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#1
Pathforge

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Wasn't sure where the best place to post this was...  Image IPB

I really did love Dragon Age: Origins, all the expansions and loved Dragon Age 2 as well.  The thing is though...what kept me into the game was the story and the awsome voice acting.  Super important part of any game I agree...but...

For a single player game especially since you have such a huge universe in Dragon Age, I really feel that the getting quests and just running through the same areas over and over and over again (with different passages closed off and re-opened) was just...disappointing.  For me, it took away a lot from the game.

I think Oblivion is a perfect exampe of what I'm talking about.  No boundaries and a true sense of exploration in a fantasy rpg world.  I hated traveling to the Wounded Coast and getting stopped by invisible walls along the edges.  Hated that there was no swimming or true exploration in the game.  I just think that the game could have been so much more immersive if those elements were added.

Why shouldn't a hero with all these amazing powers be able to swim over to a ship wreckage on the wounded coast to scavenge for lost treasure, or accidentally stumble upon some huge creature hiding in the ocean floor?  Why would a huge mountain like sundermount only have one primary area to explore?  A span of 10 years
and there are only a handful of places to see?  Why do you find that ultimate Thaig that didn't make sense to Bartrand...and the game does not allow you to check anything out except to head straight to where the idol was?  Go back and look at your Balder's Gate map  from years ago...And I know that you must have seen and played Bethesda's Oblivion.  Not that I'm saying the Dragon Age should be THAT big...but you get the idea.

Also... I loved Varric.  Thought he was great.  I also liked Ogrhen as well...their characters were good...  but...what's with the dwarves and the Brooklyn NY accent?  Ever since Origins, you walk through the ulimate gates of Orzamar, you see all of the traditional awsome craftsmanship, carvings, superior weapons, armor, etc...and then they're all talking like Brooklyn cab drivers?  What's with the bald and beardless dwarves?  They should look different from humans and not just in height.  

Then you took out gemlocks and shrieks from the game...  what happened to broodmothers?  Deep Roads were such a big part of the game.  

Those things just really took away from a great game.  The game is awsome because of the storyline and characters... but why limit yourselves on certain elements if you have the ability to do so much more?  I understand that story was the major component, but please, don't make it the only component of the game and overlook other things that should matter when creating a universe or a world to pull people into.  

Anyway...  just my opinion.  I'm sure there are plenty of people who could care less about what I'm saying Image IPB

#2
DownyTif

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 Nice read. I share a lot of your opinion. Please have a look here if you're in for a long read :)
social.bioware.com/forum/1/topic/304/index/7233889

#3
Kenshen

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Oblivion dungeons were all the same as was the demon gates or whatever they were called. Outdoor exploration was nice (especially getting a chance to toss the biggest fan off a cliff haha that was fun). Even Fallout used the same designs over and over again. So while I do agree with you DA2 certainly isn't the first game to go this route.

#4
Beerfish

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The more open a game world is the tougher it is to initiate specific events and keep a tight knit story. I'm not saying it would be impossible, just tougher to do. The one thing I agree with is having maps in a game world that nothing at all in game is forcing you to go to. Just have some nice "explore the area" maps and have side quests in those maps. BG1 did a great job of striking a balance between keeping the game on track with and level and having areas just to explore.

#5
Suron

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aryon69 wrote...

Oblivion dungeons were all the same as was the demon gates or whatever they were called. Outdoor exploration was nice (especially getting a chance to toss the biggest fan off a cliff haha that was fun). Even Fallout used the same designs over and over again. So while I do agree with you DA2 certainly isn't the first game to go this route.


except the way those games did it and the way DA2 does it isn't even comparable.  DA2 confines you to such a small area there's no excuse..and on TOP of that it does it more...it's embarrassing really.  How anyone can be proud of (at least this aspect) it.

#6
Lewie

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There was not many areas to explore and nothing new to find, maps reused etc. Many games now keep a balance with both i finished new vegas before da2 and really felt inside that world. I knew the path i was on but was free to roam. I found random things all over the place, never new what to expect or who i would meet. I would love bioware to implement this but also understand its a case of funding/time/balance between quality and quantity, among other things. I know too the da2 series is highly companion/story based too which takes up a lot of ingame play time (and is also brilliant). You need a party with you im also thinking would i sacrifice knowing 6-8 companions and having a fantastic story to have maybe 1 or 2 so i could explore more places. 

I guess its always fun not knowing what you will encounter but Da2 isn't that type of game. ^_^

Modifié par louise101, 03 mai 2011 - 08:48 .


#7
Cutlass Jack

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When I read the title of this thread, I said in my best Zevran voice: "Oh? This should be good."Image IPB

But you made some pretty good points in there overall. So nicely done.

But lack of Darkspawn I considered a good thing in DA2 though. I was so completely 'Spawned out' between Origins and Awakening. And the Intro of DA2 was more than enough to remind me of that.

#8
Pathforge

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Cutlass Jack wrote...

When I read the title of this thread, I said in my best Zevran voice: "Oh? This should be good."Image IPB

But you made some pretty good points in there overall. So nicely done.

But lack of Darkspawn I considered a good thing in DA2 though. I was so completely 'Spawned out' between Origins and Awakening. And the Intro of DA2 was more than enough to remind me of that.


Thanks for what you said Image IPB

My opinion about the darkspawn is that they are awsome enemies.  I loved the lore on what the Chantry says, loved the sick story behind the broodmothers in DA: Origins.  What I did NOT like (as DownyTif points out in his awsome post above) is the constant waves of creatures that the game throws out at you.  Not only did it make the combat redundant to me...but come on lol.  I know Hawke and his companions are good, but really?  

It was just wave after wave after wave after wave.  I wasn't tired of killing darkspawn... I was tired of spending 15 minutes killing just for a single side quest that had NO plot and NO significance.  And THEN, you figure...okay, I should make some MONEY for this TSH.  I just murdered an entire country's worth of men and woman.  What's the reward?  2 gold pieces?  A little more a little less?  I just thought that was funny.

Then the halarious part is...you find notes leading you to a hideout.  An enemie's MAIN HIDEOUT for crying out loud.  And THAT fight takes 10 SECONDS because there are only 10 to 12 enemeis that spawn and most of them were those one shotted jokes that had the tiny health bar.  <SIGH> (face palm) didn't make any sense...  Image IPB

Modifié par Pathforge, 04 mai 2011 - 06:59 .