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Are you worried about the plot of ME3?


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#1
armass

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Since we know about all the errors the second part has made, and the same writers are doing the third part, how worried are you about the overarching plot?

We can already make some questions:

Why is Shepard on a trial, when She's a spectre, above the law?

What, if anything did she do or accomplish in the couple of months after blowing up the starsystem to gain advantage against the reapers? 300,000 batarians have been killed for a time of 2 months and the reapers still invade in the middle of her trial, like no one knew of their coming?

Why does TIM now suddenly want to kill you, the greatest hope for humanity, in the middle of a reaper invasion?

This is a bad omen, i would say. And the Evolution comic.

Modifié par armass, 03 mai 2011 - 03:01 .


#2
thatguy212

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Aren't Spectres only above the law when on a mission from the council?

#3
KainrycKarr

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Could always wait for them to, you know, tell you what the plot IS. Hints dont count.

#4
timj2011

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First off, what errors are we talking about exactly?

And, last time i checked, the batarians aren't under citadel law, so this trial is strictly between the alliance and the batarians

#5
DTKT

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thatguy212 wrote...

Aren't Spectres only above the law when on a mission from the council?


That sounds highly unlikely. They dont live a normal life. I'm sure their immunity extends to everything they do. They are also supposed to always be under Council command. There is no such thing as a rogue specter *rolls eyes*.

I'm much more worried about ME3 gameplay and content. I'll worry about the plot when I know they have a strong foundation to build on.

#6
armass

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timj2011 wrote...

First off, what errors are we talking about exactly?

And, last time i checked, the batarians aren't under citadel law, so this trial is strictly between the alliance and the batarians


I think Smudboy can lay it out better than any other. Even if you don't agree with his tone, he makes alot of fair points.

#7
armass

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KainrycKarr wrote...

Could always wait for them to, you know, tell you what the plot IS. Hints dont count.


I just said they could be an omen. Like the evolution comic.

#8
Splinter Cell 108

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The thing I'm worried about are ME1 and 2's choices. They say they'll have an impact on ME3 but that's what they said for ME2 and it didn't happen. I hope they're not making this up again. It would be disappointing.

#9
armass

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Splinter Cell 108 wrote...

The thing I'm worried about are ME1 and 2's choices. They say they'll have an impact on ME3 but that's what they said for ME2 and it didn't happen. I hope they're not making this up again. It would be disappointing.


Truth be told, I think they will railroad alot of them "Choices", like they eventually did with Anderson and Udina for the councillor choice.

#10
Clonedzero

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shepard isnt a spectre in everyones game, i turn down the reinstatement everytime. im not the councils pawn anymore. but even if you are. being a spectre doesnt give you pure immunity. example you ask? saren.

saren attacks an earth colony. shepard blows up a starsystem, i think blowing up an entire star system is actually worse...

just because spectres often ignore the laws to get the job done doesnt mean if they do something horrific they get off scott free, again look at saren. all the council has to do is remove your spectre status and then charge you with your crime. there is no immunity. they just dont charge you in any way when its justifiable. SAREN.

in a couple months, what would you suggest he do when a vast majority of people in power still dont believe in the reapers. he's just one dude. he cant build a fleet himself, especially when everyone sorta thinks he's crazy and delusional. thats pretty important too, no one actually believes him, i think theres a small handful of people that actually believe him. so maybe turning himself in for a trial is a way to bring the reaper invasion to public knowledge?

why does TIM wanna kill shepard? well im sure that will be fully explained later on. possibly TIM is indoctrinated. perhaps its because you're a loose end now that he has the collector base. or perhaps its because you blew up the collector base and stole his super expensive ship and turned some of his best people against him. i dunno. TIM has plenty of reasons to want you dead.

#11
Clonedzero

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also with the council. do you really think they're going to risk a war with the batarians to protect their delusional rogue spectre who's been working closely with a known terrorist organization for over a year now?

what reason does the council have to protect you? none. zero. zip. nada. they'd throw you under the bus gladly.

#12
armass

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Just so you know I did like the second game, but i can find many flaws with it like:


- Shepards death in the beginning of the game, what really was the point of Shepard dying, other than trying to add some drama, that wasn't executed or explored at all? Why not just have Shepard go into a coma or something, would have made more sense, and would explain the level drop also.
- Countless retcons, plotholes and strange events too numerous to list here. See Smudboy, if you wanna deeper analysis on some of them.
- Cerberus railroading
- The plot...simply was too undeveloped, ME2 as a whole just felt like a sightseeing tour through the galaxy and the party members pasts than a sequel.
- Collectors were handled poorly. Only 3 encounters, mysteries and their answer are thrust at you instead of slowly revealed. Faceless enemy, no interactions at all. Also why did they have only one ship???!
- Legions intro was very poorly handled, he was supposed to be stalking you. Show, don't tell.
- Sidemissions were hyped as being different and more awesome than me1, in the end what did we get: Bases on some rock planets where you fight some mercs and pirates over and over again. And some stupid locations where all you do is run around and press some buttons, not even any enemies around to kill.
- The last boss ---- just no.
- Hammerhead was pretty poorly made, including missions.
- the rpg elements were barely there, if at all. Game developed into a plain shooter with conversations.
- Normandy's fuel system, what was the point with that thing? Totally obsolete design choice.

Modifié par armass, 03 mai 2011 - 03:15 .


#13
oldag07

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Why is Shepard on a trial, when She's a spectre, above the law?


1.  Not all players are spectres.
2.  Destroying a star system is pretty extreme
3.  The alliance, not the council is trying this person
4.  Shepard knows as well as anybody that war between the batarians and humanity reduces the galaxy's chances of beating the reaper.  As stated in the DLC, the alliance needs a scapegoat or else destroying the star system would lead to war with them.  Shepard is voluntarily going on trial.

What, if anything did she do or accomplish in the couple of months after blowing up the starsystem to gain advantage against the reapers? 300,000 batarians have been killed for a time of 2 months and the reapers still invade in the middle of her trial, like no one knew of their coming?


1.  Not all players destroyed the relay after going on the suicide mission.  Considering the fact that the Reapers would have invaded in MINUTES, as opposed to more what must be at least a few months might make all the difference in the world.  The Turians were building more dreadnaughts remember.  More delays also gives the fleets time to upgrade their fleets. More Thanix cannons, and Silaris Armor might be the difference between life and death.  
2. Now that Hackett is fully aware of the reaper threat, (wasn't so much before arrival), he will probably pull more strings to stop the reaper threat.

Why does TIM now suddenly want to kill you, the greatest hope for humanity, in the middle of a reaper invasion?


Many theories out there.  The indoctrination idea is high on the list of possiblities.  However, the fact that Shepard turns the Normandy over to the Alliance to allow them to study it, also might be a reason why he is mad at you. The alliance might have found information about Cerberus in the Normandy computer.

As a story, Cerberus being against you is just good drama.

From what I have read, ME3 is going to rock!  It will be neat to see all the plot points finally be tied up.

Modifié par oldag07, 03 mai 2011 - 03:17 .


#14
Splinter Cell 108

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Clonedzero wrote...

also with the council. do you really think they're going to risk a war with the batarians to protect their delusional rogue spectre who's been working closely with a known terrorist organization for over a year now?

what reason does the council have to protect you? none. zero. zip. nada. they'd throw you under the bus gladly.


He saved them? They probably wouldn't do anything anyways. The best we can hope for is them defending Shepard at his trial but I wouldn't be surprised if those three fools don't show up at all. However that decision to save them has to pay off sometime. 

#15
armass

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Clonedzero wrote...

in a couple months, what would you suggest he do when a vast majority of people in power still dont believe in the reapers. he's just one dude. he cant build a fleet himself, especially when everyone sorta thinks he's crazy and delusional. thats pretty important too, no one actually believes him, i think theres a small handful of people that actually believe him. so maybe turning himself in for a trial is a way to bring the reaper invasion to public knowledge?


So what was the point of those 2 months then? Really. So She can lament on her ship how no one believes her? Following the plot, Shepard should have loads of evidence about the reapers she could show around, not to mention witnesses, but the plot requires she for some reason just can't use it, or is too stupid to bring it up until allowed.

Modifié par armass, 03 mai 2011 - 03:20 .


#16
Thompson family

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Five of the 13 replies before this one are by the OP. I'll come back if and when somebody else has a chance to talk.

Modifié par Thompson family, 03 mai 2011 - 03:22 .


#17
Someone With Mass

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Can't really get any worse than ME2's plot holes.

#18
SennenScale

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Not every Shepard is a spectre, and even so, the council can just remove that status then the Alliance can charge you.

As for TIM being against you? If you destroyed the collector base, TIM is pissed at you. If you gave him the base, he could be indoctrinated or he may have discovered something from the base that makes you unnecessary to defeat the Reapers. Shepard would then be a loose end.

#19
armass

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oldag07 wrote...





1.  Not all players destroyed the relay after going on the suicide mission.  Considering the fact that the Reapers would have invaded in MINUTES, as opposed to more what must be at least a few months might make all the difference in the world.  The Turians were building more dreadnaughts remember.  More delays also gives the fleets time to upgrade their fleets. More Thanix cannons, and Silaris Armor might be the difference between life and death.  
2. Now that Hackett is fully aware of the reaper threat, (wasn't so much before arrival), he will probably pull more strings to stop the reaper threat.


Fair point, but still seems like time wasted for her.

#20
oldag07

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Splinter Cell 108 wrote...

The thing I'm worried about are ME1 and 2's choices. They say they'll have an impact on ME3 but that's what they said for ME2 and it didn't happen. I hope they're not making this up again. It would be disappointing.


I don't know how many times I have to repeat this.  Bioware is fully aware of this complaint and has stated many times. Because ME3 does ot have a sequel after it, the game's plot can diverse in wildly different directions.  We will see the impact of our decisions made in both ME1 and 2 in ME3 in a far more pronounced way.

#21
Mr.House

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Very. After the disaster called ME2 and Walters is still LW for the series, I'm a bit worried that ME3 will be a epic disappointment.

Modifié par Mr.House, 03 mai 2011 - 03:42 .


#22
Thompson family

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Someone With Mass wrote...

Can't really get any worse than ME2's plot holes.



Can't agree, SWM. Some of these plothole threads are way past the game itself.

#23
oldag07

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armass wrote...

oldag07 wrote...





1.  Not all players destroyed the relay after going on the suicide mission.  Considering the fact that the Reapers would have invaded in MINUTES, as opposed to more what must be at least a few months might make all the difference in the world.  The Turians were building more dreadnaughts remember.  More delays also gives the fleets time to upgrade their fleets. More Thanix cannons, and Silaris Armor might be the difference between life and death.  
2. Now that Hackett is fully aware of the reaper threat, (wasn't so much before arrival), he will probably pull more strings to stop the reaper threat.


Fair point, but still seems like time wasted for her.


Like all things in life, hindsight is 20/20.  Shepard made an imperfect decision with imperfect information. It was the best decision considering what the character knows.

#24
armass

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Hey maybe they make a miracle and even explain the plotholes of the previous games away. Like i said i like the games, but they got really lazy with the main plot of 2nd game. Can happen with good series, like proven by MGS and Final Fantasy. Hopefully it is rectified in the thrid game.

Modifié par armass, 03 mai 2011 - 03:29 .


#25
Clonedzero

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armass wrote...

Just so you know I did like the second game, but i can find many flaws with it like:


- Shepards death in the beginning of the game, what really was the point of Shepard dying, other than trying to add some drama, that wasn't executed or explored at all? Why not just have Shepard go into a coma or something, would have made more sense, and would explain the level drop also.
- Countless retcons, plotholes and strange events too numerous to list here. See Smudboy, if you wanna deeper analysis on some of them.
- Cerberus railroading
- The plot...simply was too undeveloped, ME2 as a whole just felt like a sightseeing tour through the galaxy and the party members pasts than a sequel.
- Collectors were handled poorly. Only 3 encounters, mysteries and their answer are thrust at you instead of slowly revealed. Faceless enemy, no interactions at all. Also why did they have only one ship???!
- Legions intro was very poorly handled, he was supposed to be stalking you. Show, don't tell.
- Sidemissions were hyped as being different and more awesome than me1, in the end what did we get: Bases on some rock planets where you fight some mercs and pirates over and over again. And some stupid locations where all you do is run around and press some buttons, not even any enemies around to kill.
- The last boss ---- just no.
- Hammerhead was pretty poorly made, including missions.
- the rpg elements were barely there, if at all. Game developed into a plain shooter with conversations.
- Normandy's fuel system, what was the point with that thing? Totally obsolete design choice.

- shepards death was a way to set the galaxy ahead two years. have all your teammates go off and do their own thing. give you a reason to trust cerberus, and just a shocking way to open the game up.
- dont tell me to look at smudboys thing, ive seen it, i was not impressed most of his things are SUPER nitpicky. i can find more nitpicky things in just about any movie you want. thermalclips was a gameplay thing. which *gasp* improved gameplay...
- yeah, a different perspective, unlikely ally, and really interesting characters is really railroading. i thought having to work with "the devil" to save the galaxy was FAR more interesting than working for the stupid council that did nothing but nag you.
- the game purposely focused on character stories. it didnt fail. it just didnt do what you wanted.
- they did their job. having them show up all the time like the geth sorta cheapens their impact, anytime you saw the collectors you knew something big was going down. they werent a massive fleet or army. it was a reaper factory filled with a "hive" of collectors to gather stuff, they werent a fighting force, they were a working force. one that was probably never intended to be used in such a significant way.
- yeah, legion coulda used some more face time, its a shame getting him so crazy late in the game. i would have liked to have him around for longer. apparently he was origionally supposed to show up far earlier in the story, dunno why they pushed him back till pretty much the end.
- the side missions were still alot better on average than ME1's. if i walked into a room and my friend was doing an ME2 sidequest i'd be able to identify which one pretty much instantly. i dont think i could figure out most of ME1's sidequests from watching any non-dialogue parts. only a couple stick out in that regard, luna base.
- hammerhead is DLC, and i didn't really mind it so much, its really easy to dodge everything with it. if it was alittle tougher and had a machinegun as well then it'd be perfect.
- Mass effect was always intended to be an "action-rpg". most of the stuff they cut out of the game was pointless busy work. please dont even try and defend the entire inventory system as it was GOD awful. and im currently replaying ME1 lol.
- pointless? sure. is it a hassle? not not really. seems like a SUPER minor thing to complain about, almost as if you were purposely looking for things to beef up your complaint list.