*wanders around DAO forum* ... *looks inside thread* ... ... ... ... ah, hell, why not? I'm bored as it is...
What? She was going to die anyway. We can't let perfectly good inventory go to waste.
And Anora, well...Name: Tezlym Mahariel (Dalish elf).
Class: Rogue;
Specializations: Ranger, Assassin, Legionnaire (explained below).
Skills: Coercion, Survival, Poison, Combat.
Background:Life in the forrest provided Mahariel with his trials in being a warrior. As caretaker, Ashalle was his loving mother, and the wilderness was his harsh, tough-loving father. Between hunting wildlife for the clan and tangling with bandits, Tez' learned how to fight, how to lead, how to plan, and how cruel the outside world could be to him and his people. Hardened as he was, though, he was well-loved by his clan, who knew him as a son, a brother, friend, even a bit of a wisecrack.
Tez, like most Dalish, had a knack for archery. However, he preferred the more aggressive style of dual-wielding blades. He was also born with minor magical ability; though not a mage, he could call upon nearby wildlife to fight alongside him.
[
DA:O Canon ...]
Origin -- killed all three shem explorers (couldn't risk them informing other shems of the clan's campsite).
Ostagar -- met Loghain -- helped cure the
dog -- perhaps most importantly, learned to live amongst the shemlen.
Lothering -- picked the lock to break
Sten out of his cage, recruited him; recruited
Lelianna.
Redcliffe --
killed Connor (what's another one death when you're okay w/ putting the whole village at risk?)
Zevran -- recruited (not easily, given his history with city-bandits, but couldn't turn down another skilled elven rogue).
Honnleath (sp?) -- saved the little one, recruited Shale.
Brecilian Forrest -- forced Zathrian,
broke the curse (was more outraged over the death/corruption of his own people than the humans, but by helping them alongside his own people, Tez continues to slowly, grudgingly accept them.
Circle Tower --
recruited the Templars (took Morrigan's advice; figured the mages were weak if she wouldn't support them),
killed Wynne (for supporting Morrigan), found/gifted Morrigan her mother's Grimoire (beginning their romance).
Orzammar -- Supported
Bhelen for king (Zevran pointed out how weak Harrowmont is) but intially helped Harrowmont for better narrative continuity (makes quest for Branka feel necessary) --
kept the
Anvil of the Void (much too valuable to destroy; it can be used for good
or for bad, but that's society's issue to sort out, not mine; and the pursuit of such a technology will never be abandoned) -- lied to Shale afterwards, but helped her discover her history in Deep Roads quest.
Soldier's Peak -- broke promise with demon to kill its enemy after it sealed the Veil --
drank the potion --
allowed Avernus's experiments on 'Warden blood to continue (should have told him to do it ethically, but I misintepreted the options).
Return to Ostagar --
fed lolCailan to the wolves.
Haven --
defiled the Urn of Ashes -- didn't bother the Dragon -- hid the desecration from Lelianna and Br. Genitivi.
Arl's Estate, Denerim -- killed Rendon Howe and Ser Cauthrien (once you've played her to win, you refuse to lose).
Alienage --
coerced Cadrius (sp?) to leave his letter and profits behind (frankly, I didn't expect him to agree).
Sten -- found his sword, strong friendship.
Ohgren -- reuinited with Felsi, strong friendship.
Alistair -- visited Goldanna, told him we're all out for ourselves, cool friendship (hovering around just +20 approval).
Lelianna -- confronted/killed Marjolaine, reassured that her heart is good, close friends.
Zevran -- wiped out Crow hunters, convinced him to stay on for the loot, best friends.
Morrigan -- killed Flemeth, slept together in camp; lovers.
Landsmeet --
destroyed Loghain's support; called for
battle-royal after the vote (quick little XP grab) before finally agreeing to a duel;
accepted Loghain's surrender; backed
Anora for the throne after Alistair reneged his agreement to marry her, and backed her decision to have
Alistair executed (felt terribly for him, but couldn't argue with Anora's reasoning).
Denerim, the Blight -- agreed to the Dark Ritual with Morrigan -- slew the Archdemon and lived.
Epilogue -- requested
land for the Dalish from Queen Anora -- took leave from dutry, went
traveling with Zevran.
While working together to defeat the Darkspawn, Tez' collaborated with Zevran to hone his skills as a rogue, learning the skills of the elite
assassin. While on his travels after stopping the Blight, Tez' worked out with Dwarven mercs in a training regimen that greatly bolstered his durability and stamina, on par with
scouts of the Legion of the Dead.
[
Golems of Amgarrak (sp?)...] -- Completed; and pursuit of Caridin's technology yet continues, what a shock.
[
DA:A Canon ...]
Vigil's Keep -- inducted Ohrgen, Anders, Howe, Velanna, and Sigrun into the Order -- allowed Justice to "stay on" with Kristoff's body -- forged firm friendships with all of them -- reinforced fortress walls -- outfitted the soldiers with Wade's fine armor -- recruited merchants to the 'Keep -- protected trade over farmland, city -- protected the Keep over Amaranthine.
Conspiritators -- discovered, wiped out.
The Architect -- supported.
[
Witch Hunt ...]
After Morrigan left Tezlym upon the death of the Archdemon and end of the Blight, Tez determined to move on and find someone else, only to realize he underestimated the extent of his feelings for her, yearning for her more and more strongly every day. So after wrapping up his business with the 'Wardens, Tez set out to see her again, be it just one last time.
Ultimately, Tezlym reunited with his lovely Morrigan and together they
ventured into the unknown.
The end...
...
or is it??
Modifié par HYR 2.0, 04 novembre 2013 - 02:43 .