Ideas for Dragon Age 3
#26
Posté 12 mai 2011 - 05:54
#27
Posté 19 mai 2011 - 06:31
You all want Dragon Age: Origins 2.
#28
Guest_XxTaLoNxX_*
Posté 19 mai 2011 - 06:56
Guest_XxTaLoNxX_*
Don't make it and let the franchise die. Nothing good can come out of this steaming pile of excrement.
#29
Posté 19 mai 2011 - 04:13
Bioware, just move on. I'm sure its better for all if you just go on and make the action game you are so desperate to make and just call it something else. You get your new audience and 3 million sales and we don't get another PoS game called Dragon Age hoping it resembles an RPG.
Win/Win.
#30
Posté 19 mai 2011 - 08:31
CRISIS1717 wrote...
Idea: make it like Origins.
No need to thank me.
#31
Posté 19 mai 2011 - 11:34
#32
Posté 19 mai 2011 - 11:46
Get Knowles back, offer him his old wages plus that of Laidlaw's.
#33
Posté 20 mai 2011 - 03:30
#34
Posté 20 mai 2011 - 06:10
The need to make a bigger and better version of DAO, a true sequel. So they can win their fans back.
#35
Posté 20 mai 2011 - 06:40
As for what I actually *do* want to see, how about a non-human protagonist? Okay, after DA:O's low Dwarven Origin numbers dwarves are out, but I doubt Link's elvish nature hurt the Zelda franchise any, and as for qunari, who doesn't like to play huge badass juggernauts? Something outside the human/Chantry/mage circular firing squad might regain my interest, for one.
Oh, and might I add...multiclassing. DA doesn't have to be Mass Effect either, but it'd be really nice if there could be characters with magic who aren't Squishy Wizards and fighters who can do more than hit 'em in da head (remember when fighters had bows? I do).
#36
Posté 20 mai 2011 - 07:03
1) You guys at Bioware really should go have a look at The Witcher 2. You will learn something.
2) Build more complicated plots with obscure objectives. Have players make hard choices and have them live with it if they screw up.
3) You want a good exemple of complex characters? Just look at Vernon de Roche in TW2.
4) Make the game more adult. Do not be afraid to show cold violence, rude language and clear sexual themes ( You see boobs in the first 5 minutes of starting TW2. I think they did it on purpose to clearly show that nothing will stop them making the game the way they want. LAter in game, there is torture, executions, mutilation, raping, coarse language, bloody violence even against children... It looks real. ) BUT it NEVER looks as stupid as the body explosions we got in DA2 which were totally pointless.
5) It is very dark in TW2, death is at every corner but yet everything makes sense. And there are no stupid waves of zillion enemies coming from everywhere. Even during the castle siege, it is very lively but yet looks realistic.
6) The towns are lively in TW2. Most people have something to say even when they are not plot relevant.
7) There are minigames like boxing, dices and armwrestling.
8) Complex inventory with lot of stuff to manage. Crafting gear and potions.
9) The combat is responsive and encourage using combos against opponents which are not all the same. Soem use shields, some are heavy armored some are agiles, beasts and humanoids.. And they mix them in one single encounter. Unlike DA2 where you mostly fight waves and waves of the same clones...
Seriously.... Go have a look at TW2 and learn... Then make a good DA3.. Maybe...
#37
Posté 20 mai 2011 - 07:22
-They are not recycling maps in TW2 as far as i know.
And there are so many different objectives to do. Sidequests really are sidequests in TW2. So far i have done multiple different things, no quest look the same:
I assaulted a castle, fired a ballista, protected a king, dodged a dragon, protected civilians, found secret passages, gathered herbs, crafted a sword, been interrogated as a prisoner, i escaped from a cell, convinced knights to surrender, failed to save a woman from rapists, ive set fire to a house, i freed and escorted a noble, i exposed a bad merchant, i got ambushed, i investigated a crime, i slept with a ****, i read many books in game, i explored woods and a cave, i fought a giant monster, and YOU KNOW WHAT?
I am not even at 1/3 of the game completed. Now THAT is original content and lot of stuff to do in game.
Bioware, you were good enough with DAO, you screwed up with DA2 and you really need to get your touch back. Go play The Witcher 2 and have a good look. You coudl learn something.
#38
Posté 20 mai 2011 - 07:28
#39
Posté 20 mai 2011 - 07:29
Look at the costume details and facial details in TW2. Seriously, look at the King garments, look at Vernon and Triss vestments... It is pure beauty. Look at the trees, look at facial expressions when people speak, and THE music ( great music ). Good music enough to offer customers a CD with just the music on it as a freebie when you buy game. Look at what they gave, they took time to print books and stuff and offered it for free to players. Even then, the game costed less than DA2 to buy.
#40
Posté 20 mai 2011 - 07:37
Even if mages are better with staff, they SHOULD have the option to equip a bow if they want. They should have option to wear plate mail even if it hinders their spellcasting. Let players make choices, experiment and try different setups. Enough with the restrictions. Make things more complicated, make the learning curve harder but more rewarding and interesting once we get it.
#41
Posté 20 mai 2011 - 07:40
#42
Posté 20 mai 2011 - 07:41
Seriously.... Go have a look at TW2 and learn... Then make a good DA3.. Maybe...
That is like the only advice (other than giving up) someone can give. I think Bioware was actually very lucky and should feel relieved they rushed the game out the door after all. Releasing after TW2 would have exposed every issue of the game tenfold.
I just got to chapter 2 today I can say that every RPG from now on needs to make magic to even be mentioned favorably in the same breath as TW2. I know they are not essentially the same kind of game, but everything they do is so far ahead is not even funny, and not even its shortcomings detract from that opinion. It just feels right, it feels masterfuly crafted and a true product of love and passion in game-making. In contrast, DA2 is just another quick cash-in designed by suits just to fill some market demographic slot.
TW2 is a genre defining game like Baldur's Gate 2 or Planescape: Torment once were and will likely be remebered fondly for many years to come. If I were Bioware I would be either praying for some miracle to bring DA3 up to TW2's standards or hiding my head in shame and thinking seriously about just doing something else for a living. Call it hyperbole if you will, the ones who have played both games know how right I am.
Modifié par inkjay, 20 mai 2011 - 07:47 .
#43
Posté 20 mai 2011 - 09:34
Modifié par daemon1129, 20 mai 2011 - 09:37 .
#44
Posté 20 mai 2011 - 03:09
inkjay wrote...
Seriously.... Go have a look at TW2 and learn... Then make a good DA3.. Maybe...
That is like the only advice (other than giving up) someone can give. I think Bioware was actually very lucky and should feel relieved they rushed the game out the door after all. Releasing after TW2 would have exposed every issue of the game tenfold.
I just got to chapter 2 today I can say that every RPG from now on needs to make magic to even be mentioned favorably in the same breath as TW2. I know they are not essentially the same kind of game, but everything they do is so far ahead is not even funny, and not even its shortcomings detract from that opinion. It just feels right, it feels masterfuly crafted and a true product of love and passion in game-making. In contrast, DA2 is just another quick cash-in designed by suits just to fill some market demographic slot.
TW2 is a genre defining game like Baldur's Gate 2 or Planescape: Torment once were and will likely be remebered fondly for many years to come. If I were Bioware I would be either praying for some miracle to bring DA3 up to TW2's standards or hiding my head in shame and thinking seriously about just doing something else for a living. Call it hyperbole if you will, the ones who have played both games know how right I am.
You are damn right, whoever played both games noticed right away the difference. TW2 is really in another league comapred to DA2. Better writing, better plots, better combat, better romances and better inventory management.
#45
Guest_simfamUP_*
Posté 20 mai 2011 - 03:13
Guest_simfamUP_*
Hate does not describe what I feel right now....
#46
Posté 20 mai 2011 - 03:26
ironmonk36 wrote...
The best way to make DA3 is to make it like DAO. Make the game the fans want. It needs long challenging dungeons, and alot of areas and towns to explore too. I would like to see DA2's combat but a little more realistic. Take out the exploding bodies and put finishing blows back in.
The need to make a bigger and better version of DAO, a true sequel. So they can win their fans back.
Pretty much 100% agree here, as im sure most of the playerbase does as well. Tweaking finishers so that you can break from them in the middle if you want would solve the problem of getting hit and killed while in a finisher, which is what i assume led to their demise. The exploding bodies was awful, and totally unrealistic.
Adding in the ability to change race for the main character is probably needed again too, as alot of people were upset that they couldn't be an elf or dwarf, however the voiced main character was a great addition, so this would need to be brought back with several more voice actors as well, presenting a money/resources problem.
#47
Posté 20 mai 2011 - 03:39
DJZomborg wrote...
Sorry if there is already a topic like this, I'm sorta new to posting here. Anyway I think we should help bioware out by putting up some really cool things to do in DA3 so that way if anyone doesnt like it, it will be our fault too
I think it should go back to the origins style, where instead of race, class changes your beginning scenario.
For
the warrior, I was thinking you would be inside a circle tower that is
going through the rite of annulment. You would be fighting through and
at some point you would be given a moral dilemma of killing a child mage
hiding in a room. Your duty would be to kill him, but if you do it
would be unsettling. If you dont kill him/her they would then be
possessed later and kill many of your fellow squad mates. It would put a
painful twist on the good/bad choices they enjoyed in da2.
For a
mage you would be a mage fleeing to the top of the circle during an
annulement. At some point you should be given the choice to escape,
leaving behind all of your friends to die or stay and defend
them...forcing you to accept a demon into you to fight them. This choice
should determine class trees later on as well, I.E someone with a demon
will be blood mage and cant go into a certain art. Good idea for other
classes too really...
And rogue would be a bit different. Maybe a
thief in a city like orlais where you would at some point steal from a
rich noble or chevalier. You would then while fleeing come across a poor
family, the needy or maybe even your own and have the option to give
the hard earn coin to them, resulting in you getting caught somehow, OR
you could keep it for yourself garnering you some cool swag early on.
I
REALLY LIKE MY IDEA AND I HOPE BIOWARE SEES THIS!! Plus I like the the
ambiguous no good or bad choices that they seemed to really like in DA2.
You cant just pick the normal noble choice, as it can have terrible
ramifications after wards, PLUS it should effect what sort of skill
trees that ultimately you can unlock adding re playability and a purpose
to be a dick, or in between in some play throughs.
I dont like a few things from your list of ideas:
Warrior:
1) what is the warrior doing there? is he/she a templar? I dought the templars will let anyone inside a circle when they are going to kill everyone inside it.
2) why the are only 2 options? killing the mage or let him alive to come back and bite your ass? can you just invite him to be part of the team?
Mage:
1) fighting for your right to live is a good idea, I love Anders!
2) why should I make a pact with the demon? Why should I be forced into it? Not one likes to be forced to choose.
3) None of my mages use blood-magic.
Rogue:
1)mm What about, a group of chaveliers raped and murder the rogue sister? he killed 1 of them and then had to flee..
Chaveliers aren't nice people, talk to the lady in denerim, she will tell you why she came to ferelden. At the landmeet loghain remind everyone of how the chaveliers raped and murder ferelden wives.
Now why can't it be the warden/hawk been in the circle and everything clashed giving him/her the option of siding with templars or mages?
And with the rogue, well warden/hawk see the rogue fall out of exhaustion from fleeing, and they learn of why this charcter is been hunted.
Rofl yes I want to know more about hawk end, sorry.
#48
Posté 20 mai 2011 - 04:01

MUSTS
multiple races back
better companion convos not like da:o but more than da2
bring back some elements of the old comate system like auto attack
no camos so that people won't compaire it to 1&2
new main charecter could be duncans child!!
if bioware really want camos then my idea is this
new main charecter but have a quest where you have to rescue the warden and hawk to save the world but no imports of own warden and hakw to much trouble better if they use default malehakw and default male noble warden.
#49
Posté 20 mai 2011 - 04:03
-Remove the God-awful conversation wheel from the game. It has brought nothing but harm to the series.
-Make it less linear. Exploration is a must in RPGs. A part of"role-playing" is when you can decide where you want to go.
-Utilize the friendly fire properly. There is no need to limit it only to the hardest difficulty. FF brings micromanagement, which should be a requirement in a party-based RPG like Dragon Age. And no, it doesn't make the game too difficult or anything. It's only a matter of tweaking.
-Level-scaling is only usable in an open world RPGs like The Elder Scrolls (even then it is not desirable), so please take it out from Dragon Age. Carefully pre-crafted fighting scenarios like in Baldur's Gate and Dragon Age: Origins beat out cheap auto-scaled mass-spawning monsters any day of the week. To use level-scaling in a semi-linear RPG is just a sign of laziness.
-Tone down the overtly large weapons. They look ridiculous. And please, add some scabbards to them, so they don't have to float on the back of a character. It should be an industry standard by now.
-Don't go over the top with the romances. Some of us don't care about them, and would rather want you to spend the development time on making an actually better game in all other aspects.
Modifié par j_j_m, 20 mai 2011 - 04:07 .
#50
Posté 20 mai 2011 - 04:06
CHOICES AND CONSEQUENCES THAT MATTER
BRANCHING, NON-LINEAR STORY
GREY MORALITY
VARIED ENVIRONMENTS
TACTICAL CAMERA! (I'm sorry this is key)
And bring back Origins! I'm willing to trade away my voiced protagonist for a QUNARI origin or an ORLESIAN origins! Better yet, why not an Antivan origin?
Come on Bioware.
j_j_m wrote...
Here are a couple of ideas:
-Remove the God-awful conversation wheel from the game. It has brought nothing but harm to the series.
-Make it less linear. Exploration is a must in RPGs. A part of"role-playing" is when you can decide where you want to go.
-Utilize
the friendly fire properly. There is no need to limit it to only the
hardest difficulty. FF brings micromanagement, which should be a
requirement in a party-based RPG like Dragon Age. And no, it doesn't
make the game too difficult or anything. It's only a matter of tweaking.
-Level-scaling
is only usable in an open world RPGs like The Elder Scrolls (even then
not desirable), so please take it out from Dragon Age. Carefully
pre-crafted fighting scenarios like in Baldur's Gate and Dragon Age:
Origins beat out cheap auto-scaled mass-spawning monsters any day of the
week. To use level-scaling in a semi-linear RPG is just a sign of
laziness.
-Tone down the overtly large weapons. They look
ridiculous. And please, add some scabbards to them, so they don't have
to float on the back of a character. It should be an industry standard
by now.
-Don't go over the top with the romances. Some of us
don't care about them, and would rather want you to spend the
development time on making an actually better game in all other
aspects.
THIS.
READ THIS BIOWARE! I DEMAND IT!
Modifié par Savber100, 20 mai 2011 - 04:08 .





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