armass wrote...
Just so you know I did like the second game, but i can find many flaws with it like:
- Shepards death in the beginning of the game, what really was the point of Shepard dying, other than trying to add some drama, that wasn't executed or explored at all? Why not just have Shepard go into a coma or something, would have made more sense, and would explain the level drop also.
- Countless retcons, plotholes and strange events too numerous to list here. See Smudboy, if you wanna deeper analysis on some of them.
- Cerberus railroading
- The plot...simply was too undeveloped, ME2 as a whole just felt like a sightseeing tour through the galaxy and the party members pasts than a sequel.
- Collectors were handled poorly. Only 3 encounters, mysteries and their answer are thrust at you instead of slowly revealed. Faceless enemy, no interactions at all. Also why did they have only one ship???!
- Legions intro was very poorly handled, he was supposed to be stalking you. Show, don't tell.
- Sidemissions were hyped as being different and more awesome than me1, in the end what did we get: Bases on some rock planets where you fight some mercs and pirates over and over again. And some stupid locations where all you do is run around and press some buttons, not even any enemies around to kill.
- The last boss ---- just no.
- Hammerhead was pretty poorly made, including missions.
- the rpg elements were barely there, if at all. Game developed into a plain shooter with conversations.
- Normandy's fuel system, what was the point with that thing? Totally obsolete design choice.
- shepards death was a way to set the galaxy ahead two years. have all your teammates go off and do their own thing. give you a reason to trust cerberus, and just a shocking way to open the game up.
- dont tell me to look at smudboys thing, ive seen it, i was not impressed most of his things are SUPER nitpicky. i can find more nitpicky things in just about any movie you want. thermalclips was a gameplay thing. which *gasp* improved gameplay...
- yeah, a different perspective, unlikely ally, and really interesting characters is really railroading. i thought having to work with "the devil" to save the galaxy was FAR more interesting than working for the stupid council that did nothing but nag you.
- the game purposely focused on character stories. it didnt fail. it just didnt do what you wanted.
- they did their job. having them show up all the time like the geth sorta cheapens their impact, anytime you saw the collectors you knew something big was going down. they werent a massive fleet or army. it was a reaper factory filled with a "hive" of collectors to gather stuff, they werent a fighting force, they were a working force. one that was probably never intended to be used in such a significant way.
- yeah, legion coulda used some more face time, its a shame getting him so crazy late in the game. i would have liked to have him around for longer. apparently he was origionally supposed to show up far earlier in the story, dunno why they pushed him back till pretty much the end.
- the side missions were still alot better on average than ME1's. if i walked into a room and my friend was doing an ME2 sidequest i'd be able to identify which one pretty much instantly. i dont think i could figure out most of ME1's sidequests from watching any non-dialogue parts. only a couple stick out in that regard, luna base.
- hammerhead is DLC, and i didn't really mind it so much, its really easy to dodge everything with it. if it was alittle tougher and had a machinegun as well then it'd be perfect.
- Mass effect was always intended to be an "action-rpg". most of the stuff they cut out of the game was pointless busy work. please dont even try and defend the entire inventory system as it was GOD awful. and im currently replaying ME1 lol.
- pointless? sure. is it a hassle? not not really. seems like a SUPER minor thing to complain about, almost as if you were purposely looking for things to beef up your complaint list.