Best stats for a duel weilding warrior?
#1
Posté 02 mai 2011 - 11:42
#2
Posté 03 mai 2011 - 12:29
#3
Posté 03 mai 2011 - 01:50
#4
Posté 03 mai 2011 - 02:19
As for cunning you should only invest enough points in it to get master coercion and you should be able to get all those during the mage tower quest. I think, if I remember correctly, you get just enough cunning points during that quest to get it without ever to actually have to spend points there if you are a human warrior.
Anyways it's really all up to prefrence. Do you want to use daggers or something larger?
Modifié par Ridirkulous, 03 mai 2011 - 02:22 .
#5
Posté 03 mai 2011 - 11:43
Especially in awakening.
#6
Posté 03 mai 2011 - 12:25
You'll get a +5 to cunning from the fade during the "Broken Circle" part of the main quest. That should get you to 15 or 16 cunning which is all you need for max coercion. Only rogues need more cunning than that.
#7
Posté 03 mai 2011 - 05:19
Berserker/Reaver build
You will do the highest possible damage in the game, while having a high defense score from all that dex.
Roll with two mages and a bard buffing you and nothing can stand against you.
Modifié par Last Darkness, 03 mai 2011 - 05:20 .
#8
Posté 03 mai 2011 - 08:43
#9
Posté 03 mai 2011 - 09:27
I mean, I know Longswords tend to do more damage, but daggers hit faster.
#10
Posté 03 mai 2011 - 09:40
#11
Posté 03 mai 2011 - 10:27
Though there is a fine dagger in origins that you could get - rose of orlais, i think it gives +100% backstab damage.
#12
Posté 03 mai 2011 - 11:27
TheBigMatt90 wrote...
No its really not, dual daggers do so much more damage it's crazy. As TLD and I said (im "borrowing" one of his builds) dex dag/dag is highest.
Thanks for the credit.
But yes my build does around nearly 1000 damage a second when properly setup with no hacks, cheats or anything.
Duel Daggers are fast and most actualy have decent stats.
As a Warrior you dont need any other stats then Str or Dex, in this build you only need as much Str to wear your armor. Put everything else into Dex.
Dex boosts defense, attack score, and your damage with daggers.
You are going to be auto attacking mostly in this build so stamina isnt a concern.
Berserker boosts your damage per hit by +8, and a small health regen.
Now you can either go Reaver for more damage or Templar for more defense. We will assume Reaver.
Reaver has a ability that puts out a pulse of damage every couple seconds and has a ability that also boosts your damage per hit by upto +10.
Put 3 +5 damage runes into your daggers so they do +15 elemental damage.
Have two mages, one running flaming weapons for +20 damage and one running frost for +10 damage.
You can stack +spell damage effects onto your character upto +30% (+50% in Awakening)
Also you can debuff enemy resitances so they take double damage from all elemental damage.
So now with that setup your doing insane damage, and can tank most mobs due to the fact you have such a high defense.
last party member is your choice but a Shale with Stone Aura or a Bard with Song of Courage will boost these effects even more.
Also of course you will be running skills to get +50% attack speed boost.
This will allow you to do the highest possible damage in Origens.
In Awakening this builds damage skyrockets if you get Spirit warrior since now all your normal damage is spirit, it can multiplied and bypasses armor.
#13
Posté 04 mai 2011 - 01:39
Also, Cun/Assass Leliana boosts your damage by an awesome amount and does solid damage. Looking forward to Spirit Warrior in Awakenings (I havent played DAA yet)
#14
Posté 04 mai 2011 - 02:25
TheBigMatt90 wrote...
It's awesome, i'm still tweaking the mages (running them as SH/AW's, with Wynne S/S and Morri casting, both running Cleansing Aura) and as I haven't really used mages and messing around with spells with a respec mod. Any suggestions?
Also, Cun/Assass Leliana boosts your damage by an awesome amount and does solid damage. Looking forward to Spirit Warrior in Awakenings (I havent played DAA yet)
The Auras from SH/AW are great, especialy the debuff auras and the heal aura. Of course you can do other things if you really want to go over the top like having them both with skeleton pets and crowd control skills.
Leilana makes a way better Bard/Sin then other specs without the ability to respec her. Cun bard though is made to really benefit from this build and you could even do ranger and have a extra pet out (getting bonuses from the group buffs as well), but its optional.
In Awakening its downright broken once you get Spirit Warrior since your damage increases so freaking much, also since you get 45% Spell immune and 50% dodge from spirit warrior lets you dps tank significantly better as well.
Im planing something similar to this for my Roleplay Project game, cept im going to be playing the a Dahlish Rogue Warden and am making Alistair/Ohgren/Sten, one of them my duel wield dagger warrior, with Wynn and Morrigan in my party. Im still working some details out on that, since im going to be semi-writing it as a fanfic along side my play. Im thinking about ignoring Alistair and either bringing Ohgren or Sten into the spotlight. Im leaning towards Ohgren since he returns in Awakening.
#15
Posté 04 mai 2011 - 10:03
#16
Posté 05 mai 2011 - 10:33
The Rose's Thorn, yes in Orzammar from the guy near the door to The Diamond Quarter, And The Edge which can be installed by searching for it on the wiki:
http://dragonage.wik...m/wiki/The_Edge - manually installing DLC
#17
Posté 06 mai 2011 - 03:23
#18
Posté 06 mai 2011 - 08:48
Daggers are for dual wield rogues, your going to put strength in for armor anyway so why not go full sized weapons. sword/sword or axe/sword. (sell the maces) So far I prefer dual wield rogue to dual wield warrior, theres just more you can do and the rogues in the game wont match you.
#19
Posté 06 mai 2011 - 11:10
#20
Posté 06 mai 2011 - 05:36
I know there are no real DW warriors in the game, but really cant say they are better than the shield warrior and the 2h warrior. The 2h warrior wont be stunned/knocked down so they can fight in blizzards(mostly), earthquakes and grease, not stunned by rogues, knocked down by bosses, etc. thats a good ability to have. I know he's slower but he also hits more often due to the strength multiplier.
The shield warrior can chain 3 attack talents, which out dps's any character. for a while at least. Plus he has another talent that will make him immune to direct knockdown, adds armor and shrug of missiles(with the right equipment).
http://social.biowar...index/2761368/1
the thread gave some insight on dps and i did a few experiments on my own. The sword and shield warrior really isn't bad. For origins anyway, awakening.... dont know.
Anyway he was asking about abilities that why i said leave dex depending on what talents you want. dont go over. Put the rest in strength. And why i suggested, since your a warrior, why not go full sized weapons. There are axes in the game that match, the dagger builds. And it gives you a wider selection on weapons that could work better in whatever situation(against undead/dragon/darkspawn). But make no mistake the "Rose Thorn" is my vote for best weapon, so that should be in one hand at all times.
Modifié par Register, 06 mai 2011 - 06:27 .
#21
Posté 06 mai 2011 - 07:30
dag/dag is better for rogues AND warriors
http://social.biowar...66/index/223777
http://social.biowar...66/index/243304
http://social.biowar...6/index/2761368
Daggers will out dps any other melee, it's proven. Sorry.
#22
Posté 07 mai 2011 - 09:52
BTW, I made other dag/dag characters, had them side by side, the dex rogue and dex warrior are similar, but oddly enough the strength rogue/warrior had just a little bit more damage, plus the fact that now i can choose from a lot more equipment. Using normal "no bonus" weapons there isn't really a lot of difference between using axe/dag or dag/dag. Who knows what items could come in the next game. And for those who like using the DW talents, larger size weapons work better because daggers dont affect the execution time.
Why rogue?
Setting traps in front of the enemy, stealing from hostile enemies not aware of you, disarm traps and opening locks. Master stealth lets you disappear from fights that get out of hand. Scouting the enemy isnt a bad idea either.
I read all those posts before I made my next characters and yes my cunning dag/dag rogue out dps's everything but he requires too much support from everyone else. And clearly out DPS'ed my DW Berzerker/reaver. Rogue's can reach 100% phys resist and 50% critical too, but coup de grace allows Face-stabbing which is an automatic critical is something warriors can't do. Which works great with riposte and dirty fighting. Talents only found in the rogue tree. And if your with a party member that can stun/freeze this makes it even better. Which is why I say DW daggers are better for rogues, they do all the DW warrior can and more. Not even including assasin and blood talents. And thats why I know they can out dps the warrior. And don't rogues get more skill points? Again more versatile adventurer.
The weaker enemies can't hurt you with high defense, but high armor is just as useful, especially against auto hit attacks. The shield warrior has a talent that boosts armor, no direct knockdown and one that does not allow flanking.
We all know it is the mages, dragons and other big bosses in the game that cause the trouble because of their AoE and Grab attacks. Even at 100+ phys resist my DW warrior and rogue gets knocked down and stunned. Which is why discounting the shield warrior and the 2h warrior is a mistake, they can keep fighting on their feet(drink a potion) while the dag/dag guy is on the floor. And more than once I have faced enemies solo where in they knock you down once and keep using talents that KEEP you down or stun you and they are automatic hits. My phys resist was at 100, 120 actually but the stat caps at 100. I just noticed that with my Solo 2h warrior that never happened, because of indomitable and he got to pick equipment that added other bonuses not phys resist. So now my DW elf needs someone to heal him while he is knocked down or stunned or he dies. That time or that DPS could have been used to keep killing the enemy.
Dag/dag or Axe/dag will out dps people if he isn't knocked down or stunned. On hard/nightmare that can happen many times and just one instance is enough to kill you, solo or with a party. Which is why the 2h warrior and shield warrior has some advantages too. Their DPS, is less interrupted.
I noticed some of those topics mentioned this fact. Even Disco mentioned he could not account for it. Survivability and the ability to not get incapacitated affects dps.
Modifié par Register, 07 mai 2011 - 10:25 .
#23
Posté 08 mai 2011 - 02:14
Rogue and Mage can not out damage the full "Suicide" build I designed. Its not possible, even in Awakening.
What they can do and other variations of this build is add survivability and some other combat options instead of killing everything really fast.
Personaly I prefer the setup for this that also gives you 100% Dodge rate and 100% Spell Immunity from class/Gear effects (Warrior Only) so you dont need to even worry about other combat options so its moot anyways.
Its particularly entertaining if you go my "Riddick" build thats Berserker/Templar, Duel Daggers. As that adds the survivability and anti magic abilities you need on higher difficulty levels. Made even more fun if you use some mods to give yourself riddick eyes and face appearance.
#24
Posté 08 mai 2011 - 03:57
#25
Posté 08 mai 2011 - 07:07
I just use Helm of Honnleath, The Felon's Coat, Cadash Stompers, Ancient Elven Gloves, Spellward, Cinch of Skillful Maneuvering, Lifegiver and Key to the city. Use The Rose's Thorn and The Edge daggers. Have 30 Armour (seems to be enough so far), 130 defence, 40% dodge or so, and almost 70% spell resist. Very tough build, even tougher with Templar and the templar bodies. But Evon's/Wade's is much better than Dragonbone, Cailen's is much better too.





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