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All That Remains Question to Bioware/Gaider


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#76
TEWR

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Abispa wrote...

I like Varric, but to be honest, if given the choice to kill a companion, I would choose him to see just what the hell would happen.

Cassandra: The Champion killed YOU? How can this be?

Varric: Bianca is the one story I'll never tell...



more like:


Cassandra: Let me get this straight. The Champion.... killed you?
Varric: Yup. I never saw it coming
Cassandra: Then how are you here right now?
Varric: Apparently, my chest hair is magical. After Hawke killed me, it brought me back to life. I guess there's a Fade Spirit embodying Manliness.

#77
Big I

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TheBlackBaron wrote...

LookingGlass93 wrote...

Mary Kirby wrote...

Suggestions included:

  • Sacrifice a follower. Your romance, if you had one. Or whoever had the most frienship.
  • Make the player become a serial killer. You'd have to murder a number of innocent and sympathetic characters in order to restore your mother to life.
  • Let Merrill sustain the spell (possibly costing her attribute points) and keep Leandra in her horrible patchwork zombie state in a back room of your mansion



Those choices are amazing. As it is this quest meant absolutely nothing to me, but being given choices like this would have certainly changed that, especially if you had to choose between them i.e. become a serial killer to save Leandra OR keep patchwork zombie Leandra around.


I'd have chosen the patchwork zombie Leandra option.


Then people would complain about being railroaded and not having the option to simple let her die. 


Make that one of the options, just like you can have the sibling die in the Deep Roads even if Anders is there.


This is what the quest should have been. A no win scenario, but one where you got to choose the nature of your tragedy.

#78
Lenimph

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Dante Angelo wrote...

Mary Kirby wrote...

  • Sacrifice a follower. Your romance, if you had one. Or whoever had the most frienship.

I would purposely build my friendship with sebastien if this had happened


I would soooooooo shag it up with Anders

Modifié par Lenimph, 04 mai 2011 - 04:34 .


#79
Sanguinerin

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Brockololly wrote...

Then again, I don't have a problem with something like Redcliffe and Connor, but I see where BioWare is coming from in that they don't necessarily want possible solutions to a quest to be demarcated as "#1= terrible ending, #2 Grim/Dark ending, #3= Super Horrible ending, #4= Super Awesome Happy Sunshine and Puppies Ending!" Cause obviously once people know what the solutions are, they're likely going to take the "best" ending almost every time.


Well, I would have appreciated the Redcliffe situation more without the "save everyone and be happy" option. Granted, I took that route because I had spared the mages earlier and decided, "I'd rather take my chances and risk that something happens, than to sacrifice a mother or kill her child." I didn't know that everything would be all fine and dandy when I returned. Honestly, I expected something to happen while I was away.

Still, without that middle option, the decision is quite compelling. Both sides are quite terrible, and yet there is an option there.

1. Kill Connor. Isolde lives with the regrets of knowing that she helped push things into this direction. Connor would have likely been safe if she had let him go to the tower in the first place, instead of keeping his magic a secret. Then, she dies in childbirth on the epilogue screen, leaving a Redcliffe heir to Arl Eamon but also dying. Tragic!

2. Kill Isolde. Connor forgets what he's done, but now has to live his life with his mother deceased. He's likely sent to the tower, and never really knows what's happening. Those lingering questions probably bother him constantly, and Eamon has lost everything dear to him. Also tragic!

Is there really a "this option is better than that one" feeling here? Both have consequences that are quite negative, resulting from your personal choice. I don't need the happy middle ground. I wish that I had sided with the Templars on my first run, so that it wouldn't have been an option actually. It's this decision that makes the situation so invigorating, to me anyway.

Losing a companion to save mother would have been fascinating. Also, having Quentin go free and kill again would be interesting. There are so many routes that this quest could have taken to prove Gaider's desire for it, to show the dark side to magic. It could have done this and offered us something to live with. Instead, it was an inevitable plunge like most other decisions in the game, where I felt like there was really nothing I could do but sit back and watch.

That's why I pretty much watch YouTube clips about things I didn't do in the game now. I feel exactly the same as when I played. The involvement just wasn't as strong. (Naturally, this is all my opinion and I'm not saying anyone else felt this way.)

#80
Myusha

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Sacrifices hm?

Varric is the narrator.
Sibling isn't near-by.
Mabari isn't suitable.
Fenris would kill you before you even tried.
Anders has a revolution to start.
Merrill puts history above all else, even your mum.

So Aveline, Isabela, and Sebastian.


Aveline would tell Hawke to tell Donnic and say something sentimental about when they first met.Isabela would hate the very notion of it, but may consent if she's in a romance, to save your mother.
Sebastian, since he'd be along the friendship path, would sacrifice himself in Andraste's name and for his greatest friend, knowing his revenge was achieved.

Although I could see you fighting Fenris/Merrill to sacrifice in exchange for your mother.

I wouldn't mind killing innocents, even if they were people I knew.

Merrill losing attribute points would just make it so people never use her. But if she got something like a penalty, similar to a injury unless you let your mother pass on to the next life. Although I'd imagine your mother would be dead by the time the Rebellion came around, or during it.

#81
Ryzaki

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Maria Caliban wrote...

Zjarcal wrote...

Brockololly wrote...
Or even when you play that combat at the endwith Quentin and get the cutscene with Leandra dying...only to have the combat music stuck on as you have your big dramatic death scene:pinched:

That did happen to me once.... talk about a mood killer. :pinched:

That's happened to be every time. I wonder what triggers it?


Skipping through the dialogue/scenes (just for that section mind). At least that's what happened when I tested it.

#82
Paeyne

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The Ethereal Writer Redux wrote..

I don't really understand the problem of having a few quests with some happy endings. I mean don't get me wrong, I'm glad that at least in here it's a shining example of stuff happening that's out of your control.


This is Kirkwall.  There are no happy endings and virtually everything is out of your control.

#83
Zeevico

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Mary Kirby wrote...

Cape Mario wrote...

Thank you for taking the time to reply to my post.

So it was never implimented at any level? That's goes against what I had picked up around the forums. But it probably was just misinformation. Do you, perhaps, remember any of the 'heavy costs' that were suggested? I only ask because I find the things left out of games (either being removed during development or merely considered but never included) very interesting. If you don't, that's fine, too.

Thank you for your time.


Suggestions included:
  • Sacrifice a follower. Your romance, if you had one. Or whoever had the most frienship.
  • Make the player become a serial killer. You'd have to murder a number of innocent and sympathetic characters in order to restore your mother to life.
  • Let Merrill sustain the spell (possibly costing her attribute points) and keep Leandra in her horrible patchwork zombie state in a back room of your mansion.


The last one sounds pretty good. They all do, really--it's just that the last one is less 'heavy.'

Modifié par Zeevico, 04 mai 2011 - 02:40 .


#84
TheAwesomologist

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Paeyne wrote...

The Ethereal Writer Redux wrote..

I don't really understand the problem of having a few quests with some happy endings. I mean don't get me wrong, I'm glad that at least in here it's a shining example of stuff happening that's out of your control.


This is Kirkwall.  There are no happy endings and virtually everything is out of your control.

There are only happy endings at the Blooming Rose.

#85
lastpatriot

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Mary Kirby wrote...


Suggestions included:

  • Let Merrill sustain the spell (possibly costing her attribute points) and keep Leandra in her horrible patchwork zombie state in a back room of your mansion.


If your character were already married and this was your mother-in-law, that last suggestions might have not only worked out well but been perfect in the eyes of lore.

Just a random thought....  :blush:

Modifié par lastpatriot, 04 mai 2011 - 04:38 .


#86
soulrapist

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give this postule of a city to the horn head they'll will not recover from it.

#87
JesterPsychotica

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I like the alternative options Mary. Too bad they weren't implemented.

~Waltzes with Leandra~ There's life in the old lady yet!

#88
GenericPlayer2

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Sacrificing a companion would have been an easy choice. Merril, Fenris, Aveline, Sebastien...so many choices!

#89
lastpatriot

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GenericPlayer2 wrote...

Sacrificing a companion would have been an easy choice. Merril, Fenris, Aveline, Sebastien...so many choices!


"Here, take Anders, please!"

#90
Abispa

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If the choice was available, I would change my opinions in previous forums and start whining that Morrigan wasn't a companion in DA2. Oops, wait, I killed her. Hmm, could I do it twice?

#91
Alamar2078

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You could always rescue Bethany from the Circle and sacrifice her [to get a proper host body and all] .... nah I like Bethany better than Mom anyway :)

BTW: I'd like to thank the devs for contributing!!!!!!!!

Modifié par Alamar2078, 04 mai 2011 - 09:55 .


#92
Kenshen

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Amagoi wrote...

Abispa wrote...

Of course, being able to loot at any time, even in people's homes WHILE THEY'RE IN THE ROOM has been a VG RPG staple for ages. I love finding credit chits in crates in the middle of firefights in ME2, too.


It's just not an RPG without that. My personal favorite style is Dragon Quest, where you can go into people's homes and throw their jars around and generally wreck the place, take their money and strut out the door without anyone saying a thing.


This isn't a question just for you but for all.  There is a game I have played where people do get pissed if you enter there house or part of a shop you don't belong and will either attack you or call for the guards if they see you steal from them.  Is it Fable or maybe Morrowind man I wish i could remember cause what I do remember was that game was a blast.  Nothing like slaughtering an entire town cause I couldn't resist looking inside that shinny chest.

#93
tehprincessJ

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Mary Kirby wrote...

Suggestions included:

  • Sacrifice a follower. Your romance, if you had one. Or whoever had the most frienship.
  • Make the player become a serial killer. You'd have to murder a number of innocent and sympathetic characters in order to restore your mother to life.
  • Let Merrill sustain the spell (possibly costing her attribute points) and keep Leandra in her horrible patchwork zombie state in a back room of your mansion.



Ewww. Makes losing mum a little easier to stomach.

#94
frustratemyself

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aryon69 wrote...

This isn't a question just for you but for all.  There is a game I have played where people do get pissed if you enter there house or part of a shop you don't belong and will either attack you or call for the guards if they see you steal from them.  Is it Fable or maybe Morrowind man I wish i could remember cause what I do remember was that game was a blast.  Nothing like slaughtering an entire town cause I couldn't resist looking inside that shinny chest.


It was in Morrowind & Oblivion, not sure about Fable.

#95
christrek1982

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Mary Kirby wrote...

Cape Mario wrote...

Thank you for taking the time to reply to my post.

So it was never implimented at any level? That's goes against what I had picked up around the forums. But it probably was just misinformation. Do you, perhaps, remember any of the 'heavy costs' that were suggested? I only ask because I find the things left out of games (either being removed during development or merely considered but never included) very interesting. If you don't, that's fine, too.

Thank you for your time.


Suggestions included:
  • Sacrifice a follower. Your romance, if you had one. Or whoever had the most frienship.
  • Make the player become a serial killer. You'd have to murder a number of innocent and sympathetic characters in order to restore your mother to life.
  • Let Merrill sustain the spell (possibly costing her attribute points) and keep Leandra in her horrible patchwork zombie state in a back room of your mansion.



Wow that's quite harsh and I would likely let her die because if you boil it down

1 Kill Merrill (she was my LI)
2 further corrupt Merrill and have her loose some of the innocence that make her so endearing and also keeping anyone in a position where there quality of life is so poor is crule in my eyes.

3 Killing synthetic or innocent people? Hmmm... depends who? And weather or not I was play
kind or cruel.



Would have been interesting as a moral question  also the mind at bioware are a bit frightening

Modifié par christrek1982, 06 mai 2011 - 07:34 .


#96
Ariella

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Paeyne wrote...

The Ethereal Writer Redux wrote..

I don't really understand the problem of having a few quests with some happy endings. I mean don't get me wrong, I'm glad that at least in here it's a shining example of stuff happening that's out of your control.


This is Kirkwall.  There are no happy endings and virtually everything is out of your control.


To quote from WoD: It's a dark world, round down...

#97
Viyu

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Mary Kirby wrote...

Cape Mario wrote...

 As is common knowledge, Leandra Hawke, the player's mom, dies during the Act 2 Quest, "All That Remains". If you don't know that, then you shouldn't be in the Spoilers forum.

As may not be common knowledge, there was originally a way for the player to save her that was removed from a myriad of reasons.

The question I would like to ask anyone who knows is how the player would do this.

I mean, there's no way to save her in the finished retail game and no functionality will ever be restored, right? So is there any harm in letting us know what the player could have done in the alpha/beta that would have saved her? I'm asking only for curiosity's sake.


Actually, I think you misunderstood. This was never cut. We never had a way to save your mother. The question came up at one point whether we should add a way to save her, and we considered it. There would need to be a heavy cost to saving her -- something that the player would not be willing to pay without question -- or it would become the only "right" solution to the plot. We couldn't decide on a satisfying way to make that work, so no change was made.


I think a blood magic sacrifice of a party member may've worked. Never cared too much for Aveline--oh wait this was supposed to be a gut wrenching decision? Hmmm, Carver. Never liked him eith--doh!