erynnar wrote...
This^ I wasn't that DAO didn't have the Happy, Sneezy, and Douchy options. But you didn't have as much hand holding. I had to think about it in a good way.
I'm sorry but I don't get this.
What was so hard about realizing which one was the polite, snarky, or aggresive option in Origins? It was obvious just from reading them and they even shared the same positioning (top - nice, middle - snarky, bottom - rude).
The icons might make it even more obvious, but it was already TOO obvious to begin with.
Sussurus wrote...
They investigate options tended to even make me annoyed at times.
It was that certain characters had the investigate options that would lead the conversation on.
Then change the icon on the choice you were going to pick, but kept the same line that you would have said if you'd just ignored the investigate.
Which conflicted and jarred with what was / had been said.
Speak to the Dalish keeper first time, go with Charming... but first ask her all questions via investigate.
The words you speak make no sense, it's as if your pc is talking sdrawkcab.
I think the wheel or a paraphrased system is to my liking, but certain aspects in DA:2 needed polish.
This I definitely agree with. Choosing the investigate options always ended up causing the dialogue to feel somewhat disjointed.
BUT, this is nothing new really. Choosing the "investigate" options (even if they weren't placed in a separete menu) in Origins or any other RPG has the same effect.
Modifié par Zjarcal, 05 mai 2011 - 09:57 .