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Reasons to do away with the dialogue wheel


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#276
SirGladiator

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The Dialogue Wheel works really well in ME/ME2, in DA2 it simply doesn't work nearly as well. All too often something entirely different from what I expected ends up getting said, that just didn't happen in either ME game. Obviously you don't need a Dialogue Wheel to have a Voiced Character, in fact you don't even need a Voiced Character, as DAO's superior success demonstrates. But a well voiced Character is cool, so if we're going to have one we should have a method of selecting lines that works. Either do it rigtht like the ME folks do, or simply give us lines like DAO has, the lines show up on the screen, you pick one, and the character says what you selected. That's simple enough, it would eliminate all confusion and frustration, works every time. Clearly the DA2 folks weren't nearly as good with the dialogue wheel as the ME/ME2 folks, they either need to get better or go back to putting the actual words on the screen. Either way works for me.

#277
Tommy6860

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neppakyo wrote...

Tommy6860 wrote...

I wasn't talking you down actually, I actually am to the point where with certain people, it is fine. Me not doing it is one thing, it doesn't bother me that anyone else does it, when their points are more than valid. But, people like Zem and Volourn are really about baiting and flaming, rather than real discussions. I apologize if I got you to feel that way, truly, that wasn't my objective. I actually support your words in this and I never think any the less of you otherwise.
And  {:wub:}s back at you.


everytime I see a r00fle from volourn one side of my face twitches. And his inability to use proper quotes. *shudder*

If i've said anything not quite right, apologies, and I approve of what you said.

+10 approval. (refuses to use the DA2 system)




No need to apologize and you never offended me. You are more coarse tthan a few, but I like your your words and they are points well made.

+10 approval

I know one thing, I don't ever remember spending as much time in the Origins forums as I have this one, maybe it was because I was actually playing Origins most of the time.

#278
neppakyo

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Tommy6860 wrote...

No need to apologize and you never offended me. You are more coarse tthan a few, but I like your your words and they are points well made.

+10 approval

I know one thing, I don't ever remember spending as much time in the Origins forums as I have this one, maybe it was because I was actually playing Origins most of the time.


Yeah I do get a bit more coarse the more irritated I get, but I do try to make valid points, and If I am wrong about something and someone points it out, i try to agree and change the point I was trying to make..

And the same. I made a few post in the origins forums, mostly about mods and appearance, like posting your warden kind.

This is the first forums I have actually visted to complain about a game I feel was sub-par. I really had no problems with NWN1, and up to origins.

on a side note, I miss the old Bioware forums, these ones are one of the worst coded I've seen in awhile. 

#279
erynnar

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neppakyo wrote...

Tommy6860 wrote...

I wasn't talking you down actually, I actually am to the point where with certain people, it is fine. Me not doing it is one thing, it doesn't bother me that anyone else does it, when their points are more than valid. But, people like Zem and Volourn are really about baiting and flaming, rather than real discussions. I apologize if I got you to feel that way, truly, that wasn't my objective. I actually support your words in this and I never think any the less of you otherwise.
And  {:wub:}s back at you.


everytime I see a r00fle from volourn one side of my face twitches. And his inability to use proper quotes. *shudder*

If i've said anything not quite right, apologies, and I approve of what you said.

+10 approval. (refuses to use the DA2 system)




@Tommy aw thanks! I was getting a little twichy. So it was a good thing,

ROFL! Volourn's lack of figuring out the quote button is his thing I think. Like when Prince was that symbol and formally known as Prince...:blink:=]

#280
Morroian

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SirGladiator wrote...

The Dialogue Wheel works really well in ME/ME2, in DA2 it simply doesn't work nearly as well. All too often something entirely different from what I expected ends up getting said, that just didn't happen in either ME game.


Then you were lucky with ME and ME2, they were notorious for it. On here during DA2 development the common sticking point about the paraphrase system was how badly the ME series did it.

#281
Zeevico

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ME and DA are different games. Different franchises with different purposes. Away with you, dialogue wheel! Back from the pits from which you came! Thoust belong in the house of Mass Effect, not the Dragon Age Franchise!

#282
erynnar

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Zeevico wrote...

ME and DA are different games. Different franchises with different purposes. Away with you, dialogue wheel! Back from the pits from which you came! Thoust belong in the house of Mass Effect, not the Dragon Age Franchise!


Verily  I say!  And huzzah! Let the demon spawnned wheel be driven back whence it came.!  Sorry, I couldn't resist. :blush::lol:

#283
Zem_

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erynnar wrote...
And you are pretty condescending yourself on every post of yours I have had the displeasure to come across.


And were the only ones you came across those of me replying to Dragoonlordz after several of his signature "You don't have the ability to comprehend what I am saying.  Let me educate you." posts?  Really, go back to the first post of mine in this thread and tell me where I have been condescending.   I address the argument, not the person making it.  At least until they bait me into doing so as Dragoonlordz has.  I suppose I should not fall for that, but we all have our failings.

You remind me of Volourn. Seems the pot calls the kettle black or some such. And I have yet to see DragoonLordz rake a deve over the coals.


The decision to use the dialogue wheel in DA2 was obviously made by *someone* at Bioware.  If he disagrees with that how can he hold up a previous statement as some sort of objective truth?  Just because he agrees with that opinion?  That doesn't make it any kind of evidence.  It is an opinion like any other.  The fact it comes from someone working at Bioware (or even running it) does not make it truth.  It tells me what they intended, just as I am sure the DA2 devs intended for their game to be a smashing success and loved by all.   Clearly what they intend is not always what comes to pass so waving his .sig quote in everyone's faces like it's the smoking gun in a murder case is just meaningless.

Bioware calls all of these games RPGs, yet surely you've seen the massive and continuous "Is it an RPG?" wars.  Wading into one of those and saying, "Well I have here a statement from the devs that it is, in fact, an RPG!" won't really convince anyone.  Point being, the devs can't tell you how to perceive their games.  That is up to each individual player.  

Why not present your own evidence to support that the dialogue wheel is now such a great thing for a game like DA. I would be willing to listen to what you have to say then.


Because there is no "evidence"!  I am not one of these people telling others they cannot enjoy the full text lines.  I do pick at arguments, however, such as the one where people tell me that the Warden is a character they define.  How so?  The only difference between a given Origin in DAO and Hawke *is* the fact Hawke is voiced and your dialogue selections are paraphrased.  I have seen arguments by people saying this gives them more freedom to choose and responded asking how this can be when the dialogue lines, whether chosen by wheel or by full text list, are still just canned dialogue written by someone else?  If they added the option to silence Hawke's voice and add full-text captions as you moused over the wheel choices, would (in your opinion) DA2 suddenly become a first-person RPG?  And if not, why not?

#284
Siven80

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I have no problems with the dialogue wheel. I also love having a voiced protagonist.

Only thing that needed improvements imo was some of the paraphrasing.

Different strokes for different folks.

#285
Zem_

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Siven80 wrote...

I have no problems with the dialogue wheel. I also love having a voiced protagonist.

Only thing that needed improvements imo was some of the paraphrasing.

Different strokes for different folks.


Paraphrasing will never please everyone.  Those who want to know exactly what Hawke will say before it is spoken will settle for nothing less than the full line... so give it to them.  Put a rollover caption on the wheel.   Having an option to silence the protagonist's voice however is something I'll be a little surprised to see them do.  It would look strange in cinematics at least, I think, to have everyone else talking, sound effects going off, and then the hero's lips moving with no sound coming out.   Just a sub-title.  Then again, they could just do it as an experiment to see how many people go for it.  They'd gather some good data at least.

#286
Dragoonlordz

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Zem_ wrote...

erynnar wrote...
And you are pretty condescending yourself on every post of yours I have had the displeasure to come across.


And were the only ones you came across those of me replying to Dragoonlordz after several of his signature "You don't have the ability to comprehend what I am saying.  Let me educate you." posts?  Really, go back to the first post of mine in this thread and tell me where I have been condescending.   I address the argument, not the person making it.  At least until they bait me into doing so as Dragoonlordz has.  I suppose I should not fall for that, but we all have our failings.



You remind me of Volourn. Seems the pot calls the kettle black or some such. And I have yet to see DragoonLordz rake a deve over the coals.

The decision to use the dialogue wheel in DA2 was obviously made by *someone* at Bioware.  If he disagrees with that how can he hold up a previous statement as some sort of objective truth?  Just because he agrees with that opinion?  That doesn't make it any kind of evidence.  It is an opinion like any other.  The fact it comes from someone working at Bioware (or even running it) does not make it truth.  It tells me what they intended, just as I am sure the DA2 devs intended for their game to be a smashing success and loved by all.   Clearly what they intend is not always what comes to pass so waving his .sig quote in everyone's faces like it's the smoking gun in a murder case is just meaningless.

Bioware calls all of these games RPGs, yet surely you've seen the massive and continuous "Is it an RPG?" wars.  Wading into one of those and saying, "Well I have here a statement from the devs that it is, in fact, an RPG!" won't really convince anyone.  Point being, the devs can't tell you how to perceive their games.  That is up to each individual player.  


Still at it I see... Broken record much? My signature quote annoys you? Get over it or just don't read it. Posted Image

P.s. http://social.biowar...4331/11#7315497

Here's a thought go invent a time machine, head back to when the developers said it and tell them not too because at some point in the future you get hissy everytime you see it.

Btw those "someone's" are not only Mike Laidlaws bosse's but also founded Bioware.

"Muzyka co-founded BioWare in 1995 with the other co-founder and VP of BioWare, Greg Zeschuk"

P.p.s Finally figured out how Leliana and others came back to life. Cerberus ~Lazarus Project~ It wasn't just the dialogue wheel they imported from Mass Effect, Cerberus also entered the DA universe. Dam them and their Mass Effect Relays, I guess one of them led to the DA universe.

Modifié par Dragoonlordz, 07 mai 2011 - 02:24 .


#287
KLUME777

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I would be very happy if DA3 were o have a silent protagonist with dialogue tree.

#288
Zem_

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Dragoonlordz wrote...
Still at it I see... Broken record much? My signature quote annoys you? Get over it or just don't read it. Posted Image


Your sig doesn't "annoy" me in the least.  I just commented that you waving it about as proof of your argument is a bit silly.  If it makes you feel better to imagine I am all flustered by your great wisdom and flawless arguments then by all means, do not let me stop you.  If that's what you need, keep at it.

I just don't think they can tell me how to perceive their game is all.  They can only tell me what they intended when they designed the game.  I have already explained how results do not always follow from intentions alone and you have ignored that argument to yet again re-state, "But... but... these are the PHDs who founded Bioware!"

I know who they are.

I am done with you.  I suggest looking up a list of logical fallacies.  You will find "Appeal to Authority" on the list.  Google is your friend.  As you told me in a previous reply, "It's not my job to educate you."  Good day.

#289
erynnar

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Zem_ wrote...

erynnar wrote...
And you are pretty condescending yourself on every post of yours I have had the displeasure to come across.


And were the only ones you came across those of me replying to Dragoonlordz after several of his signature "You don't have the ability to comprehend what I am saying.  Let me educate you." posts?  Really, go back to the first post of mine in this thread and tell me where I have been condescending.   I address the argument, not the person making it.  At least until they bait me into doing so as Dragoonlordz has.  I suppose I should not fall for that, but we all have our failings.

You remind me of Volourn. Seems the pot calls the kettle black or some such. And I have yet to see DragoonLordz rake a deve over the coals.


The decision to use the dialogue wheel in DA2 was obviously made by *someone* at Bioware.  If he disagrees with that how can he hold up a previous statement as some sort of objective truth?  Just because he agrees with that opinion?  That doesn't make it any kind of evidence.  It is an opinion like any other.  The fact it comes from someone working at Bioware (or even running it) does not make it truth.  It tells me what they intended, just as I am sure the DA2 devs intended for their game to be a smashing success and loved by all.   Clearly what they intend is not always what comes to pass so waving his .sig quote in everyone's faces like it's the smoking gun in a murder case is just meaningless.

Bioware calls all of these games RPGs, yet surely you've seen the massive and continuous "Is it an RPG?" wars.  Wading into one of those and saying, "Well I have here a statement from the devs that it is, in fact, an RPG!" won't really convince anyone.  Point being, the devs can't tell you how to perceive their games.  That is up to each individual player.  

Why not present your own evidence to support that the dialogue wheel is now such a great thing for a game like DA. I would be willing to listen to what you have to say then.


Because there is no "evidence"!  I am not one of these people telling others they cannot enjoy the full text lines.  I do pick at arguments, however, such as the one where people tell me that the Warden is a character they define.  How so?  The only difference between a given Origin in DAO and Hawke *is* the fact Hawke is voiced and your dialogue selections are paraphrased.  I have seen arguments by people saying this gives them more freedom to choose and responded asking how this can be when the dialogue lines, whether chosen by wheel or by full text list, are still just canned dialogue written by someone else?  If they added the option to silence Hawke's voice and add full-text captions as you moused over the wheel choices, would (in your opinion) DA2 suddenly become a first-person RPG?  And if not, why not?


Um, this post right here will do nicely for the condescending tone...:huh:

#290
Elcariel

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One thing that I *greatly* miss with paraphrasing on the dialog wheel that no one has mentioned yet -- I always enjoyed reading the humorous choices that my character would never actually say. And now that most of the writing that Bioware does becomes invisible, we experience fewer good lines overall. And that's a shame.

#291
Mick301981

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Elcariel wrote...

One thing that I *greatly* miss with paraphrasing on the dialog wheel that no one has mentioned yet -- I always enjoyed reading the humorous choices that my character would never actually say. And now that most of the writing that Bioware does becomes invisible, we experience fewer good lines overall. And that's a shame.


This is something that I do miss.

I remember my sister watching one particular playing session.  She's not a gaming fan, but she was on the verge of tears, reading the humorous dialogue options.

Funniest moment of that particular evening:

Bodhan:  That's what I heard on the road anyways. Take it for what it is.
My Sister:  If he says that one more effing time. :P

Modifié par Mick301981, 07 mai 2011 - 07:32 .


#292
erynnar

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Mick301981 wrote...

Elcariel wrote...

One thing that I *greatly* miss with paraphrasing on the dialog wheel that no one has mentioned yet -- I always enjoyed reading the humorous choices that my character would never actually say. And now that most of the writing that Bioware does becomes invisible, we experience fewer good lines overall. And that's a shame.


This is something that I do miss.

I remember my sister watching one particular playing session.  She's not a gaming fan, but she was on the verge of tears, reading the humorous dialogue options.

Funniest moment of that particular evening:

Bodhan:  That's what I heard on the road anyways. Take it for what it is.
My Sister:  If he says that one more effing time. :P




I miss that too, now that you mention it. ROFL! Iike your sister.

#293
Zem_

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erynnar wrote...

Um, this post right here will do nicely for the condescending tone...:huh:


Which part?

#294
Dragoonlordz

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Zem_ wrote...

erynnar wrote...

Um, this post right here will do nicely for the condescending tone...:huh:


Which part?


From (Zem_ wrote...) to (And if not, why not?) Posted Image

Or how about

"At least until they bait me into doing so as Dragoonlordz has."
 
"made by *someone* at Bioware"

"waving his .sig quote in everyone's faces like it's the smoking gun in a murder case is just meaningless."

Modifié par Dragoonlordz, 07 mai 2011 - 09:14 .


#295
erynnar

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Dragoonlordz wrote...

Zem_ wrote...

erynnar wrote...

Um, this post right here will do nicely for the condescending tone...:huh:


Which part?


From (Zem_ wrote...) to (And if not, why not?) Posted Image

Or how about

"At least until they bait me into doing so as Dragoonlordz has."
 
"made by *someone* at Bioware"

"waving his .sig quote in everyone's faces like it's the smoking gun in a murder case is just meaningless."


ROFL! yep.  Now we should ignore that and get back on topic yes?

So, the wheel. May I ask (anyone here) did you find the wheel also immersion breaking or just odd because it didn't graphically go with DA? I thought it looked too modern so I found esthetically speaking, it was not really fitting with the world I was in.  Did this bother anyone as much as it did me? Just curious.

#296
Guest_Autolycus_*

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Yes erynnar...far to clean and bland.....would have liked great on a game like Portal 2.

#297
Dragoonlordz

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erynnar wrote...

ROFL! yep.  Now we should ignore that and get back on topic yes?

So, the wheel. May I ask (anyone here) did you find the wheel also immersion breaking or just odd because it didn't graphically go with DA? I thought it looked too modern so I found esthetically speaking, it was not really fitting with the world I was in.  Did this bother anyone as much as it did me? Just curious.


Both actually. Posted Image

#298
Guest_Alistairlover94_*

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Dragoonlordz wrote...

erynnar wrote...

ROFL! yep.  Now we should ignore that and get back on topic yes?

So, the wheel. May I ask (anyone here) did you find the wheel also immersion breaking or just odd because it didn't graphically go with DA? I thought it looked too modern so I found esthetically speaking, it was not really fitting with the world I was in.  Did this bother anyone as much as it did me? Just curious.


Both actually. Posted Image


I'd have to agree with Dragoonlordz.

Modifié par Alistairlover94, 07 mai 2011 - 09:09 .


#299
Dragoonlordz

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I think I mentioned before it was another thing that broke immersion for me.

I seem to be one of only ones however who also would like the visual aspect of the wheel changed both font and styling to a fantasy style font and appearence wheel (if it has to be a wheel). As it stands right now it looks like a drag and drop from a scifi game (e.g. Mass Effect).


It doesn't feel like a sword and spells styling of a Dragon Age game. I personally do not like the UI in general in DA2 I had to keep reminding myself I was not playing Naruto or Mortal Kombat. I think it needed to be toned down a notch colour wise and shapes and style of the fonts and boxes needed a more fantasy feel to them but I don't expect I am in the majority regarding that.

Modifié par Dragoonlordz, 07 mai 2011 - 09:13 .


#300
erynnar

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I wondered if I was just something that bugged me. I wonder if changing the graphics would help, even in the smallest way.