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What upsets you the most about DAII?


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#326
Persephone

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fightright2 wrote...

Hey, you know what I miss? The flames and ice falling off my weapons on my back.

Just had to mention that.


Yeeeeeees, the enchantment effects in DAO were awesome. :wub:

#327
Guest_Alistairlover94_*

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Persephone wrote...

fightright2 wrote...

Hey, you know what I miss? The flames and ice falling off my weapons on my back.

Just had to mention that.


Yeeeeeees, the enchantment effects in DAO were awesome. :wub:


Instead of the weapons just flashing for a bit and during combat when I cast Elemental Weapons, they could have been that way the entire time. Except during cutscenes and conversations. That would have been perfect. And the enchantment effects in DA2 were just plain bad (IMO).

#328
fightright2

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Alistairlover94 wrote...

Persephone wrote...

fightright2 wrote...

Hey, you know what I miss? The flames and ice falling off my weapons on my back.

Just had to mention that.


Yeeeeeees, the enchantment effects in DAO were awesome. :wub:


Instead of the weapons just flashing for a bit and during combat when I cast Elemental Weapons, they could have been that way the entire time. Except during cutscenes and conversations. That would have been perfect. And the enchantment effects in DA2 were just plain bad (IMO).


Well, yeah especially if they had been the enchantments set into them.
And yes, they were that bad.

Did you find yourself wishing that a boat would dock so you can board? At the very least to meet other pirates or to steel the booty on board?

Edit: Added dock for better clarification.

Modifié par fightright2, 06 mai 2011 - 10:07 .


#329
Shevy

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1. That cave ( never saw map-recycling like that )

2. Being not able to talk to your companions when you want to. The reason why I never cared so much about any companion in DA 2 as I did in Origins. They joined your party and you could chat with them and get to know them a lot better than just with some conversations during theirs personal quests.

3. Way too much enemy waves. The mechanic at its core isn't that bad, if used clever.

4. I felt more like a spectator during the storyline than like an actor.

5." Loss of RPG" . Junk items without icons, not able to costumize your companions outfit, no exploring, no chatting with NPC's, who don't offer you a quest ( in Origins you learned a lot about the world from NPC's, now only codex entries.)

I think these are my most important points I would like to see to be improved.

#330
DanConnors

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BioWare is obviously in bed with Microsoft (video upgrade doesn't work for XP). Why doesn't it work? The graphics card in my PC is a one gigabyte high ender that can easily handle any CRPG. I got XP in my 2 year old, 4 core, 8 thread computer, because I couldn't stand Vista. I.E.: Are you sure you want to open this dvd? This dvd has elements that will temporarily take control of your computer; are you still sure you want to open it? (For Christ's sake, I play this game every day. Why the 3rd degree?)
Just for the hell of it I reopened the game and played my mage up to level 15. At this point I got into a battle where I counted at least 48 separate opponents, 8 of whom were still standing when the last of the 4 of us were killed. There weren't 48 to begin with, only 18. The rest of them spawned in--usually behind us. I assume they issued forth from the walls, rose through the floors, or dropped in through the ceiling.
I will definitely wait a LONG time after it's out before I buy DA3, if it ever comes out. Got a feeling this series is headed the same way as Neverwinter Nights (down the toilet).

#331
Cutlass Jack

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Alistairlover94 wrote...

Instead of the weapons just flashing for a bit and during combat when I cast Elemental Weapons, they could have been that way the entire time. Except during cutscenes and conversations. That would have been perfect. And the enchantment effects in DA2 were just plain bad (IMO).


Actually one of the things I felt DA2 did far and away better than DAO was shutting off weapon and spell effects out of combat. Nothing looked sillier to me than carrying a sword on fire on your back. "What's that I smell cooking? Oh yes...me."

However, that said, I agree with you that the weapon enchantment effects in DAO looked better. That was a change I found mystifying.

#332
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Cutlass Jack wrote...

Alistairlover94 wrote...

Instead of the weapons just flashing for a bit and during combat when I cast Elemental Weapons, they could have been that way the entire time. Except during cutscenes and conversations. That would have been perfect. And the enchantment effects in DA2 were just plain bad (IMO).


Actually one of the things I felt DA2 did far and away better than DAO was shutting off weapon and spell effects out of combat. Nothing looked sillier to me than carrying a sword on fire on your back. "What's that I smell cooking? Oh yes...me."

However, that said, I agree with you that the weapon enchantment effects in DAO looked better. That was a change I found mystifying.


Hi Cutlass Jack! *waves* (no not THAT type of waveImage IPB)

Modifié par Alistairlover94, 06 mai 2011 - 02:20 .


#333
MorrigansLove

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Everything in Dragon Age 2 felt and looked silly.

#334
NitaW

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Cutlass Jack wrote...

Alistairlover94 wrote...

Instead of the weapons just flashing for a bit and during combat when I cast Elemental Weapons, they could have been that way the entire time. Except during cutscenes and conversations. That would have been perfect. And the enchantment effects in DA2 were just plain bad (IMO).


Actually one of the things I felt DA2 did far and away better than DAO was shutting off weapon and spell effects out of combat. Nothing looked sillier to me than carrying a sword on fire on your back. "What's that I smell cooking? Oh yes...me."

However, that said, I agree with you that the weapon enchantment effects in DAO looked better. That was a change I found mystifying.

LOL, on the cooking comment nice one!  I have thought that having a long ice cube down the back would be a horrible way to travel (always just left the effects running between battles).  Although I did have some psychadelic glitches which made the auras a bit, well, neon-like, especially for the flames.  I gave up and had to restart on the flaming purpleygreen, though.  Your humor, as always, is appreciated, @Cutlass Jack.Image IPB

#335
fightright2

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Cutlass Jack wrote...

Alistairlover94 wrote...

Instead of the weapons just flashing for a bit and during combat when I cast Elemental Weapons, they could have been that way the entire time. Except during cutscenes and conversations. That would have been perfect. And the enchantment effects in DA2 were just plain bad (IMO).


Actually one of the things I felt DA2 did far and away better than DAO was shutting off weapon and spell effects out of combat. Nothing looked sillier to me than carrying a sword on fire on your back. "What's that I smell cooking? Oh yes...me."

However, that said, I agree with you that the weapon enchantment effects in DAO looked better. That was a change I found mystifying.


Well, now true it was a bit silly but I just took it as since it was yielded by me, it wouldn't hurt me.
But looking back, I guess it wouldn't be so good in the middle of a conversation that lead to an embrace.

Still, it would have been nice to have them demonstrate in a cutscene of someone testing out his new weapon/gift that was recently enchanted. Showing how it 'flames' on when wielded to do so.
That and keeping the weapon enchantment effects of DAO during combat.

#336
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fightright2 wrote...

Cutlass Jack wrote...

Alistairlover94 wrote...

Instead of the weapons just flashing for a bit and during combat when I cast Elemental Weapons, they could have been that way the entire time. Except during cutscenes and conversations. That would have been perfect. And the enchantment effects in DA2 were just plain bad (IMO).


Actually one of the things I felt DA2 did far and away better than DAO was shutting off weapon and spell effects out of combat. Nothing looked sillier to me than carrying a sword on fire on your back. "What's that I smell cooking? Oh yes...me."

However, that said, I agree with you that the weapon enchantment effects in DAO looked better. That was a change I found mystifying.


Well, now true it was a bit silly but I just took it as since it was yielded by me, it wouldn't hurt me.
But looking back, I guess it wouldn't be so good in the middle of a conversation that lead to an embrace.

Still, it would have been nice to have them demonstrate in a cutscene of someone testing out his new weapon/gift that was recently enchanted. Showing how it 'flames' on when wielded to do so.
That and keeping the weapon enchantment effects of DAO during combat.


YepImage IPB

#337
fightright2

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I miss stealing. I know that usually is meant for thieves but I still wish my nimble rogue could have had that ability. And it would have been nice to 'unlock' a chest in stealth for risk of getting caught.
And of course, if you have Aveline with you, you can't unlock a chest in someone's home.
Can't steal with the captain of the guard watching.

I think it would have served to make the NPC's more alive if you knew their AI would be watching your actions. And in combat, it could serve to an advantage of items needed if in a bind.


I know there's already a thread to the discussion of stealing but it's topic'd
Without Stealing Are You Sill A Rogue?
http://social.biowar...index/6572514/1

My input here is to just say I miss stealing. Not question "Are you still a rogue without it".

#338
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fightright2 wrote...

I miss stealing. I know that usually is meant for thieves but I still wish my nimble rogue could have had that ability. And it would have been nice to 'unlock' a chest in stealth for risk of getting caught.
And of course, if you have Aveline with you, you can't unlock a chest in someone's home.
Can't steal with the captain of the guard watching.

I think it would have served to make the NPC's more alive if you knew their AI would be watching your actions. And in combat, it could serve to an advantage of items needed if in a bind.


I know there's already a thread to the discussion of stealing but it's topic'd
Without Stealing Are You Sill A Rogue?
http://social.biowar...index/6572514/1

My input here is to just say I miss stealing. Not question "Are you still a rogue without it".


Stealing wasn't "AWESOMEBUTTONZ" enough, that's why they streamlined it out and replaced it with daggers that have the powers of causing 'SPLOSIONS!

#339
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I miss stealing. I know that usually is meant for thieves but I still wish my nimble rogue could have had that ability.


Need any help?

And I am awesome thank you very much Al.....pah....

#340
fightright2

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Ok. got one.
I dislike the fact that plain armor is valued much more highly than enchanted and slotted weapons.
And you can only get one copper for the enchanted/rune slotted weapons and armor.

Yet you need the money for the Deep Roads expedition. <_<

#341
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Autolycus wrote...


I miss stealing. I know that usually is meant for thieves but I still wish my nimble rogue could have had that ability.


Need any help?

And I am awesome thank you very much Al.....pah....


Hi Auto! *waves* (not that type of wavesImage IPB)

#342
Guest_Autolycus_*

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*starts mexican wave inthe thread*

Hey hun :)

Back on topic....I'm upset at the lack of me in DA2 'AND' the lack of sex!

#343
fightright2

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Alistairlover94 wrote...

fightright2 wrote...

I miss stealing. I know that usually is meant for thieves but I still wish my nimble rogue could have had that ability. And it would have been nice to 'unlock' a chest in stealth for risk of getting caught.
And of course, if you have Aveline with you, you can't unlock a chest in someone's home.
Can't steal with the captain of the guard watching.

I think it would have served to make the NPC's more alive if you knew their AI would be watching your actions. And in combat, it could serve to an advantage of items needed if in a bind.


I know there's already a thread to the discussion of stealing but it's topic'd
Without Stealing Are You Sill A Rogue?
http://social.biowar...index/6572514/1

My input here is to just say I miss stealing. Not question "Are you still a rogue without it".


Stealing wasn't "AWESOMEBUTTONZ" enough, that's why they streamlined it out and replaced it with daggers that have the powers of causing 'SPLOSIONS!



Ugh. :(

#344
Guest_Alistairlover94_*

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fightright2 wrote...

Alistairlover94 wrote...

fightright2 wrote...

I miss stealing. I know that usually is meant for thieves but I still wish my nimble rogue could have had that ability. And it would have been nice to 'unlock' a chest in stealth for risk of getting caught.
And of course, if you have Aveline with you, you can't unlock a chest in someone's home.
Can't steal with the captain of the guard watching.

I think it would have served to make the NPC's more alive if you knew their AI would be watching your actions. And in combat, it could serve to an advantage of items needed if in a bind.


I know there's already a thread to the discussion of stealing but it's topic'd
Without Stealing Are You Sill A Rogue?
http://social.biowar...index/6572514/1

My input here is to just say I miss stealing. Not question "Are you still a rogue without it".


Stealing wasn't "AWESOMEBUTTONZ" enough, that's why they streamlined it out and replaced it with daggers that have the powers of causing 'SPLOSIONS!



Ugh. :(


Sad. Alas, tis true *sigh*

#345
Cutlass Jack

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Autolycus wrote...

*starts mexican wave inthe thread*

Hey hun :)

Back on topic....I'm upset at the lack of me in DA2 'AND' the lack of sex!


ME? there was plenty of Mass Effect in DA2. As for lack of sex, well the only way the game can be blamed for that is if you're playing it too much!
Image IPB

#346
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Autolycus wrote...

*starts mexican wave inthe thread*

Hey hun :)

Back on topic....I'm upset at the lack of me in DA2 'AND' the lack of sex!


Indeed! EA were afraid that people would actually like the game if you were in it. Keep being a class act, sir!

#347
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1) Asset redundancy
2) Narratives that the player cannot control, narratives that feel forced and not organic. Examples - Leandra's death, Isabela's deception.

Bioware should make a sandbox game so they cannot use forced narratives to tell their story. I should be able to kill Orsino or Isabela or any other npc at my leisure, that is the kind of story I want.

#348
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Pah....would have sold 10x more if I was in it......and you would have forgot all about the re-used areas and ninja's too....

#349
Sabriana

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Alistairlover94 wrote...

Autolycus wrote...


I miss stealing. I know that usually is meant for thieves but I still wish my nimble rogue could have had that ability.


Need any help?

And I am awesome thank you very much Al.....pah....


Hi Auto! *waves* (not that type of wavesImage IPB)


Hi ladies (and gentlemen) (and Jack Sparrow peoples)

I do agree, the turning off of the specials was done way better in DA 2. 
"Hey Wynne".
"Yes."
"You're butt's on on fire."

I do miss stealing. And coercion. And trap-crafting/putting down. *sigh*

#350
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Autolycus wrote...

Pah....would have sold 10x more if I was in it......and you would have forgot all about the re-used areas and ninja's too....


True. Your manliness alone would be enough to propel the game towards game of the century.Image IPB

Modifié par Alistairlover94, 06 mai 2011 - 04:31 .