I really did love Dragon Age: Origins, all the expansions and loved Dragon Age 2 as well. The thing is though...what kept me into the game was the story and the awsome voice acting. Super important part of any game I agree...but...
For a single player game especially since you have such a huge universe in Dragon Age, I really feel that the getting quests and just running through the same areas over and over and over again (with different passages closed off and re-opened) was just...disappointing. For me, it took away a lot from the game.
I think Oblivion is a perfect exampe of what I'm talking about. No boundaries and a true sense of exploration in a fantasy rpg world. I hated traveling to the Wounded Coast and getting stopped by invisible walls along the edges. Hated that there was no swimming or true exploration in the game. I just think that the game could have been so much more immersive if those elements were added.
Why shouldn't a hero with all these amazing powers be able to swim over to a ship wreckage on the wounded coast to scavenge for lost treasure, or accidentally stumble upon some huge creature hiding in the ocean floor? Why would a huge mountain like sundermount only have one primary area to explore? A span of 10 years
and there are only a handful of places to see? Why do you find that ultimate Thaig that didn't make sense to Bartrand...and the game does not allow you to check anything out except to head straight to where the idol was? Go back and look at your Balder's Gate map from years ago...And I know that you must have seen and played Bethesda's Oblivion. Not that I'm saying the Dragon Age should be THAT big...but you get the idea.
Also... I loved Varric. Thought he was great. I also liked Ogrhen as well...their characters were good... but...what's with the dwarves and the Brooklyn NY accent? Ever since Origins, you walk through the ulimate gates of Orzamar, you see all of the traditional awsome craftsmanship, carvings, superior weapons, armor, etc...and then they're all talking like Brooklyn cab drivers? What's with the bald and beardless dwarves? They should look different from humans and not just in height.
Then you took out gemlocks and shrieks from the game... what happened to broodmothers? Deep Roads were such a big part of the game.
Those things just really took away from a great game. The game is awsome because of the storyline and characters... but why limit yourselves on certain elements if you have the ability to do so much more? I understand that story was the major component, but please, don't make it the only component of the game and overlook other things that should matter when creating a universe or a world to pull people into.
Anyway... just my opinion. I'm sure there are plenty of people who could care less about what I'm saying





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