[quote]termokanden wrote...
[quote]Dave666 wrote...
Not my point at all. Singularity simply staggers an enemy for a couple of seconds, that is not crowd control. Thats keeping a single enemy occupied for a few seconds. If you have more than one enemy in a Singularity then its duration is so short that its litterally not worth using except as a last resort. If Singularity didn't have x number of enemies (or the same enemy multiple times) before it dispels then it might be an effective crowd control, just give it a duration, its there for x seconds and will stay there until it wears off or you recast it.[/quote]
So crowd control MUST control an actual crowd? I think you're using an unusual definition. The problem with singularity is that it has completely changed. As you've noticed, it's now mainly a single-target power (on higher difficulties at least). It's still a great power though as it can crowd control through defenses.[/quote]
What I was getting at, is that it makes sense for say the Engineer to be able to control a single enemy through defences (Combat Drone), the Adept however should be controlling multiple enemies, not just one. Thats kinda the whole point of the class in the first place.
[quote]
[quote]The Adepts Biotic abilities should be their weapons for the most part, but this is simply not the case. The Adept can use warp on armour or barriers and thats great, but when it comes to shields they're left with guns or squadmates abilities (which
any class can do), so whats so special about Biotic abilities again?[/quote]
That's the part where ME2 disagrees with you. It's a choice they made. It IS more focused on the guns this time around. However, that doesn't mean biotic abilities are useless. No they don't specifically target shields, and in the same way engineers do not get a power against barriers. That's fair I think.[/quote]
I'm certainly not saying that the Adept is useless (its my favourite class) what I'm saying is that the class could be more useful. Agreed about the Engineer and Barriers, however that kinda illustrates my point about Caster classes, doesn't it? They only affect Adepts and Engineers, not the other classes and given that this is how Bioware decided to make the game harder, then it really should affect every class, not just two, shouldn't it?
[quote]
[quote]Perfect example, in ME:2 is there ever any point to picking Heavy Throw over Area Throw? How about Heavy Pull over Area Pull? Both have the same cooldown times so you may as well choose the area version every single time.[/quote]
True. The evolutions there weren't that well thought out. That doesn't imply some huge problem with the adept class though.[/quote]
I'm looking at ways of improving the class (while still keeping it balanced).[quote]
[quote]However, if the Heavy version worked through protections but
did no damage, now we have a reason to choose it.[/quote]
And now you can crowd control an enemy for 9 seconds every 3 seconds. That's overpowered. Something in between might be possible, but like this you'll just be back to overpowered biotics again.
Even with Throw, with the way it's spammable because of the low cooldown, if you could hit targets through defenses, you could keep enemies locked down indefinitely. I just don't think you should be able to do that, at least not on higher difficulties.[/quote]
I agree, it would need tweaking, but the idea itself is sound, its hardly overpowered, because you can only do it to one enemy at a time, their friends are still shooting at you so you ain't exactly owning everything in sight. I do agree though that the cooldown on the Heavy version of Throw for example would need to be larger than the Area version. There's your trade-off, Heavy Throw can work through defences, but only on one enemy, and it has a longer cooldown. Area Throw can be cast more often and affect multiple enemies, but to use it you have to strip defences first.
[quote]
[quote]Do I want to be able to control any single enemy regardless of protections, or do I want to control entire groups? If I want to control groups then I'll need to strip defences. However, for a system like this to work properly, then enemy health would need to be buffed and the damage that abilities do against health would need to increase. As it currently stands, often I'll strip an enemy down to health, throw out a Singularity to catch them and by the time I'm ready to throw out a Warp my Squaddies have shot it down to a sliver of health, I'm now left with the feeling that I could have just shot it once and killed it, so what's the point of throwing Warp? I went to all of that effort to set up a warp bomb and I could have just held down the trigger.[/quote]
Warp bombs are not necessary for killing a single enemy. They're really there fore the area effect. You don't get that by holding down the trigger. You might also want to use Singularity on the enemy first. That way the whole process is a bit smoother. If you already have an enemy down to health, it makes more sense to cast Pull.
[/quote]
All I'm asking for is a way to still be able to warp bomb multiple enemies (though doing less damage of course, perhaps even doing no damage but knocking down those caught in the explosion), see more crowd control! I'm not asking for an 'I win button', for an ability that kills enemies by looking at them, I'm asking for ways to make the Adept more useful while still being balanced. Enemies will be tougher in ME:3 remember, so the Adept needs to be able to keep up.[quote]
[quote]As it currently stands though the Combat classes are given way more advantages than the caster classes. Soldier, Vangard and Infiltrator all recieve bonuses to damage in their passives, the Adept, Engineer and Sentinel recieve none. Enemies recieve extra damage whilst under the effects of Biotics, but so what? A Combat class can use a Squaddie to get the same benefit and ALSO get a boost to damage from their passives. All this is on top of the Combat classes better weapons.[/quote]
I think you have a point there. But I don't really think that's the fault of the caster classes. I like the way the defense system works, but it doesn't really hurt a soldier much for example.
Oh, and I apologize for derailing the thread.
[/quote]
Ditto on the derailing, but I hope you see what I'm getting at.
Modifié par Dave666, 04 mai 2011 - 02:57 .