In DA:O most still had two or three paths, but were wider reaching and lead to further actions and consequences..
Which added to the game and offered more options and new paths.
The change from written, out in the open dialogue to wheel would have had no change.
DA:2 you are streamlined into small focused paths with no - little variation.
Not from the wheel but story design and forced narrative with a single conculsion.
Put the wheel in DA:O then it may actually have earned more support.
Put written dialogue in DA:2 it may have lost it via association.
Edit typos: concerening DA:2, DA:O.. gah.
Modifié par Sussurus, 03 mai 2011 - 06:11 .





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