Are you worried about the plot of ME3?
#26
Posté 03 mai 2011 - 03:28
#27
Posté 03 mai 2011 - 03:29
well i can't tell you what exactly happens between ME2 (including all DLC) and ME3 because i dont know. you dont know either. you're pointlessly speculating the worst possible situations with the story.armass wrote...
Clonedzero wrote...
in a couple months, what would you suggest he do when a vast majority of people in power still dont believe in the reapers. he's just one dude. he cant build a fleet himself, especially when everyone sorta thinks he's crazy and delusional. thats pretty important too, no one actually believes him, i think theres a small handful of people that actually believe him. so maybe turning himself in for a trial is a way to bring the reaper invasion to public knowledge?
So what was the point of those 2 months then? Really. So She can lament on her ship how no one believes her? Following the plot, Shepard should have loads of evidence about the reapers she could show around, not to mention witnesses, but the plot requires she for some reason just can't use it, or is too stupid to bring it up until allowed.
#28
Posté 03 mai 2011 - 03:31
well ive kinda countered all the plotholes you've posted.armass wrote...
Hey maybe they make a miracle and even explain the plotholes of the previous games away. Like i said i like the games, but they got really lazy with the main plot of 2nd game. Can happen with good series, like proven by MGS and Final Fantasy. Hopefully it is rectified in the thrid game.
and just because you dont like certain things doesnt make them a plothole. sorry to break it to you.
#29
Posté 03 mai 2011 - 03:31
armass wrote...
Since we know about all the errors the second part has made, and the same writers are doing the third part, how worried are you about the overarching plot?
We can already make some questions:
Why is Shepard on a trial, when She's a spectre, above the law?
What, if anything did she do or accomplish in the couple of months after blowing up the starsystem to gain advantage against the reapers? 300,000 batarians have been killed for a time of 2 months and the reapers still invade in the middle of her trial, like no one knew of their coming?
Why does TIM now suddenly want to kill you, the greatest hope for humanity, in the middle of a reaper invasion?
This is a bad omen, i would say. And the Evolution comic.
We can't really judge, seeing as we don't know the storyline and haven't played the game yet. Personally, I'm not worried--as much as I like ME1 over ME2, my only gripe really is gameplay, meaning that I'd prefer ME3 to have more RPG elements. Bioware's always told strong stories...though the Arrival DLC did make ME2's story feel more like a long sidequest than an actual full game to me.
My real worry is that Bioware will rush this like DA2 was rushed, and put out crap--and even then, that's a minimal worry. I don't think they'd put out a half-assed game that is the FINAL installment of such a popular series. And again, there's obvious superiority with the ME3 team, as opposed to the DA2 team.
To answer your questions:
Only in some playthroughs is Shepard still a Spectre. And even if you are technically a Spectre, you're still an Alliance soldier. The Alliance will view that first and foremost; even though you can tell them to all ****** off, you're still accountable as an Alliance soldier. So maybe they want to dishonorably discharge you from the Alliance service. You'd still be a Spectre, and without repercussions, though even the Council might succumb to the incredible public pressure to discipline/punish Shepard after what will be viewed as "the genocide of 300,000 Batarians". Remember--you're above the law to do the Council's dirty work, but you still answer to the Council. Make them look bad, and they have the power to rip your Spectre status away at a moment's notice.
As far as the consequnces of blowing up the Mass Relay--you stopped the Reapers from coming, but no one knows for how long. No one really knows when the Reapers started mobilizing--we see graphics of it at the end of ME2, but did they start their journey from dark space after the destruction of Sovereign? No one knows. Blowing up the star system was a snap decision that had to be made--either let the Reapers come right then to a totally unprepared prey, or allow Shepard to gain some precious time to try and alert the rest of the galaxy about their imminent coming. As far as warning the Council races about the Reapers, it seems like a doomed plight--and that's why no one knew they were coming (in the middle of the trial). Greed and politics always get in the way of everything. The Council wants to return the Citadel and the galaxy back to a state of "normal" , so they perpetuate a rumor about a "geth attack", while refusing to acknowledge the Reapers because it will incite galactic panic.
I am somewhat still perplexed why TIM wants to kill you--especially if you were uber Renegade and Pro Cerberus and gave him the base and everything. I'm really interested to see what twist Bioware is going to put on that part of the story. I have a few theories, but they're only speculation.
#30
Posté 03 mai 2011 - 03:36
#31
Posté 03 mai 2011 - 03:42
See, I can do it too.
On topic, I think bioware is aware of our complaints about the plot. I will have some faith in them that they will pull off a fantastic conclusion to the Mass Effect series. Plotholes, a few weird game mechanics and the ridiculous breather masks aside.
#32
Posté 03 mai 2011 - 03:42
Clonedzero wrote...
- shepards death was a way to set the galaxy ahead two years. have all your teammates go off and do their own thing. give you a reason to trust cerberus, and just a shocking way to open the game up.
- dont tell me to look at smudboys thing, ive seen it, i was not impressed most of his things are SUPER nitpicky. i can find more nitpicky things in just about any movie you want. thermalclips was a gameplay thing. which *gasp* improved gameplay...
- yeah, a different perspective, unlikely ally, and really interesting characters is really railroading. i thought having to work with "the devil" to save the galaxy was FAR more interesting than working for the stupid council that did nothing but nag you.
- the game purposely focused on character stories. it didnt fail. it just didnt do what you wanted.
- they did their job. having them show up all the time like the geth sorta cheapens their impact, anytime you saw the collectors you knew something big was going down. they werent a massive fleet or army. it was a reaper factory filled with a "hive" of collectors to gather stuff, they werent a fighting force, they were a working force. one that was probably never intended to be used in such a significant way.
- yeah, legion coulda used some more face time, its a shame getting him so crazy late in the game. i would have liked to have him around for longer. apparently he was origionally supposed to show up far earlier in the story, dunno why they pushed him back till pretty much the end.
- the side missions were still alot better on average than ME1's. if i walked into a room and my friend was doing an ME2 sidequest i'd be able to identify which one pretty much instantly. i dont think i could figure out most of ME1's sidequests from watching any non-dialogue parts. only a couple stick out in that regard, luna base.
- hammerhead is DLC, and i didn't really mind it so much, its really easy to dodge everything with it. if it was alittle tougher and had a machinegun as well then it'd be perfect.
- Mass effect was always intended to be an "action-rpg". most of the stuff they cut out of the game was pointless busy work. please dont even try and defend the entire inventory system as it was GOD awful. and im currently replaying ME1 lol.
- pointless? sure. is it a hassle? not not really. seems like a SUPER minor thing to complain about, almost as if you were purposely looking for things to beef up your complaint list.
The railroading was done badly, there are no options for Akuze survivor to argue or talk about Kahoku's death. Not to mention all the rachni and husk experiments. They were just forgotten. Also they made Cerberus seem like this "nice group" that anyone on the ship who joined it really doesnt seem to know anything about. (hint: theyre terrorists).
I can find several illogical things in the first 20 mins of the game myself, trust me, Smudboy may be arrogant(or sound arrogant) but he makes alot of fair points. I'm not saying i agree with all of his points, but those that are sound are there.
Collector's plan was never elaborated on. They had one ship, and they were going to target earth according to a squadmate? How? What would they have done with the human-reaper, how is it really a suitable plan B?
Point on the sidequest were, they promised alot more than what they eventually delivered. And they made apretty big noise about those N7 missions too.
The fuel thing is so stupid, i had to bring it up. Who's bright idea was that really?
I agree wholeheartedly, the inventory system in ME1 was a mess.
Modifié par armass, 03 mai 2011 - 04:02 .
#33
Posté 03 mai 2011 - 03:53
armass wrote...
Since we know about all the errors the second part has made, and the same writers are doing the third part, how worried are you about the overarching plot?
"Errors"?
What errors?
Why is Shepard on a trial, when She's a spectre, above the law?
I'm pretty sure the Council doesn't mind after Shepard committed a war crime. Spectres are not some magical beasts with immunity from every law. The Council has the right to revoke Spectre status and bring them to justice if they feel the need to do so... I'm pretty sure a death toll in the hundreds of thousands qualifies.
What, if anything did she do or accomplish in the couple of months after blowing up the starsystem to gain advantage against the reapers? 300,000 batarians have been killed for a time of 2 months and the reapers still invade in the middle of her trial, like no one knew of their coming?
It will be interesting to see what happens. The mechanics of defeating the Reapers is the most dangerous area for BioWare to trip up on. You'll have some people so convinced that the Reapers are undefeatable that anything will seem like a plot contrivance.
Why does TIM now suddenly want to kill you, the greatest hope for humanity, in the middle of a reaper invasion?
I'd imagine it'd have something to do with hijacking the Normandy, letting loose an A.I. who knows all of Cerberus' secrets, and if you went Paragon - basically flipping him off at the end.
This is a bad omen, i would say. And the Evolution comic.
Don't read the comics. Not my cup of tea.
Omen? Meh. I try not to go into any game with high expectations, except Valve games. With luck ME3 will have a fantastic story, with poor luck ME3 will turn into "beings of light" that save the Galaxy. Either way, I'm in it for Liara and Tali.
#34
Posté 03 mai 2011 - 03:56
Well Portal 2 is awesomesauce so it's not a fair comparisonSennenScale wrote...
Portal team > Everything
#35
Posté 03 mai 2011 - 03:58
And we'll actually see some actual consequences this time. Something beyond an email.
If those are dealt with, and the squad isn't dressed like they're on their way to a superhero fetish party, I should be happy.
#36
Posté 03 mai 2011 - 03:59
Scimal wrote...
armass wrote...
Since we know about all the errors the second part has made, and the same writers are doing the third part, how worried are you about the overarching plot?
"Errors"?
What errors?
Certain plot things. And others. The game certainly wasnt perfect.
Modifié par armass, 03 mai 2011 - 04:00 .
#37
Posté 03 mai 2011 - 03:59
I am concerned about the plot...but not for these reasons. I don't really want a DAO clone where 90% of the story is involved with uniting individual species and only a small bit directly involves stopping the reapers. I'm also concerned that the ending might be a bit of a deus ex machina.armass wrote...
Since we know about all the errors the second part has made, and the same writers are doing the third part, how worried are you about the overarching plot?
We can already make some questions:
Why is Shepard on a trial, when She's a spectre, above the law?
What, if anything did she do or accomplish in the couple of months after blowing up the starsystem to gain advantage against the reapers? 300,000 batarians have been killed for a time of 2 months and the reapers still invade in the middle of her trial, like no one knew of their coming?
Why does TIM now suddenly want to kill you, the greatest hope for humanity, in the middle of a reaper invasion?
This is a bad omen, i would say. And the Evolution comic.
#38
Posté 03 mai 2011 - 04:06
you obviously didnt play the game much. i remember confronting miranda about most of the cerberus side missions in ME1, not anything about akuze, but other than that it covered everything including kohaku.armass wrote...
Clonedzero wrote...
- shepards death was a way to set the galaxy ahead two years. have all your teammates go off and do their own thing. give you a reason to trust cerberus, and just a shocking way to open the game up.
- dont tell me to look at smudboys thing, ive seen it, i was not impressed most of his things are SUPER nitpicky. i can find more nitpicky things in just about any movie you want. thermalclips was a gameplay thing. which *gasp* improved gameplay...
- yeah, a different perspective, unlikely ally, and really interesting characters is really railroading. i thought having to work with "the devil" to save the galaxy was FAR more interesting than working for the stupid council that did nothing but nag you.
- the game purposely focused on character stories. it didnt fail. it just didnt do what you wanted.
- they did their job. having them show up all the time like the geth sorta cheapens their impact, anytime you saw the collectors you knew something big was going down. they werent a massive fleet or army. it was a reaper factory filled with a "hive" of collectors to gather stuff, they werent a fighting force, they were a working force. one that was probably never intended to be used in such a significant way.
- yeah, legion coulda used some more face time, its a shame getting him so crazy late in the game. i would have liked to have him around for longer. apparently he was origionally supposed to show up far earlier in the story, dunno why they pushed him back till pretty much the end.
- the side missions were still alot better on average than ME1's. if i walked into a room and my friend was doing an ME2 sidequest i'd be able to identify which one pretty much instantly. i dont think i could figure out most of ME1's sidequests from watching any non-dialogue parts. only a couple stick out in that regard, luna base.
- hammerhead is DLC, and i didn't really mind it so much, its really easy to dodge everything with it. if it was alittle tougher and had a machinegun as well then it'd be perfect.
- Mass effect was always intended to be an "action-rpg". most of the stuff they cut out of the game was pointless busy work. please dont even try and defend the entire inventory system as it was GOD awful. and im currently replaying ME1 lol.
- pointless? sure. is it a hassle? not not really. seems like a SUPER minor thing to complain about, almost as if you were purposely looking for things to beef up your complaint list.
The railroading was done badly, there are no options for Akuze survivor to argue or talk about Kahoku's death. Not to mention all the rachni and husk experiments. They were just forgotten. Also they made Cerberus seem like this "nice group" that anyone on the ship who joined it doesnt really seem to know anything about. (hint: theyre terrorists).
I can find several illogical things in the first 20 mins of the game myself, trust me, Smudboy may be arrogant(or sound arrogant) but he makes alot of fair points. I'm not saying i agree with all of his points, but those that are sound are there.
Collector's plan was never elaborated on. They had one ship, and they were going to target earth according to a squadmate? How? What would they have done with the human-reaper, how is it really a suitable plan B?
Point on the sidequest were, they promised alot more than what they eventually delivered. And they made apretty big noise about those N7 missions too.
The fuel thing is so stupid, i had to bring it up. Who's bright idea was that really?
it wasnt a plan B. the entire plot of ME1 was plan B. i really suggest you go back and look at the story if you're suggesting that ME1 was the origional plan of the reapers cus you missed alot of really important plot points.
honestly, it sounds like you jumped on the "i like ME1 more!" bandwagon and because apparently people arent allowed to have different opinions you're trying to twist every minor thing into a big deal. alot of which you have gotten flat out wrong.
because you most certainly CAN confront miranda about all the stuff in ME1 with the exception of akuze.
#39
Posté 03 mai 2011 - 04:07
#40
Posté 03 mai 2011 - 04:07
Just so you know I did like the second game, but i can find many flaws with it like:
- Shepards death in the beginning of the game, what really was the point of Shepard dying, other than trying to add some drama, that wasn't executed or explored at all? Why not just have Shepard go into a coma or something, would have made more sense, and would explain the level drop also.[/quote]
A point of entry for players. Yes, it's an obvious metagame thing. Sometimes they happen.
[quote]- Countless retcons, plotholes and strange events too numerous to list here. See Smudboy, if you wanna deeper analysis on some of them.[/quote]
Smudboy doesn't know what he's talking about. That's about the long and short of it. I didn't find any glaring plotholes (except the Akuze background), and there weren't any super-obvious minor plotholes either.
[quote]- Cerberus railroading[/quote]
Probably my biggest qualm with the game, personally. However, it wasn't horrible.
[quote]- The plot...simply was too undeveloped, ME2 as a whole just felt like a sightseeing tour through the galaxy and the party members pasts than a sequel.[/quote]
It's the middle child. Trilogies often have this curse where nothing gets resolved, nothing is introduced, and it's basically composed of character development and establishing relationships.
[quote]- Collectors were handled poorly. Only 3 encounters, mysteries and their answer are thrust at you instead of slowly revealed. Faceless enemy, no interactions at all. Also why did they have only one ship???![/quote]
Perhaps what they were could've been handled better, but I don't mind how they did it.
Also, why would they need more than one? They're not super-active, they only have one known base populated by a few thousand Collectors, and they're just a tool. Do you need more than one circular saw? :-/
[quote]- Legions intro was very poorly handled, he was supposed to be stalking you. Show, don't tell.[/quote]
How? He wasn't stalking you, he was retracing your steps in addition to his other tasks.
[quote]- Sidemissions were hyped as being different and more awesome than me1, in the end what did we get: Bases on some rock planets where you fight some mercs and pirates over and over again. And some stupid locations where all you do is run around and press some buttons, not even any enemies around to kill.[/quote]
Even in ME1 I found the N7 missions pretty bland. ME2 side-missions didn't impress me too often, but there were a few exceptions.
[quote]- The last boss ---- just no.[/quote]
We all have opinions. I thought the fight was awesome, particularly since my Cain took the killing blow the first time I played it. It was like a visual and emotional orgasm of awesomeness.
[quote]- Hammerhead was pretty poorly made, including missions.[/quote]
Well, I thought it was very well made - aside from its low armor. I despised the Mako and it's indecisive, awkward controls. Piloting the Hammerhead was second nature. It was just weakly armored.
[quote]- the rpg elements were barely there, if at all. Game developed into a plain shooter with conversations.[/quote]
Oh no, more of this "RPG Elements" which somehow populate "True" RPGs but go missing with hybrids...
I never liked the inventory system in ME1, and seeing as how that's pretty much the only much-referenced "RPG element" I can think of that's really missing in ME2, I must conclude that you judge RPGs on their presence of an inventory.
[quote]
- Normandy's fuel system, what was the point with that thing? Totally obsolete design choice.
[/quote]
What if it was added as an "RPG element" to give the appearance that the Normandy does, indeed, run on fuel instead of magic? Ah, right, your RPG elements are superior to those of others.
That's okay, though. I didn't particularly enjoy it, but I didn't particularly enjoy the double loading screen from ME1 either. I accept either as a necessity of the platform, though.
#41
Posté 03 mai 2011 - 04:12
Scimal wrote...
- Collectors were handled poorly. Only 3 encounters, mysteries and their answer are thrust at you instead of slowly revealed. Faceless enemy, no interactions at all. Also why did they have only one ship???!
Perhaps what they were could've been handled better, but I don't mind how they did it.
Also, why would they need more than one? They're not super-active, they only have one known base populated by a few thousand Collectors, and they're just a tool. Do you need more than one circular saw? :-/
The Collectors were the Boba Fetts of the ME universe: a potentially really cool villain group that's grossly underutilized and ultimately dies like a punk.
#42
Posté 03 mai 2011 - 04:13
Clonedzero wrote...
you obviously didnt play the game much. i remember confronting miranda about most of the cerberus side missions in ME1, not anything about akuze, but other than that it covered everything including kohaku.armass wrote...
Clonedzero wrote...
- shepards death was a way to set the galaxy ahead two years. have all your teammates go off and do their own thing. give you a reason to trust cerberus, and just a shocking way to open the game up.
- dont tell me to look at smudboys thing, ive seen it, i was not impressed most of his things are SUPER nitpicky. i can find more nitpicky things in just about any movie you want. thermalclips was a gameplay thing. which *gasp* improved gameplay...
- yeah, a different perspective, unlikely ally, and really interesting characters is really railroading. i thought having to work with "the devil" to save the galaxy was FAR more interesting than working for the stupid council that did nothing but nag you.
- the game purposely focused on character stories. it didnt fail. it just didnt do what you wanted.
- they did their job. having them show up all the time like the geth sorta cheapens their impact, anytime you saw the collectors you knew something big was going down. they werent a massive fleet or army. it was a reaper factory filled with a "hive" of collectors to gather stuff, they werent a fighting force, they were a working force. one that was probably never intended to be used in such a significant way.
- yeah, legion coulda used some more face time, its a shame getting him so crazy late in the game. i would have liked to have him around for longer. apparently he was origionally supposed to show up far earlier in the story, dunno why they pushed him back till pretty much the end.
- the side missions were still alot better on average than ME1's. if i walked into a room and my friend was doing an ME2 sidequest i'd be able to identify which one pretty much instantly. i dont think i could figure out most of ME1's sidequests from watching any non-dialogue parts. only a couple stick out in that regard, luna base.
- hammerhead is DLC, and i didn't really mind it so much, its really easy to dodge everything with it. if it was alittle tougher and had a machinegun as well then it'd be perfect.
- Mass effect was always intended to be an "action-rpg". most of the stuff they cut out of the game was pointless busy work. please dont even try and defend the entire inventory system as it was GOD awful. and im currently replaying ME1 lol.
- pointless? sure. is it a hassle? not not really. seems like a SUPER minor thing to complain about, almost as if you were purposely looking for things to beef up your complaint list.
The railroading was done badly, there are no options for Akuze survivor to argue or talk about Kahoku's death. Not to mention all the rachni and husk experiments. They were just forgotten. Also they made Cerberus seem like this "nice group" that anyone on the ship who joined it doesnt really seem to know anything about. (hint: theyre terrorists).
I can find several illogical things in the first 20 mins of the game myself, trust me, Smudboy may be arrogant(or sound arrogant) but he makes alot of fair points. I'm not saying i agree with all of his points, but those that are sound are there.
Collector's plan was never elaborated on. They had one ship, and they were going to target earth according to a squadmate? How? What would they have done with the human-reaper, how is it really a suitable plan B?
Point on the sidequest were, they promised alot more than what they eventually delivered. And they made apretty big noise about those N7 missions too.
The fuel thing is so stupid, i had to bring it up. Who's bright idea was that really?
it wasnt a plan B. the entire plot of ME1 was plan B. i really suggest you go back and look at the story if you're suggesting that ME1 was the origional plan of the reapers cus you missed alot of really important plot points.
honestly, it sounds like you jumped on the "i like ME1 more!" bandwagon and because apparently people arent allowed to have different opinions you're trying to twist every minor thing into a big deal. alot of which you have gotten flat out wrong.
because you most certainly CAN confront miranda about all the stuff in ME1 with the exception of akuze.
I can? Where? When? Can you show me the transcript?
You avoided the question: Collectors should have taken years to build another reaper from humans. How would the human-reaper really have helped the rest of the reapers to get back? By attacking the Citadel again by itself and with one collector ship? Reapers apparently trusted this plan to work, cause they clearly only start heading towards milky way after the base is blown. How is this Plan B, C, whatever? It's stupid.
These are not minor deals. They are bad writing, no matter how you sugarcoat them. It makes the villains look stupid.
Modifié par armass, 03 mai 2011 - 04:27 .
#43
Posté 03 mai 2011 - 04:27
yes. the collectors were taking their time and patiently slowly harvesting colonies to create a new vanguard for the reaper fleet. they were doing pretty good at flying under the radar since only cerberus was seriously investigating the colonies. i figured it was fairly obvious? the reapers wanted one of their own in the galaxy to make all the preparations for their invasion, since you killed sovereign they decided to build a new guy out of humans, since you muck up that plan they're gonna come in all sloppy without much finesse which will probably be the reason why we'll be able to beat them.
the reapers arent exactly in a rush. they can wait for a new guy to be built and get everything ready, since that didnt work they have no choice but to all come anyways since they have no more options of easy sneak attacks like they wanted.
its really clear and obvious. i dunno how you would ahve missed it.
again, i highly suggest you replay the game before making significant criticisms it seems like you missed out on alot. maybe ignored some conversations with squadmates? didnt pay attention during key moments? i dunno.
#44
Posté 03 mai 2011 - 04:30
I obviously love the series so far, but series will eventually have a black sheep, and so Mass Effect must have its as well. Hasn't been a perfect trilogy ever since BttF...
Modifié par Kaiser Shepard, 03 mai 2011 - 04:30 .
#45
Posté 03 mai 2011 - 04:31
You can see where im going with this, can't you? For an ancient, super-intelligent machine god, Harbinger really isnt that smart.
Modifié par armass, 03 mai 2011 - 04:40 .
#46
Posté 03 mai 2011 - 04:39
yeah, because theres no way they can rebuild a reaper inside the galaxy to indoctrinate people to work as agents to get them past the citadel fleet. that'd be way too smart. you know with the whole indoctrinating influential people to get past their defenses thing. that would be a dumb idea right? using their greatest tool of indoctrination to manipulate people into getting them citadel access. that'd be silly to even try right?armass wrote...
Again how is one reaper going to succeed against a reconstructed Citadel fleet with thanix cannons that can be mounted on fighters and destroy the collector cruiser in 2 shots? How can reapers be so stupid they think the plan that failed already can work a second time with fewer forces.
You can see where im going with this, can't you? For a reaper, Harbinger really isnt that smart.
oh....wait.....
#47
Posté 03 mai 2011 - 04:41
armass wrote...
Clonedzero wrote...
you obviously didnt play the game much. i remember confronting miranda about most of the cerberus side missions in ME1, not anything about akuze, but other than that it covered everything including kohaku.armass wrote...
Clonedzero wrote...
- shepards death was a way to set the galaxy ahead two years. have all your teammates go off and do their own thing. give you a reason to trust cerberus, and just a shocking way to open the game up.
- dont tell me to look at smudboys thing, ive seen it, i was not impressed most of his things are SUPER nitpicky. i can find more nitpicky things in just about any movie you want. thermalclips was a gameplay thing. which *gasp* improved gameplay...
- yeah, a different perspective, unlikely ally, and really interesting characters is really railroading. i thought having to work with "the devil" to save the galaxy was FAR more interesting than working for the stupid council that did nothing but nag you.
- the game purposely focused on character stories. it didnt fail. it just didnt do what you wanted.
- they did their job. having them show up all the time like the geth sorta cheapens their impact, anytime you saw the collectors you knew something big was going down. they werent a massive fleet or army. it was a reaper factory filled with a "hive" of collectors to gather stuff, they werent a fighting force, they were a working force. one that was probably never intended to be used in such a significant way.
- yeah, legion coulda used some more face time, its a shame getting him so crazy late in the game. i would have liked to have him around for longer. apparently he was origionally supposed to show up far earlier in the story, dunno why they pushed him back till pretty much the end.
- the side missions were still alot better on average than ME1's. if i walked into a room and my friend was doing an ME2 sidequest i'd be able to identify which one pretty much instantly. i dont think i could figure out most of ME1's sidequests from watching any non-dialogue parts. only a couple stick out in that regard, luna base.
- hammerhead is DLC, and i didn't really mind it so much, its really easy to dodge everything with it. if it was alittle tougher and had a machinegun as well then it'd be perfect.
- Mass effect was always intended to be an "action-rpg". most of the stuff they cut out of the game was pointless busy work. please dont even try and defend the entire inventory system as it was GOD awful. and im currently replaying ME1 lol.
- pointless? sure. is it a hassle? not not really. seems like a SUPER minor thing to complain about, almost as if you were purposely looking for things to beef up your complaint list.
The railroading was done badly, there are no options for Akuze survivor to argue or talk about Kahoku's death. Not to mention all the rachni and husk experiments. They were just forgotten. Also they made Cerberus seem like this "nice group" that anyone on the ship who joined it doesnt really seem to know anything about. (hint: theyre terrorists).
I can find several illogical things in the first 20 mins of the game myself, trust me, Smudboy may be arrogant(or sound arrogant) but he makes alot of fair points. I'm not saying i agree with all of his points, but those that are sound are there.
Collector's plan was never elaborated on. They had one ship, and they were going to target earth according to a squadmate? How? What would they have done with the human-reaper, how is it really a suitable plan B?
Point on the sidequest were, they promised alot more than what they eventually delivered. And they made apretty big noise about those N7 missions too.
The fuel thing is so stupid, i had to bring it up. Who's bright idea was that really?
it wasnt a plan B. the entire plot of ME1 was plan B. i really suggest you go back and look at the story if you're suggesting that ME1 was the origional plan of the reapers cus you missed alot of really important plot points.
honestly, it sounds like you jumped on the "i like ME1 more!" bandwagon and because apparently people arent allowed to have different opinions you're trying to twist every minor thing into a big deal. alot of which you have gotten flat out wrong.
because you most certainly CAN confront miranda about all the stuff in ME1 with the exception of akuze.
I can? Where? When? Can you show me the transcript?
You avoided the question: Collectors should have taken years to build another reaper from humans. How would the human-reaper really have helped the rest of the reapers to get back? By attacking the Citadel again by itself and with one collector ship? Reapers apparently trusted this plan to work, cause they clearly only start heading towards milky way after the base is blown. How is this Plan B, C, whatever? It's stupid.
These are not minor deals. They are bad writing, no matter how you sugarcoat them. It makes the villains look stupid.
Right... where exactly did YOU hear or read that it would have taken the Collecters years to build a new Reaper with their technology you don't know a ton about? Also, being as they attacked you before Shepard dies, that's -AT LEAST- 2 years for that. TIM never tells you how long they've been harvesting humans, and they only tell you other colonies have been hit. They could have started right after offing Shepard.
The Human Reaper could have done many things. Indoctrinate species, gather another army in some form or another. You'd think it would be able to do so since Sovvey did. So many applications for a machine with so few weaknesses. It's like saying you have 10 Nuclear Weapons to use against an enemy, what could you do with one more? Well, even if that one nuclear weapon was seperated from the stock pile, it alone could cause a lot of devastation.
Also, how do you know that they clearly started heading to the Milky Way after the base blew up? From that one little clip of them at the end of the game? They are in space. Dark space at that with nothing nearby to really judge their distance and movement... being as you don't know how far out in dark space they were to begin with and how long it would take them to manually fly there without a working Gate. In Mass Effect 1 Sovvey didn't appear to use thrusters to move forward either. The Reapers could have been heading there the entire time ALA the Arrival DLC which can be completed before or after the Suicide Mission.
Modifié par SirJeal, 03 mai 2011 - 04:44 .
#48
Posté 03 mai 2011 - 04:47
Clonedzero wrote...
yeah, because theres no way they can rebuild a reaper inside the galaxy to indoctrinate people to work as agents to get them past the citadel fleet. that'd be way too smart. you know with the whole indoctrinating influential people to get past their defenses thing. that would be a dumb idea right? using their greatest tool of indoctrination to manipulate people into getting them citadel access. that'd be silly to even try right?armass wrote...
Again how is one reaper going to succeed against a reconstructed Citadel fleet with thanix cannons that can be mounted on fighters and destroy the collector cruiser in 2 shots? How can reapers be so stupid they think the plan that failed already can work a second time with fewer forces.
You can see where im going with this, can't you? For a reaper, Harbinger really isnt that smart.
oh....wait.....
SirJeal:
You can do the math, if they started to build it when shepard was killed, and it's still in the very early stages of development, considering they will have to build shell and all, it will take at least over 10 years and millions of more humans.
ClonedZero:
Conjecture, but could work, in time. Just how much time do the collectors or this second reaper have, millions of humans have dissapeared, if not Shepard, then someone is bound to be sniffing around in that time for the reason and discover their plans. Why wait for decades or maybe even centuries for another opportunity when they can just fly into the galaxy in 2 years, I say again, what is Harbinger really thinking.
Modifié par armass, 03 mai 2011 - 04:53 .
#49
Posté 03 mai 2011 - 04:51
a couple decades is NOTHING to the reapers. vigil himself said that sovereign had been preparing for centries before ME1. they don't care about waiting 2 years, they dont care about waiting 50.armass wrote...
Clonedzero wrote...
yeah, because theres no way they can rebuild a reaper inside the galaxy to indoctrinate people to work as agents to get them past the citadel fleet. that'd be way too smart. you know with the whole indoctrinating influential people to get past their defenses thing. that would be a dumb idea right? using their greatest tool of indoctrination to manipulate people into getting them citadel access. that'd be silly to even try right?armass wrote...
Again how is one reaper going to succeed against a reconstructed Citadel fleet with thanix cannons that can be mounted on fighters and destroy the collector cruiser in 2 shots? How can reapers be so stupid they think the plan that failed already can work a second time with fewer forces.
You can see where im going with this, can't you? For a reaper, Harbinger really isnt that smart.
oh....wait.....
Conjecture, but could work, in time. Just how much time do the collectors or this second reaper have, millions of humans have dissapeared, if not Shepard, then someone is bound to be sniffing around in that time for the reason and discover their plans. Why wait for decades or maybe even centuries for another opportunity when they can just fly into the galaxy in 2 years, I say again, what is Harbinger really thinking.
theyve been using that attack plan for millions of years. having a vanguard open up the back door in so they can easily take everyone out at their own pace. they dont want a frontal assault because THEY are the ships. they'd probably prefer to no do a full on assault of the galaxy as thats stupid if you have options.
i mean what indication do you have that the reapers are in a big rush?
#50
Posté 03 mai 2011 - 04:52





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