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Request custom creature - brahmin


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#1
3stars

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Could anyone complete convertion from 3dMax to NWN2 the creature of brahmin?

Brahmin is imported from Fallout game: http://fallout.wikia.com/wiki/Brahmin

The creature is needed for Fallout D20 PW: http://falloutd20.blogspot.com

#2
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Anyone, who has skills with custom creature - please help us!
The project is stuck at this point (( We cant correctly export ANIMATION from 3Dmax to GR2 for NWN2... There's option for export animation on, but there is no animation exported...

Please, Help!

Modifié par 3stars, 17 mai 2011 - 02:25 .


#3
Hellfire_RWS

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have you read the creature conversion tutorials i linked? Once into Max the NWN1 to NWN2 tutorial should work fine.

#4
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Yes, Hellfire, thank you for your tutorials, our modeler could easily understand it  (as well as armor tutorial).
But it just doesnt export animation from 3Dmax to NWN2 (GR2)... We even tryed to use Granny's dll from current version of RAD-Tools... No animation exported - just static pose...

Frankly, we've managed to override standart Cow mesh (from NWN2) by Brahmin mesh (from FNW)... but you see - it is not good when plaing animations (cause of 2 heads of Brahmin):

Image IPB

Could you check on GR2 skel we made for brahmin and chek it - what is wrong with it?
http://depositfiles....files/83rz6cmir

Modifié par 3stars, 17 mai 2011 - 09:42 .


#5
Hellfire_RWS

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Import your fallout skel into max 8 (including animations) and and email it to me
hellfire (AT) rwscreations dot com