Could anyone complete convertion from 3dMax to NWN2 the creature of brahmin?
Brahmin is imported from Fallout game: http://fallout.wikia.com/wiki/Brahmin
The creature is needed for Fallout D20 PW: http://falloutd20.blogspot.com
Request custom creature - brahmin
Débuté par
3stars
, mai 03 2011 09:06
#1
Posté 03 mai 2011 - 09:06
#2
Posté 17 mai 2011 - 01:10
Anyone, who has skills with custom creature - please help us!
The project is stuck at this point (( We cant correctly export ANIMATION from 3Dmax to GR2 for NWN2... There's option for export animation on, but there is no animation exported...
Please, Help!
The project is stuck at this point (( We cant correctly export ANIMATION from 3Dmax to GR2 for NWN2... There's option for export animation on, but there is no animation exported...
Please, Help!
Modifié par 3stars, 17 mai 2011 - 02:25 .
#3
Posté 17 mai 2011 - 03:14
have you read the creature conversion tutorials i linked? Once into Max the NWN1 to NWN2 tutorial should work fine.
#4
Posté 17 mai 2011 - 09:42
Yes, Hellfire, thank you for your tutorials, our modeler could easily understand it (as well as armor tutorial).
But it just doesnt export animation from 3Dmax to NWN2 (GR2)... We even tryed to use Granny's dll from current version of RAD-Tools... No animation exported - just static pose...
Frankly, we've managed to override standart Cow mesh (from NWN2) by Brahmin mesh (from FNW)... but you see - it is not good when plaing animations (cause of 2 heads of Brahmin):

Could you check on GR2 skel we made for brahmin and chek it - what is wrong with it?
http://depositfiles....files/83rz6cmir
But it just doesnt export animation from 3Dmax to NWN2 (GR2)... We even tryed to use Granny's dll from current version of RAD-Tools... No animation exported - just static pose...
Frankly, we've managed to override standart Cow mesh (from NWN2) by Brahmin mesh (from FNW)... but you see - it is not good when plaing animations (cause of 2 heads of Brahmin):

Could you check on GR2 skel we made for brahmin and chek it - what is wrong with it?
http://depositfiles....files/83rz6cmir
Modifié par 3stars, 17 mai 2011 - 09:42 .
#5
Posté 18 mai 2011 - 11:10
Import your fallout skel into max 8 (including animations) and and email it to me
hellfire (AT) rwscreations dot com
hellfire (AT) rwscreations dot com





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