Help How do i rid myself of this rusty goof? its like an ex girlfriend that just doesnt understand what "we broke up" means!
Imaskari Golem didn't die
Débuté par
Shifty_136
, mai 03 2011 03:45
#1
Posté 03 mai 2011 - 03:45
After completing the spirit barrows at the begining of act 1 i emerged on the surface as planned. problem is that the imaskari golem that i activated to help me below, decided that instead of dropping dead as it should have, it would continue to tag along throughout the rest of the game. The problem is that this unwanted bucket o' nuts is taking up valuable space in the party!
Help How do i rid myself of this rusty goof? its like an ex girlfriend that just doesnt understand what "we broke up" means!
Help How do i rid myself of this rusty goof? its like an ex girlfriend that just doesnt understand what "we broke up" means!
#2
Posté 03 mai 2011 - 04:20
hmm, the simplest way to do it is to just retrigger the onEnter convo for MulGates.
DebugMode 1
RunScript ga_start_convo("safiya", "b01_mulsantir_arrival", 0, 0, 1, 0)
DebugMode 0
let's hope that rusty dustbucket crumples ..
edit, should perhaps stand out by the entry point on the road north
DebugMode 1
RunScript ga_start_convo("safiya", "b01_mulsantir_arrival", 0, 0, 1, 0)
DebugMode 0
let's hope that rusty dustbucket crumples ..
edit, should perhaps stand out by the entry point on the road north
Modifié par kevL, 03 mai 2011 - 04:23 .
#3
Posté 03 mai 2011 - 05:03
you my friend are a gem. i have spent a few hours trying to find another workaround. this worked like a charm and the pesky ex is now dying miserably under a tree near the entry point (as all ex's should be) and i am happy to say that my geek-venture may continue without fear of tetanus. much appreciated.
#4
Posté 03 mai 2011 - 05:09
np, i sympathize.
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