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What upsets you the most about DAII?


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#276
neppakyo

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chelseaisthepan wrote...

Honestly, the thing that really bothered me immensely was the fact that I couldn't inspect things upon finding them. So I pretty much always had 10000000 Ring/Ornate Ring/Belt.


Yeah that was very annoying.

They really did screw up and dumb down, err sorry, 'streamlined'  the inventory system.

#277
fightright2

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erynnar wrote...


ROFL !!! I felt this way too! Like they were all hangin' out with each other and never invited me. Hell, Varric even taught my mabari to play Diamond Back and asked him to The Hanged Man later. I didn't get invited.:crying:

 
Yes! After hearing how my so-called friends had socialized with each other over and over... slowly the realization sank in that not only was I no longer 'Team Captain' but was now the last kid nobody wanted on their team. :(

And  all those visits I had...was for 'Reaper', my dog.:crying:

#278
DanConnors

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This game is a disaster. At least it is for me. My favorite character in DAO was a mage; in DA2 mages have been weakened almost to the point of uselessness. We can no longer create our own potions, bombs, traps, etc. These items were game savers in particularly difficult battles in DAO. Now your only recourse is to drop back to "casual" mode. Items wearable only by the PC is a laugh; my wizard can't wear or use 90 percent of them, and neither can any of his NPC's. Why are they there? You can't even make much money selling them.
I quit playing in disgust somewhere around level 14 while fighting some critter that was immune (apparently) to magic, missiles, and melee weapons (the 3 m's). Dropping to casual mode to get past a fight just seems too much like a cop out, especially since my team in DAO was able to kill the high dragon in hard mode. The rock wraith earlier on that turned itself into a giant bowling ball (with your party as the pins) was just too much.
I think this sequel was concieved as a quick cash in on DAO. I will not be automatically buying DA3, if it ever comes out.

#279
fightright2

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neppakyo wrote...

chelseaisthepan wrote...

Honestly, the thing that really bothered me immensely was the fact that I couldn't inspect things upon finding them. So I pretty much always had 10000000 Ring/Ornate Ring/Belt.


Yeah that was very annoying.

They really did screw up and dumb down, err sorry, 'streamlined'  the inventory system.


Remember the good old days of rpg's when just about every piece of treasure you found made you rush to see what exactly it was in the description?
Ruby or diamond necklaces, emerald rings, extravagant sapphire amulets, or magical golden belts  that  were either modest or extravagant in detail and showed it's worth in gold and/or silver. (And may even had a pic with distinguishing colors for the gems in it.)
Booty like these were usually prized and stored away in master locked  chests and you made it well worth to remember to come back to it when your skill was high enough. :wizard:

Only in Kirkwall...apparently it's people are so nostalgic as to prize their trousers from yesteryears that they show evidence of the attempt of reliving their glory days on them. :blink:

#280
neppakyo

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fightright2 wrote...

Remember the good old days of rpg's when just about every piece of treasure you found made you rush to see what exactly it was in the description?
Ruby or diamond necklaces, emerald rings, extravagant sapphire amulets, or magical golden belts  that  were either modest or extravagant in detail and showed it's worth in gold and/or silver. (And may even had a pic with distinguishing colors for the gems in it.)
Booty like these were usually prized and stored away in master locked  chests and you made it well worth to remember to come back to it when your skill was high enough. :wizard:

Only in Kirkwall...apparently it's people are so nostalgic as to prize their trousers from yesteryears that they show evidence of the attempt of reliving their glory days on them. :blink:



You just made me squee like a school girl at a Justin beiber concert -_-

yeah it was exciting, reading on the history of the item, then disappointment that you couldn't use it yet till a higher level, then satisfaction when you can, cause that +3 extra cha made things at the store cheaper, to give an example. :wub:

yeah kirkwall.. "I found these remains of your mother" NPC: "Oh, thanks! I misplaced these. *1 gold reward*" Fail.

#281
erynnar

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neppakyo wrote...

fightright2 wrote...

Remember the good old days of rpg's when just about every piece of treasure you found made you rush to see what exactly it was in the description?
Ruby or diamond necklaces, emerald rings, extravagant sapphire amulets, or magical golden belts  that  were either modest or extravagant in detail and showed it's worth in gold and/or silver. (And may even had a pic with distinguishing colors for the gems in it.)
Booty like these were usually prized and stored away in master locked  chests and you made it well worth to remember to come back to it when your skill was high enough. :wizard:

Only in Kirkwall...apparently it's people are so nostalgic as to prize their trousers from yesteryears that they show evidence of the attempt of reliving their glory days on them. :blink:



You just made me squee like a school girl at a Justin beiber concert -_-

yeah it was exciting, reading on the history of the item, then disappointment that you couldn't use it yet till a higher level, then satisfaction when you can, cause that +3 extra cha made things at the store cheaper, to give an example. :wub:

yeah kirkwall.. "I found these remains of your mother" NPC: "Oh, thanks! I misplaced these. *1 gold reward*" Fail.


What you didn't like the torn trousers, the mouldy rag dolls, bags of small pebbles, moth eaten scarves, and  the broken things that people locked away in master level chests? Aw...you guys are no fun. Oh and wet bags of incense...what did the cat pee on them?:blink:=]

#282
Serpieri Nei

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I'm old fashioned too. I prefer Ruby Studded dagger, diamond encrusted tiaras, idols made of jade, and books so old and powerful that if you were to utter their name incorrectly an army of the dead will awaken. Come to think of it, I wouldn't return these items to their owners. Finders keepers.

Maybe that’s why Bioware made the change?

Modifié par Serpieri Nei, 06 mai 2011 - 05:14 .


#283
Sabriana

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I so agree with all of you about the inventory. In the end, I really didn't care any more, I simply just dumped everything to the merchants. Who cares about ring # 1 - 5000. I certainly didn't. Armor? Pah! MageHawke couldn't use most of the stuff, neither could my poor "abandoned at the beginning of Act III" rogue Hawke.

Yes, there were some nice items, unfortunately they cost a fortune and my "rich" Hawke was ******-poor, for some reason. I read some posts where people state they had lots of money later on, but try as I might, I never had enough to buy the really nice belt/ring/amulet. Perhaps one or two, but never enough to really deck out Hawke and/or companions to my liking.

That non-customization is a huge turn-off. Is there anything else you want to take away from me? Haven't you taken away enough choices yet? Fine, why not take away leveling up choices as well? I'm apparently too stupid to know what I want.

Say what? You want unique looks? Well, so do I, but I want them to look "unique" in the way that I, personally find "unique". I was so tired of looking at them. They always looked the same, nothing ever changed, and I couldn't built them up to fit my play-style. To top it off, I was expected to believe that they never, ever change style and/or clothes in 7 + years. Yeah. Right. Let me make a suggestion, and let's see if that works for you, Mr/Mrs/Ms developer. You outfit your companions the way you want in your single player game, and I outfit my companions the way I want in my single player game. Does that work for you? I mean, I promise not to be bothered by what only you see and play, and I promise the same in return.

The companion/PC interaction almost made me cry. It was as bare bones as it could get for me. I can only talk to them at certain times, and only in special locations, mostly their homes. They visited the dog, Hawke was only incidental. And when they visited the dog, they barely spoke to her. Dog was invited to hang out with them, Hawke was apparently persona non grata at those get-togethers.

Don't even get me started on the wheel. I don't want to talk about it. It was fine in ME 1, because I knew that I would play 3rd person Sheppard. It was hell for me in DA 2, because I never expected to be playing HawkeSheppard.

Modifié par Sabriana, 06 mai 2011 - 05:17 .


#284
erynnar

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Sabriana wrote...

I so agree with all of you about the inventory. In the end, I really didn't care any more, I simply just dumped everything to the merchants. Who cares about ring # 1 - 5000. I certainly didn't. Armor? Pah! MageHawke couldn't use most of the stuff, neither could my poor "abandoned at the beginning of Act III" rogue Hawke.

Yes, there were some nice items, unfortunately they cost a fortune and my "rich" Hawke was ******-poor, for some reason. I read some posts where people state they had lots of money later on, but try as I might, I never had enough to buy the really nice belt/ring/amulet. Perhaps one or two, but never enough to really deck out Hawke and/or companions to my liking.

That non-customization is a huge turn-off. Is there anything else you want to take away from me? Haven't you taken away enough choices yet? Fine, why not take away leveling up choices as well? I'm apparently too stupid to know what I want.

Say what? You want unique looks? Well, so do I, but I want them to look "unique" in the way that I, personally find "unique". I was so tired of looking at them. They always looked the same, nothing ever changed, and I couldn't built them up to fit my play-style. To top it off, I was expected to believe that they never, ever change style and/or clothes in 7 + years. Yeah. Right. Let me make a suggestion, and let's see if that works for you, Mr/Mrs/Ms developer. You outfit your companions the way you want in your single player game, and I outfit my companions the way I want in my single player game. Does that work for you? I mean, I promise not to be bothered by what only you see and play, and I promise the same in return.

The companion/PC interaction almost made me cry. It was as bare bones as it could get for me. I can only talk to them at certain times, and only in special locations, mostly their homes. They visited the dog, Hawke was only incidental. And when they visited the dog, they barely spoke to her. Dog was invited to hang out with them, Hawke was apparently persona non grata at those get-togethers.

Don't even get me started on the wheel. I don't want to talk about it. It was fine in ME 1, because I knew that I would play 3rd person Sheppard. It was hell for me in DA 2, because I never expected to be playing HawkeSheppard.


This^. I laughed so hard when Varric visited my dog "Cairn" and talked to him about tells in playing "Diamond Back" (whatever happend to Wicked Grace?) and he asked the dog if he was going to show at the Hanged Man. My other companions (Varric and Fenris) talk about betting and cards at the Hanged Man! My Hawke is the one they don't hang out with! They even hang out with the dog!

#285
AngryFrozenWater

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Sabrina, I couldn't agree with you more. That's exactly how I feel about it. Except for the ME1 wheel (but we are in luck, because you don't want to talk about it). But like you I feel that it does not belong in DA2. :)

#286
Serpieri Nei

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erynnar wrote...

Sabriana wrote...

I so agree with all of you about the inventory. In the end, I really didn't care any more, I simply just dumped everything to the merchants. Who cares about ring # 1 - 5000. I certainly didn't. Armor? Pah! MageHawke couldn't use most of the stuff, neither could my poor "abandoned at the beginning of Act III" rogue Hawke.

Yes, there were some nice items, unfortunately they cost a fortune and my "rich" Hawke was ******-poor, for some reason. I read some posts where people state they had lots of money later on, but try as I might, I never had enough to buy the really nice belt/ring/amulet. Perhaps one or two, but never enough to really deck out Hawke and/or companions to my liking.

That non-customization is a huge turn-off. Is there anything else you want to take away from me? Haven't you taken away enough choices yet? Fine, why not take away leveling up choices as well? I'm apparently too stupid to know what I want.

Say what? You want unique looks? Well, so do I, but I want them to look "unique" in the way that I, personally find "unique". I was so tired of looking at them. They always looked the same, nothing ever changed, and I couldn't built them up to fit my play-style. To top it off, I was expected to believe that they never, ever change style and/or clothes in 7 + years. Yeah. Right. Let me make a suggestion, and let's see if that works for you, Mr/Mrs/Ms developer. You outfit your companions the way you want in your single player game, and I outfit my companions the way I want in my single player game. Does that work for you? I mean, I promise not to be bothered by what only you see and play, and I promise the same in return.

The companion/PC interaction almost made me cry. It was as bare bones as it could get for me. I can only talk to them at certain times, and only in special locations, mostly their homes. They visited the dog, Hawke was only incidental. And when they visited the dog, they barely spoke to her. Dog was invited to hang out with them, Hawke was apparently persona non grata at those get-togethers.

Don't even get me started on the wheel. I don't want to talk about it. It was fine in ME 1, because I knew that I would play 3rd person Sheppard. It was hell for me in DA 2, because I never expected to be playing HawkeSheppard.


This^. I laughed so hard when Varric visited my dog "Cairn" and talked to him about tells in playing "Diamond Back" (whatever happend to Wicked Grace?) and he asked the dog if he was going to show at the Hanged Man. My other companions (Varric and Fenris) talk about betting and cards at the Hanged Man! My Hawke is the one they don't hang out with! They even hang out with the dog!


Very well said Sabriana. And Erynnar, we don't need them. My Hawke will hang out with your Hawke. Oh and I'll bring the Ale.

#287
fightright2

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Did you ever feel like they just said gave things a generic name such as 'ring' or 'ornate ring' with no description detail to them on purpose with the excuse that the game's random magic boosts will become the description and detail for them so they don't have to?


You know looking up the word for 'streamline' it says: to alter in order to make more efficient or simple.

Now looked up the term 'role-playing game' -
Role-playing video games (commonly referred to as role-playing games or RPGs) form a loosely-defined genre of video games with origins in pen-and-paper role-playing games[1] such as Dungeons & Dragons, using much of the same terminology, settings and game mechanics.
The player in RPGs controls one character, or several adventuring party
members, fulfilling one or many quests. The major similarities with
pen-and-paper games involve developed story-telling and narrative
elements, player character development, complexity, as well as replayability and immersion. Electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences.

*Taken from Wkipedia
.....
A key feature of the genre is that characters grow in power and abilities, and characters are typically designed by the player.

Role-playing video games typically rely on a highly developed story and setting,...

Role-playing video games also typically attempt to offer more complex
and dynamic character interaction than what is found in other video game
genres. This usually involves additional focus on the artificial
intelligence
and scripted behavior of computer-controlled non-player
characters.

A strong story often provides half the entertainment in the game.

Players of these games tend to appreciate long cut scenes more than players of faster action games.

While most games advance the plot when the player defeats an enemy or
completes a level, role-playing games often progress the plot based on
other important decisions.

Exploring the world is an important aspect of all RPGs.[3] Players will walk through, talking to non-player characters, picking up objects, and avoiding traps.

*sighs*

#288
Guest_Alistairlover94_*

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fightright2 wrote...

Did you ever feel like they just said gave things a generic name such as 'ring' or 'ornate ring' with no description detail to them on purpose with the excuse that the game's random magic boosts will become the description and detail for them so they don't have to?


You know looking up the word for 'streamline' it says: to alter in order to make more efficient or simple.

Now looked up the term 'role-playing game' -
Role-playing video games (commonly referred to as role-playing games or RPGs) form a loosely-defined genre of video games with origins in pen-and-paper role-playing games[1] such as Dungeons & Dragons, using much of the same terminology, settings and game mechanics.
The player in RPGs controls one character, or several adventuring party
members, fulfilling one or many quests. The major similarities with
pen-and-paper games involve developed story-telling and narrative
elements, player character development, complexity, as well as replayability and immersion. Electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences.

*Taken from Wkipedia
.....
A key feature of the genre is that characters grow in power and abilities, and characters are typically designed by the player.

Role-playing video games typically rely on a highly developed story and setting,...

Role-playing video games also typically attempt to offer more complex
and dynamic character interaction than what is found in other video game
genres. This usually involves additional focus on the artificial
intelligence
and scripted behavior of computer-controlled non-player
characters.

A strong story often provides half the entertainment in the game.

Players of these games tend to appreciate long cut scenes more than players of faster action games.

While most games advance the plot when the player defeats an enemy or
completes a level, role-playing games often progress the plot based on
other important decisions.

Exploring the world is an important aspect of all RPGs.[3] Players will walk through, talking to non-player characters, picking up objects, and avoiding traps.

*sighs*













DA2 lacked all of those things. It's funny how I still have Origins installed on my hard drive, while I un-installed DA2 after my first playthrough. Just goes to show that DA2 appeals to no one.

#289
neppakyo

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Alistairlover94 wrote...

DA2 lacked all of those things. It's funny how I still have Origins installed on my hard drive, while I un-installed DA2 after my first playthrough. Just goes to show that DA2 appeals to no one.


*hands Ali a flame-proof shield for the flames that are sure to follow* =]

And I so agree with that wiki entry, and sadly DA2 lacks most of it

#290
fightright2

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Serpieri Nei wrote...

erynnar wrote...

Sabriana wrote...

I so agree with all of you about the inventory. In the end, I really didn't care any more, I simply just dumped everything to the merchants. Who cares about ring # 1 - 5000. I certainly didn't. Armor? Pah! MageHawke couldn't use most of the stuff, neither could my poor "abandoned at the beginning of Act III" rogue Hawke.

Yes, there were some nice items, unfortunately they cost a fortune and my "rich" Hawke was ******-poor, for some reason. I read some posts where people state they had lots of money later on, but try as I might, I never had enough to buy the really nice belt/ring/amulet. Perhaps one or two, but never enough to really deck out Hawke and/or companions to my liking.

That non-customization is a huge turn-off. Is there anything else you want to take away from me? Haven't you taken away enough choices yet? Fine, why not take away leveling up choices as well? I'm apparently too stupid to know what I want.

Say what? You want unique looks? Well, so do I, but I want them to look "unique" in the way that I, personally find "unique". I was so tired of looking at them. They always looked the same, nothing ever changed, and I couldn't built them up to fit my play-style. To top it off, I was expected to believe that they never, ever change style and/or clothes in 7 + years. Yeah. Right. Let me make a suggestion, and let's see if that works for you, Mr/Mrs/Ms developer. You outfit your companions the way you want in your single player game, and I outfit my companions the way I want in my single player game. Does that work for you? I mean, I promise not to be bothered by what only you see and play, and I promise the same in return.

The companion/PC interaction almost made me cry. It was as bare bones as it could get for me. I can only talk to them at certain times, and only in special locations, mostly their homes. They visited the dog, Hawke was only incidental. And when they visited the dog, they barely spoke to her. Dog was invited to hang out with them, Hawke was apparently persona non grata at those get-togethers.

Don't even get me started on the wheel. I don't want to talk about it. It was fine in ME 1, because I knew that I would play 3rd person Sheppard. It was hell for me in DA 2, because I never expected to be playing HawkeSheppard.


This^. I laughed so hard when Varric visited my dog "Cairn" and talked to him about tells in playing "Diamond Back" (whatever happend to Wicked Grace?) and he asked the dog if he was going to show at the Hanged Man. My other companions (Varric and Fenris) talk about betting and cards at the Hanged Man! My Hawke is the one they don't hang out with! They even hang out with the dog!


Very well said Sabriana. And Erynnar, we don't need them. My Hawke will hang out with your Hawke. Oh and I'll bring the Ale.


Indeed, I agree as well.

*Holds up a bottle of Agreegio* ;)

#291
fightright2

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According to the definition and description of an rpg, simple is not a word that should be associated with an RPG.

Useless armor and items are not efficient.

'Streamline' killed complexity, dynamic character interaction, and the highly developed story and settings.

#292
Sabriana

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Cheers everyone. I guess we have little choice but have our Hawkes get together, because they're not wanted anywhere else. Geez, even Carver hangs out with the gang. Thanks, brother.

*Hands Ali a flame retardant suit and helmet to go with Nepp's shield*

I'm there for ya Ali, but I'm at work. Those last two little words in your post will draw the flames like catnip draws my cat.

AngryFrozenWater (gosh, that's a mouthful, I tell ya *grin*) ME 1 was the my first exposure to the wheel. It was weird at first, but I think I adjusted better to it, because I never treated Sheppard as *my* Sheppard.

Okay, let's get our Ale, Wine, and deck of cards, so our Hawkes don't have to be lonely and sad anymore :wizard:

Edited for the sole purpose of agreeing with Fightright

Modifié par Sabriana, 06 mai 2011 - 06:57 .


#293
Elhanan

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Man alone is born crying, lives complaining, and dies disappointed. - Samuel Johnson

#294
neppakyo

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Cheers Ali, Sab! Mind if my hawke brings the strippers?

#295
Guest_Alistairlover94_*

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neppakyo wrote...

Cheers Ali, Sab! Mind if my hawke brings the strippers?


Make it so!

#296
Sabriana

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Alistairlover94 wrote...

neppakyo wrote...

Cheers Ali, Sab! Mind if my hawke brings the strippers?


Make it so!


I agree. Just make sure you bring some gold. For the card game and the str...., No, I mean just the card game. Really. Slip of the tongue... ah.. key. Freud? What exactly do you mean by that, hmm?

Finally. Hawke(s) has some friends. Maybe we could even do something revolutionary. Like have them interact, or even talk properly. Things are looking up all over the place, and Hawke doesn't have to be upset about at least one thing about DA 2.

#297
Cancermeat

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I really wanted this game to be good. Dragon age 2 is to DAO as Neverwinter Nights is to BG 2

#298
neppakyo

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Maybe our hawkes should just take our booze, money, and strippers and move to Orlais. Well, after we burn down kirkwall.

#299
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neppakyo wrote...

Maybe our hawkes should just take our booze, money, and strippers and move to Orlais. Well, after we burn down kirkwall.


Yes. Where they'll join the Gay Wardens! (my Hawke was kind of a lesbian).

#300
Cancermeat

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Alistairlover94 wrote...

neppakyo wrote...

Maybe our hawkes should just take our booze, money, and strippers and move to Orlais. Well, after we burn down kirkwall.


Yes. Where they'll join the Gay Wardens! (my Hawke was kind of a lesbian).


But not a full blown one?