This is a bad possibility
#51
Posté 03 mai 2011 - 06:25
#52
Posté 03 mai 2011 - 06:26
#53
Posté 03 mai 2011 - 06:28
This is what happened to me in the DAII. (Spoilers for DAII)
First my PC and his family are moaning about the death of their father but before their tears could dry, his brother/carver dies in the blightlands. Then his sister dies in the deep roads and at last his mother dies at the hands of a mad mage. It was almost comical.
Bethany/Carver CAN survive till if you bring Anders/don't take them with you but they sit out until the very end of the game. Still, it is pretty ridiculous especially since they originally had the option to save Hawke's mother but cut it out because "everybody would save her."
...yeah.<_<
#54
Posté 03 mai 2011 - 06:28
AdmiralCheez wrote...
Jesus, Char, you could've just told me you were jealous. You didn't need to troll me on the internet. ;3Lizardviking wrote...
Sounds like Charizard was better off without you!
What! I am not Charizard. Althrough we do hang out with each other from time to time. Have a couple of beers, play poker with the rest of the gang ya know?
#55
Posté 03 mai 2011 - 06:29
Gabriel the First wrote...
I love this forum
<3Amen<3
#56
Posté 03 mai 2011 - 06:46
DadeLeviathan wrote...
Bioware has a finite amount of time, money and manpower. There are corners that have to be cut or else the game can't happen. Some characters that were squad members in ME2 may very well get less dialogue or not as much effort as those characters that will be in the game no matter what because:
A. the devs don't want people to feel left out
B. Accounting for every possibility would be very costly and time consuming, perhaps putting the completion of the game within the allotted timeframe in jeopardy
C. Said characters may not have been as popular as others, and thus Bioware will want to focus on the ones that were more popular.
The final thing is that Bioware does not have infinite resources. They will deliver the best game they can, but it is inevitable that they will disappoint someone with the decisions they make.
I hear you. My only concern is that those of us (the minority?) who had our whole crew survive the suicide mission will have important characters missing just because telemetry data shows that for the majority of players character x died.
I would argue that one of the greatest aspects about the Mass Effect series is the continuous cross-game story idea. To have this compromised by not including or drastically reducing the screen time of a favourite character because of "time constraints" would be a real shame. I don't believe that is a likely scenario, this is a Bioware game afterall, and they've never disapointed me before!
Nohvarr wrote...
I've come to understand that fans crying is one of the sweetest things ever and doing it right is a wonderful thing indeed. I don't mean making a bad movie/game/book I mean giving them exactly what they want in the worst possible fashion, and making them love it. Look at what Bioware did with ME 2 and Tali. You romance her, hug her and at the end just when you think you're about to see her face the camera shifts away. Glorious!
That's what I want to have happen. For Bioware and other companies to toy with their fans, to mess with their heads, and their emotions. Because I know that if a fan crys over the death of a character, then Bioware really has created something wonderful.
Hated what they did with Tali's face, what a mean trick to play! Great idea though, hats off to Bioware for the tease. I hope they don't pull that again in ME3 though. I want to see at least one Quarian face, preferably Tali's.
As for the story, the writing in all the Bioware games I've played has been top notch. I can't imagine them screwing up now.
#57
Posté 03 mai 2011 - 06:57
True/false, survival/death flags mean potential lost content, but no additional complexity.
#58
Posté 03 mai 2011 - 06:59
Phaedon wrote...
This again?
True/false, survival/death flags mean potential lost content, but no additional complexity.
Show them the pictures.
#59
Posté 03 mai 2011 - 07:04




And these are neither variables or flags, these are states, all the possible outcomes.
The flags would be fewer.
#60
Posté 03 mai 2011 - 07:16
SSJ5 wrote...
Bioware has stated that they didn't include some characters in ME2 (Kaidan/Ashley, Liara) so
that they could focus on them more in ME3. I hope this does not mean
that some characters will have less dialogue or loyalty mission content
just because they could have died in Mass Effect 2 (I get why they would be doing that, but I doubt that a bulk of the players will have their suqadmates dead in the first playthrough of ME3). But I kinda got that
feel from the interviews, and I don't like it one bit. Thoughts?
dude just wait till the games out. fans have been on a negative trip about this game for a long time and like i say just wait and quit misinterpiting things.
#61
Posté 03 mai 2011 - 07:20
Bioware has a finite amount of time, money and manpower. There are corners that have to be cut or else the game can't happen. Some characters that were squad members in ME2 may very well get less dialogue or not as much effort as those characters that will be in the game no matter what because:
A. the devs don't want people to feel left out
B. Accounting for every possibility would be very costly and time consuming, perhaps putting the completion of the game within the allotted timeframe in jeopardy
C. Said characters may not have been as popular as others, and thus Bioware will want to focus on the ones that were more popular.
The final thing is that Bioware does not have infinite resources. They will deliver the best game they can, but it is inevitable that they will disappoint someone with the decisions they make.
Get out of here with your rational thinking, we need to panic at all times if there is the possibility that something will happen that isn't exactly what we wanted.
#62
Posté 03 mai 2011 - 07:26
jmood88 wrote...
Bioware has a finite amount of time, money and manpower. There are corners that have to be cut or else the game can't happen. Some characters that were squad members in ME2 may very well get less dialogue or not as much effort as those characters that will be in the game no matter what because:
A. the devs don't want people to feel left out
B. Accounting for every possibility would be very costly and time consuming, perhaps putting the completion of the game within the allotted timeframe in jeopardy
C. Said characters may not have been as popular as others, and thus Bioware will want to focus on the ones that were more popular.
The final thing is that Bioware does not have infinite resources. They will deliver the best game they can, but it is inevitable that they will disappoint someone with the decisions they make.
Get out of here with your rational thinking, we need to panic at all times if there is the possibility that something will happen that isn't exactly what we wanted.
um the fans dont know what the hell they want.
we had complaints of the mako ok bioware took it out. fans now complaine about the hammer head. so what next?
fans also complained that me2 isnt a real rpg soley because of lack of looting
and yes bioware does have the funds and financial backup because ea is there back up.
when will people realise that the DEVS didnt screw up me2? it was the fans themselves.
i hear all this talk about how orginal dungeon and dragon players say i can make the franchise better. ok give us a example. how can you juggle everything fans want? you cant promise everyone what they request will be in. my attitude is torwards the me2 haters is either put up or shut up
fans are fear mongoring about the whole dragon age 2 thing ok fine but do yourselves a favor and learn that both franchises are 2 diffrent teams. theres no need to use da2 as a excuse
Modifié par Tazzmission, 03 mai 2011 - 07:27 .
#63
Posté 03 mai 2011 - 07:28
Rational? I don't think it's very.jmood88 wrote...
Get out of here with your rational thinking, we need to panic at all times if there is the possibility that something will happen that isn't exactly what we wanted.
All of the ME2 squadmates have been confirmed to return in some fashion, and Garrus has been confirmed as a permanent squadmate, and there are a lot more confirmations heading our way.
Jack will also get a redesign, and so will Garrus, so the same should be expected for most of the other squadmates.
Second acts like ME2 are specifically design to introduce characters (like the crew and TIM) and themes (like the genophage) that will be important in the third act.
The variables tale used to be a myth (it is to be regarded as a joke nowadays), so why exactly should most of our squadmates not be permanent?
#64
Posté 03 mai 2011 - 07:29
#65
Posté 03 mai 2011 - 07:37
All of the ME2 squadmates have been confirmed to return in some fashion, and Garrus has been confirmed as a permanent squadmate, and there are a lot more confirmations heading our way.
Jack will also get a redesign, and so will Garrus, so the same should be expected for most of the other squadmates.
Second acts like ME2 are specifically design to introduce characters (like the crew and TIM) and themes (like the genophage) that will be important in the third act.
The variables tale used to be a myth (it is to be regarded as a joke nowadays), so why exactly should most of our squadmates not be permanent?
I'm talking about his point that Bioware has limited time/resources and will never be able to make everyone happy.
#66
Posté 03 mai 2011 - 07:39
Tazzmission wrote...
and yes bioware does have the funds and financial backup because ea is there back up.
I agree there should be no reason to compare ME to DA, but...you realize the reason DA2 was *probably* rushed was EA's influence, right?
EA is primarily a game publisher. They want any game that will make money out as fast as possible. It doesn't matter if content needs cutting. They'd rather cut corners than spend additional time and money on a game.
So no, I would not consider EA "backup" for them financially. Because they're more likely to say "Why not just cut that portion out rather than pay more to put it in?" unless Bioware presents a very good reason for why it's critical to the game. And the biggest reason they can give is it will impact game sales. But they'll have to have a good reason to claim that.
This is opinion, of course. But kinda a common sense one.
Modifié par WizenSlinky0, 03 mai 2011 - 07:39 .
#67
Posté 03 mai 2011 - 07:46
WizenSlinky0 wrote...
Tazzmission wrote...
and yes bioware does have the funds and financial backup because ea is there back up.
I agree there should be no reason to compare ME to DA, but...you realize the reason DA2 was *probably* rushed was EA's influence, right?
EA is primarily a game publisher. They want any game that will make money out as fast as possible. It doesn't matter if content needs cutting. They'd rather cut corners than spend additional time and money on a game.
So no, I would not consider EA "backup" for them financially. Because they're more likely to say "Why not just cut that portion out rather than pay more to put it in?" unless Bioware presents a very good reason for why it's critical to the game. And the biggest reason they can give is it will impact game sales. But they'll have to have a good reason to claim that.
This is opinion, of course. But kinda a common sense one.
i still wouldnt worry because me3 was basicly being created wile the team was doing me2. people can blame ea all they want but the truth is what i am reply to you with.
now if ea were to say make 3 more mass effect games within 5 years than id see your point because 3 games in 5 years would be rushed
#68
Posté 03 mai 2011 - 07:46
#69
Posté 03 mai 2011 - 07:52
jmood88 wrote...
I'm not a big fan of EA but people need to stop blaming them for everything. The Dr's are on EA's board so they have some influence on what happens and apparently they didn't have a problem with rushing Dragon Age 2. Also, Dead Space didn't have the same problems that Dragon Age did so it could be a problem with the developers.
THANK YOU! wich i and many other posters have said each game as its own devs
#70
Posté 03 mai 2011 - 11:57
Bioware teams are reading these forums. I feel that this thread needs to exist to point out which characters they should focus more on or of which character we want to see less of. I don't see how it can hurt anything. If you've said what you have to say in another thread, refrain yourself from posting off topic in this one (but the thread is already one step in (poke)hell). I'm not bashing EA nor Bioware. In the op i said I understand why they are doing it. I'm just trying to get people to state their mind on the topic. This is a thread to help optimize the story and characters.Tazzmission wrote...
SSJ5 wrote...
Bioware has stated that they didn't include some characters in ME2 (Kaidan/Ashley, Liara) so
that they could focus on them more in ME3. I hope this does not mean
that some characters will have less dialogue or loyalty mission content
just because they could have died in Mass Effect 2 (I get why they would be doing that, but I doubt that a bulk of the players will have their suqadmates dead in the first playthrough of ME3). But I kinda got that
feel from the interviews, and I don't like it one bit. Thoughts?
dude just wait till the games out. fans have been on a negative trip about this game for a long time and like i say just wait and quit misinterpiting things.
Modifié par SSJ5, 04 mai 2011 - 12:10 .





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