Supernallaw wrote...
I had originally not had a problem with the dialogue wheel in mass effect and DA2 but after starting to play DA:O, I realized how inferior it really is. There are a couple reasons I believe this. In DA:O, the list of dialogue choices allowed me to pick the sentence I would like to actually say. The results would be sometimes clear, but often I would not know ahead of time what the responses would be. Many times, the dialogue options would not simply go into an obvious "right or wrong" pattern but would flesh out to build character personalities. The difference when using a dialogue wheel is quite obvious because all options are either inquisitive to uncover information or have a good/neutral/evil alignment. In mass effect and DA2, I found myself simply builiding an evil character and only selecting the bottom choice every time. This is much less enjoyable, in my opinion, compared to actually reading the options and selecting the response I would actually want to say in my character's situation.
However, even if I wanted to play DA2 and ME like DA:O by choosing a response I liked, it would not be possible because all the dialogue options are simplified to 1-3 word descriptions. Sometimes these are accurate summaries, but MANY times I would choose a dialogue option and then be baffled about what my character was actually saying. The dialogue wheel makes the choices more confusing, and forces alignment to be either good/neutral/evil whereas the dialogue options allowed for much more complex character development.
To give a brief example of this without spoiling parts of DA:O, in Alistair's character quest to meet someone, he is greeted strangely by the person and the player is allowed to choose a way to respond. None of these responses could be properly labeled with an alignment because the situation is complex and there is no way to plan Alistair's reactions to your response choice. This is an example of how much more complex the dialogue options can be without the dialogue wheel and it is times like these that I appreciate not being forced to use one and only select dialogue based on its orientation on the wheel.
While I won't deny that the wheel needs to go, I don't think some people (not saying you Supernallaw) realize that in DA:O you did have diplomatic, wise-ass, and very direct a-hole type options.
Example being when you meet Cailan:
"Ho there friend, might I know your name?"
Option A) I am ______, your Majesty
Option
Option C) You are no king of mine, human lord (obviously for non-humans. I don't remember what Option C was for humans.
Option C?
People also don't realize investigate options were present. They act like DA2 put them there and DA:O didn't have them.





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