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Reasons to do away with the dialogue wheel


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#301
erynnar

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Dragoonlordz wrote...

I think I mentioned before it was another thing that broke immersion for me.

I seem to be one of only ones however who also would like the visual aspect of the wheel changed both font and styling to a fantasy style font and appearence wheel (if it has to be a wheel). As it stands right now it looks like a drag and drop from a scifi game (e.g. Mass Effect).


It doesn't feel like a sword and spells styling of a Dragon Age game. I personally do not like the UI in general in DA2 I had to keep reminding myself I was not playing Naruto or Mortal Kombat. I think it needed to be toned down a notch colour wise and shapes and style of the fonts and boxes needed a more fantasy feel to them but I don't expect I am in the majority regarding that.


ROFL! I should have known! Ah Dragoonlordz I knew you would be the one to have beat me to it.:wub:

#302
Guest_Alistairlover94_*

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erynnar wrote...

I wondered if I was just something that bugged me. I wonder if changing the graphics would help, even in the smallest way.


Arishok: No
Sten: No

#303
erynnar

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Yeah, I thought about it, and no for me either.

#304
Dragoonlordz

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I quite liked the look of the Qunari but it is an issue of was designed one way then switched it, I would have prefered instead they had looked that way in DAO. The elves on the other hand omg no thanks, they all looked like had anorexia in DA2. However the user interface just felt wrong to me, now that I would change. The hair was awful imho, looked like wigs, very plastic greasy wigs and the female CC was worse than the male one (personal opinion) but overall didn't mind the CC specifically for the male side with exception of hair. On a sidenote and off topic but relating to CC, my god when will they finally allow long hair for male Shepherds in ME... So sick and tired of always having to look like an army reject with choice of semi bald to posh turd he hs been around for many years now you would think he would let his hair grow. Yes I would rather look scruffy or long hair like RL or biker, ponytail or rocker like than yet again army boy! Viva la revolución. Posted Image

Modifié par Dragoonlordz, 07 mai 2011 - 10:37 .


#305
Barkortran

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Yes, i agree, i agree, oh god how i agree Bioware listen stop sacrificing immersion and freedom for cinematics in a franchise that isn't suited to it. It works in mass effect just not DA. DA backstoery is way too complex and realistic for it to work

#306
SilentK

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SirGladiator wrote...

The Dialogue Wheel works really well in ME/ME2, in DA2 it simply doesn't work nearly as well. All too often something entirely different from what I expected ends up getting said, that just didn't happen in either ME game. Obviously you don't need a Dialogue Wheel to have a Voiced Character, in fact you don't even need a Voiced Character, as DAO's superior success demonstrates. But a well voiced Character is cool, so if we're going to have one we should have a method of selecting lines that works. Either do it rigtht like the ME folks do, or simply give us lines like DAO has, the lines show up on the screen, you pick one, and the character says what you selected. That's simple enough, it would eliminate all confusion and frustration, works every time. Clearly the DA2 folks weren't nearly as good with the dialogue wheel as the ME/ME2 folks, they either need to get better or go back to putting the actual words on the screen. Either way works for me.


Hmmm.... I actually prefer the wheel in in DA2 to ME2       :happy:      I experienced more confusion in DA:O with the silent protagonist and not knowing how my lines were spoken outloud. For me it feels much easier to understand how a companion reacts when I've heard what Hawke acutally said and how she said it. And the list always bores me, in the replays I start to remeber them. I prefer having the tree-structure. That I won't be able to have all options before me right away. Well, thats just me. I have a few games that I tend to replay alot. For me not seeing everything all the time acutally makes it more fun so that's why I don't like the list. I never do all side-q's on one Hawke. Always leave a something unknown for next Hawke/ Warden /Shep.

I hope that ME3 will use some icons in their dialouge wheel. It would be nice to know when I'm saying a line with the intent of flirting and such. I was a little bit rude to Kelly every now and then just in order to make sure that I wouldn't get into the romance-thing with her. And I would really have liked to have her as a friend so that was a bit sad.