45
Maybe one way to implement this would be to check when a player activates the Hide in Plain Sight and if they are wearing heavy or medium armor you force unequip their armor. Let 'em fight naked and see how they like it. Not sure if there is a way to know when someone has activated HiPS though.
Regards
#25
Posté 03 mai 2011 - 10:51
But anyway, if 19 DEX is needed, heavy armor isn't better than medium or light.
Modifié par Arkalezth, 03 mai 2011 - 10:52 .





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