Modifié par Utoryo, 03 mai 2011 - 09:58 .
All That Remains Question to Bioware/Gaider
#26
Posté 03 mai 2011 - 09:23
#27
Posté 03 mai 2011 - 09:39
#28
Posté 03 mai 2011 - 09:41
Mary Kirby wrote...
Suggestions included:
- Sacrifice a follower. Your romance, if you had one. Or whoever had the most frienship.
- Make the player become a serial killer. You'd have to murder a number of innocent and sympathetic characters in order to restore your mother to life.
- Let Merrill sustain the spell (possibly costing her attribute points) and keep Leandra in her horrible patchwork zombie state in a back room of your mansion.
What a pity, while I don't care much for Leandra, I'd gladly romance Merrill to save mother.
#29
Posté 03 mai 2011 - 09:50
Mary Kirby wrote...
Suggestions included:
- Sacrifice a follower. Your romance, if you had one. Or whoever had the most frienship.
- Make the player become a serial killer. You'd have to murder a number of innocent and sympathetic characters in order to restore your mother to life.
- Let Merrill sustain the spell (possibly costing her attribute points) and keep Leandra in her horrible patchwork zombie state in a back room of your mansion.
Yowzas! And I thought Hawke's mother dying was dark!
#30
Posté 03 mai 2011 - 09:58
Who comes up with this stuff? Orphans?!
#31
Posté 03 mai 2011 - 10:13
Mary Kirby wrote...
Suggestions included:
- Sacrifice a follower. Your romance, if you had one. Or whoever had the most frienship.
- Make the player become a serial killer. You'd have to murder a number of innocent and sympathetic characters in order to restore your mother to life.
- Let Merrill sustain the spell (possibly costing her attribute points) and keep Leandra in her horrible patchwork zombie state in a back room of your mansion.
With those I can see why it got cut tbh.
Only the first if a mandatory romance selection would have worked, but then would have been as big a contention as not being able to save her.
I already have a list for number two, pity Quenin bumped the first one on it off already.
The third one gave me giggles, and ideas.
I thought Gascard honestly would have been a simple metheod to preempt the murder.
Then again how he is set up as a red herring does not really leave room for this.
If his actions were obvious and just as bad, and he blackmailed you for Quentains knowledge maybe.
Also it seems as if you wanted to enforce a difficult choice via game mechanics?
Keep mother dearest lose X.Y or Z, a story and decision based lead up would have opened more paths surely?
Modifié par Sussurus, 03 mai 2011 - 10:25 .
#32
Posté 03 mai 2011 - 10:22
So maybe in Act 1 you do some quest related to Quentin such that the outcome of that influences partly whether you can save your mother in time in Act 2. So that in Act 2, maybe it can play out as is, but then also, you could save your mother only if you had some piece of info from the prior Act 1 quest. Or saving your mother in Act 2 results in Quentin getting away and popping back up in a notable way in Act 3 which makes you question your decision.
#33
Posté 03 mai 2011 - 10:27
What I strongly dislike and makes me feel that Hawke is a grade A imbecile is the complete inability to follow up and investigate the Quentin connection with the Circle. How lazy can someone be if they are not willing to investigate or even report the murder of their mom?
Modifié par KnightofPhoenix, 03 mai 2011 - 10:30 .
#34
Posté 03 mai 2011 - 10:32
To inept, lazy Mcdoughnut.. or Do nought.
Take her to every scene and every dialogue, it's as if she fails to even recall all the places, people and evidence you collected.
Bloodmagic has its limits and I don't think domination can explain her shift in personalty.
I think the events leading up to the killing make it a larger gap in belief suspension.
For it has so much effort to be placed into it but just so many characters banging heads.
Modifié par Sussurus, 03 mai 2011 - 10:34 .
#35
Posté 03 mai 2011 - 10:37
Mary Kirby wrote...
Suggestions included:
- Sacrifice a follower. Your romance, if you had one. Or whoever had the most frienship.
- Make the player become a serial killer. You'd have to murder a number of innocent and sympathetic characters in order to restore your mother to life.
- Let Merrill sustain the spell (possibly costing her attribute points) and keep Leandra in her horrible patchwork zombie state in a back room of your mansion.
And I thought the way the quest played out in the finished game was brutal.
#36
Posté 03 mai 2011 - 10:59
Mary Kirby wrote...
- Let Merrill sustain the spell (possibly costing her attribute points) and keep Leandra in her horrible patchwork zombie state in a back room of your mansion
Whoever suggested this is awesome... haha..
#37
Posté 03 mai 2011 - 11:06
KnightofPhoenix wrote...
What I strongly dislike and makes me feel that Hawke is a grade A imbecile is the complete inability to follow up and investigate the Quentin connection with the Circle. How lazy can someone be if they are not willing to investigate or even report the murder of their mom?
If you ask me, Hawke did have the option but the investigation never lead anywhere, be it because Orisino made sure the investigation went cold, or because Meredith and the Templars were never able to solve the case.
I wouldn't take it out on Hawke, it's really easy to imagine that Hawke did try to investigate the issue (during the time gap) but it just didn't work out.
EDIT: Regarding the suggestions posted by Mary Kirby, I certainly wouldn't have taken any of those choices. Sacrificing your LI or best friend? No. Killing innocents? Nope. Maintaining Leandra as a zombie? Sweet mother of mercy, NOOOOO.
Modifié par Zjarcal, 03 mai 2011 - 11:24 .
#38
Posté 03 mai 2011 - 11:38
Brockololly wrote...
Of all the quests this one really could have benefited a great deal from more choices, especially with respect to the framed narrative. Its memorable as is, but it would have been interesting if it played more into the framed narrative and delayed consequences.
So maybe in Act 1 you do some quest related to Quentin such that the outcome of that influences partly whether you can save your mother in time in Act 2. So that in Act 2, maybe it can play out as is, but then also, you could save your mother only if you had some piece of info from the prior Act 1 quest. Or saving your mother in Act 2 results in Quentin getting away and popping back up in a notable way in Act 3 which makes you question your decision.
I like this idea as well however there would be so many threads on here complaining about that. How many people would start the game over just to get the save mother option? Something I would have liked would have been clues you find along the way that if you pay attention too could lead you too Quentin. But I wouldn't want it to be easy and that is another thing people would get all bent out of shape over.
#39
Posté 03 mai 2011 - 11:41
Mary Kirby wrote...
Cape Mario wrote...
Thank you for taking the time to reply to my post.
So it was never implimented at any level? That's goes against what I had picked up around the forums. But it probably was just misinformation. Do you, perhaps, remember any of the 'heavy costs' that were suggested? I only ask because I find the things left out of games (either being removed during development or merely considered but never included) very interesting. If you don't, that's fine, too.
Thank you for your time.
Suggestions included:
- Sacrifice a follower. Your romance, if you had one. Or whoever had the most frienship.
- Make the player become a serial killer. You'd have to murder a number of innocent and sympathetic characters in order to restore your mother to life.
- Let Merrill sustain the spell (possibly costing her attribute points) and keep Leandra in her horrible patchwork zombie state in a back room of your mansion.
I don't really understand the problem of having a few quests with some happy endings. I mean don't get me wrong, I'm glad that at least in here it's a shining example of stuff happening that's out of your control.
Still, you would think that after Hawke investigated the DuPuis mansion and Gascard told him about the white lilies, Hawke would've warned Bodahn that if anyone sent white lilies to their estate, Bodahn was to notify Hawke immediately.
He was told in Act 1 by Jethann about white lilies, and again in Act 2 prior to All That Remains. That is no coincidence and to think so would be foolish.
#40
Posté 03 mai 2011 - 11:43
Mary Kirby wrote...
Cape Mario wrote...
Thank you for taking the time to reply to my post.
So it was never implimented at any level? That's goes against what I had picked up around the forums. But it probably was just misinformation. Do you, perhaps, remember any of the 'heavy costs' that were suggested? I only ask because I find the things left out of games (either being removed during development or merely considered but never included) very interesting. If you don't, that's fine, too.
Thank you for your time.
Suggestions included:
- Sacrifice a follower. Your romance, if you had one. Or whoever had the most frienship.
- Make the player become a serial killer. You'd have to murder a number of innocent and sympathetic characters in order to restore your mother to life.
- Let Merrill sustain the spell (possibly costing her attribute points) and keep Leandra in her horrible patchwork zombie state in a back room of your mansion.
It's cool seeing that you guys
a) didn't want to provide an easy, Conor-style way out
and
and
c) were willing to talk about it on the forums.
Personally I would liked to have seen the option of killing innocents and using blood magic to keep your mother alive and, further than you mentioned, having the option to hide the extent you went to to save her and have that be a possible source of discomfort down the road. In general, I like the idea of showing a real cost to the PC for using blood magic. And I like it when not all decisions are "safe". It adds drama to the game when you don't feel you're just paragoning/renegading your way through a set story and when the potential for traps in the choices you make is real. But even here I can see some pushback from posters against these sorts of options--so I can see why it might be smart to just force the death in the story instead of giving options that people might have found upsetting. (Again though I'm fine with upsetting.)
#41
Posté 03 mai 2011 - 11:49
Well, anyway, these ideas are a lot worse than what really happened... the last two anyway. Sacrificing a follower, not so much, although that could have easily derailed the entire storyline, so I can see why that wasn't an option. Still, nobody came up with the idea to incorporate some kind of demonic pact? Or maybe just... you know, arrive before she was beheaded and turned into a monster?
I guess the people at Bioware are going to do whatever they want, but if you listen to feedback at all, I just want to voice my opinion that inevitable tragedies get old when you want to play the game more than a few times. I never look forward to this quest, and skip through all the dialogue as quickly as possible. It's just a stain on an otherwise decent game.
#42
Posté 03 mai 2011 - 11:50
#43
Posté 04 mai 2011 - 12:03
Zjarcal wrote...
KnightofPhoenix wrote...
What I strongly dislike and makes me feel that Hawke is a grade A imbecile is the complete inability to follow up and investigate the Quentin connection with the Circle. How lazy can someone be if they are not willing to investigate or even report the murder of their mom?
If you ask me, Hawke did have the option but the investigation never lead anywhere, be it because Orisino made sure the investigation went cold, or because Meredith and the Templars were never able to solve the case.
I wouldn't take it out on Hawke, it's really easy to imagine that Hawke did try to investigate the issue (during the time gap) but it just didn't work out.
Meredith would have smiled from ear to ear if presented with this kind of evidence. I do not think she would have given up on the investigation so easily. All it would take is gather up all mages with the name starting with O. But of course no investigation can happen because we absolutely needed a mediocre harvester boss fight.
I am not taking it out solely on Hawke, though my opinion of his / her incompetence is I presume known by now. I am also taking it out on the story in general and writers, on the issue of choice or lack thereof.
#44
Posté 04 mai 2011 - 12:12
#45
Posté 04 mai 2011 - 12:20
Zjarcal wrote...
EDIT: Regarding the suggestions posted by Mary Kirby, I certainly wouldn't have taken any of those choices. Sacrificing your LI or best friend? No. Killing innocents? Nope. Maintaining Leandra as a zombie? Sweet mother of mercy, NOOOOO.
I dunno. I could see it actually having some beneficial possibilities...
"Um...Anders, could you come here a moment?"
#46
Posté 04 mai 2011 - 12:25
I don't know that everyone would have always saved mum if the option was there, especially if you want to play up the tradgedy factor.
#47
Posté 04 mai 2011 - 12:29
Cutlass Jack wrote...
Zjarcal wrote...
EDIT: Regarding the suggestions posted by Mary Kirby, I certainly wouldn't have taken any of those choices. Sacrificing your LI or best friend? No. Killing innocents? Nope. Maintaining Leandra as a zombie? Sweet mother of mercy, NOOOOO.
I dunno. I could see it actually having some beneficial possibilities...
"Um...Anders, could you come here a moment?"
But, but.... poor Anders!!!
#48
Posté 04 mai 2011 - 12:31
Cutlass Jack wrote...
Zjarcal wrote...
EDIT: Regarding the suggestions posted by Mary Kirby, I certainly wouldn't have taken any of those choices. Sacrificing your LI or best friend? No. Killing innocents? Nope. Maintaining Leandra as a zombie? Sweet mother of mercy, NOOOOO.
I dunno. I could see it actually having some beneficial possibilities...
"Um...Anders, could you come here a moment?"
That was my very first thought... and it would solve a lot of other problems!
#49
Posté 04 mai 2011 - 12:39
Cassandra: The Champion killed YOU? How can this be?
Varric: Bianca is the one story I'll never tell...
#50
Posté 04 mai 2011 - 12:42
I would purposely build my friendship with sebastien if this had happenedMary Kirby wrote...
- Sacrifice a follower. Your romance, if you had one. Or whoever had the most frienship.
Modifié par Dante Angelo, 04 mai 2011 - 12:44 .





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