AudioEpics wrote...
Hm, maybe there are more opportunities to have conversations in Origins and longer conversations to be had that provided more information, but they seemed to mean less to me than the ones in Dragon Age II. In Origins I often felt like a journalist or a therapist interviewing people about their past. In Dragon Age II, the conversations feel more like actual conversations and part of this is the fact that Hawke has a family and a home of his own in this town. There is also a greater sense of cohesion within the group, like the way Varric is so protective of Merril. Their conversations also suggest they lead lives outside of their adventures with Hawke. All of those little things did a lot for me to make it feel engaging. It was a breath of fresh air... Of course, I wouldn't mind to have more :-)
I do like that they at least acknowledge other compainions when you are talking to them, but honestly the relationship between Hawke and his compainions feels more like employer/employee at a new job then friends, sure durring your breaks you hear them talking to their friends/coworkers, but the only time you can even get close to personal with them is durring the yearly personel review.
In DA:O the team felt like it had no life outside of killing things and hanging around with the warden, and for that I think it worked well, you got to know your teammates to the point were you could pick out gift for them. In DA2 it's almost like your obsering your compainions becoming frends were as your kept at arms length unless someone needs to get laied or a place to sleep.
Modifié par Cody211282, 06 mai 2011 - 10:36 .