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Ideas for Dragon Age 3


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103 réponses à ce sujet

#51
Travie

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Either expand or remove the conversation wheel. (3 different ways of saying yes or no doesn't cut it)

Longer development cycle. My main gripe with 2 was the skimping on most features/environments/customization. Detailed environments are crucial for replayability.

Design for the next gen. Another game with empty cities and a bland setting is not something to get excited about.

#52
Jerrybnsn

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Auto-attack is a must. I refuse to button-mash my way through the game.
Get rid of riduculous combat animations.
Restore fierce looking darkspawn.
Take the time necessary to develope the story and make it a world saving epic.
For Maker's-sake, help the mutant goat-elven children!

#53
TGFKAMAdmaX

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i really like the idea of a male/female qunari origin. have it so you are put into a dilemma in which either route for you causes death. so you must flee in order to survive. you can take care of the customization route by having it explained as you are a rare qunari. and you can name yourself at the end of the origin by finally being able to choose ur own name.

#54
rolson00

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Jerrybnsn wrote...
For Maker's-sake, help the mutant goat-elven children!

This make the elves look more like this..
Image IPB

#55
Jerrybnsn

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Then find an art team that can translate concept art to video.

#56
Jane Shepard

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I think the next DA character should be Morrigans son/daughter. If he/she has the Archdemon's essence, then he/she is a great mage and can look like anyone (human, elf, dwarf) and he/she can use magic or not.

#57
Guitar-Hero

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Bring back the different races, higher customization value, improve the CC as in more features to apply to your character, go back to the drawing table and figure out what made origins great, stop putting in features that doesn't complement the game just because it worked for ME doesn't mean it'll work for DA, and please stop with the "awesome" know your fan base, that doesn't mean you can't appeal to a larger demographic, but you have to realize to you can't appeal to every one, this is marketing at a basic level if you wan't to sell a product know who you want to sell it to, bring back the feel of origins by improving the aesthethics, neither Origins nor DA2 were pretty games, the aesthethics of a game do matter as they create emmersion for the player as in "this is a world i want to explore" it drives the player forward, you have such a wonderfully written world packed filled with lore and legends you just need the world to look as appealing as it sounds, new engine, this is really key, the age of the Lycium engine is very dated i played oblivion last night and it looked and felt much better than DA, keep improving the combat right now it feels faster but lacks depth, make choices matter, have a clear overarching plot that feels epic, spend more more time with it, no multiplayer.

#58
Kuroi Kenshi

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1st) New Engine (It will be better if you can borrow one (i.e FrostbiteII) instead of making one 

2nd) Open World map, can be divided by segments (like in the Witcher) or not, the world needs to be engaging and spend a lot of time dealing witch the aesthethics of the world

3rd) Keep the design of the Quns from DAII but the Elves need a little tune up (They look like naviis the design from a few post before this is a good one) and revert the darkspawn look to the Dragon Age 1

4th) A town that feels alive, and for that it doesn't need to have a bazzilion habitants there are games that can portrait alive towns witch 20 or so inhabitants (Majora's Mask is an example of that)

5th) Keep the DA 2 style of combat, minus exploding bodies, and respawn troops behind you, instead revamp the IA so they can use tactics (archers behind; mages shielded by warriors stuff like that)

6th) Morrigan has to be in it,

7th) NO MULTIPLAYER, it doesn't fit the game style and it steels development time from things that matter 

8th) Don't make a Witcher clone, witcher is good especially the second one but if i want to play witcher i play witcher, make the game feel like DA:O with the good things of DA2 (the combat, the UI, the talent trees etc...)

9th) Bring back party customization, (no exclusive talent trees please)

10th) The plot needs to feels complete with just a little nit of a tease for a sequel, the witcher II is an example of a bad plot end

11th) Make more quest (side and main) with more impact in future events 

12th) Better overall design in clothes armour and sword sheats (yes sword sheats, they don't need to be unique for each sword but a few models would's hurt.

And that's all i can remember for now
  

Modifié par Kuroi Kenshi, 20 mai 2011 - 05:29 .


#59
TGFKAMAdmaX

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i feel the nedd to add that i was the first to say that they looked like the navi. i was laughed at and driven out because of my views and look who is laughing now!!!!!!!!!!!!!!!!!!

Bwahahahahahahahahahahaha!!!!

Loghain wins again!!!!!!!!

#60
schalafi

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I agree that all three races should be playable in DA3, and I really don't want to see more Templar/Mage conflicts. Didn't it say in DA2's epilogue that the Mage uprising destroyed circles all over Thedas?

I would like to see the next game in a new setting, Orlaise, Antiva, or somewhere completely new, but please, not another big city. I want to see some forests, rivers, oceans, in other words, some nature, please.

Modifié par schalafi, 20 mai 2011 - 05:57 .


#61
Selphie12

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Well, the obvious way of saying it is, go back to origins and stop copying Mass Effect. To be more specific however...

The elves, definitely need a change. In DA: O they had a little diversity, they weren't just Irish and flat faced. The city elves were distinct from the Dalish and you could tell they were elves without having to stylise them that much.

The origins need to come back. That's what made the game so replayable for me, the choices themselves (such as kill the elves/save them) were okay, but what really made the difference was that it acknowledged where my character came from, what sort of person they were before such and such happened. Would be nice if something like that happened for DA3 or even if they were able to advance it a bit.

Conversation wheel needs to go. That's a give. It not only takes away from the replayabilty by giving the players less choices, it also gets stuff wrong, no matter how much you try to avoid it. I'll admit, when I first played DA: O, it was after playing ME for the first time, and I wished I had a spoken character. But after I got into it, I found myself loving the silent protagonist. It allowed for a lot more customisation, it made the character feel like MINE. I even found myself actually reading out the lines before I chose them some of the time. With a spoken character it feels like like MY character and more like Biowares character, just with my design for the face.
If you simply MUST have a spoken character, I'd like to see something like the Witcher. A spoken character where we know exactly what they'll say. You'd think it'd feel like a parrot sometimes but it actually works fairly well.

The characters REALLY need to be better developed. In DA: O I felt like the characters could be real people. They had their flaws, their strengths and their own beliefs before the main character came along. I made comparisons between Morrigan and my best friend cos she felt that realistic. In DA2, I could see that they TRIED to give them good stories. But I found myself liking the idea I had in my head about them pre release more than I liked them in the actual game. There just wasn't as much to them.
Also, being able to talk to the characters was a big plus. The idea that you'd go all the way out to the hanged man just to have isabela say "I'm bored" made her feel a little hollow. Even if you'd exhausted the conversation options for DA: O it was still nice to have them say more than "We should move on" Hell, even Sten said more than that!

And lastly, there should be a certain amount of travel. While I did love travelling through Ferelden, I realise that we probably can't base another game entirely there. I wouldn't say no to passing through it, but we've heard about the splendour of Val Royeux and Antiva City, we should see them. So a game needs to be based in the Anderfels, or we need to travel to it for a section of the game. The former would probably be more enjoyable, it'd give more of a chance to really understand the ins and outs of it rather than just scratching the surface.
Also, sidenote, but I think the timeline needs to be advanced somewhat. Might just be me, but I'm kind of disregarding DA2 as ever having happened now. I had a full story set up for my warden. I would've liked if that story remained intact. A mage revolution could happen, but you don't need to be so close and so specific to the wardens timeline.

I realise a lot of this probably won't happen judging from the end of DA2, but it'd be nice to see. It's just my opinion anyway. I doubt anyone at Bioware will actually read it.

#62
astrallite

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Don't be cheap and reuse assets, don't make half the game a list of chanter's board quests.

#63
element eater

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remove a set name for the protagonist

remove dialogue wheel

add more companion conversation and extend it beyond quest related matters

preferably mute the protagonist give an option too or give us multiple voices options for them

add the ability to play differ ant races this is a must for me

return female dwarfs and add female qunari

change darkspawn to look good again

involve the character in the story more

#64
Ithraides

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Let us play Hawke again :(

#65
Guest_woundedheart_*

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- Must take place in present time.

- Must have an interesting map and locations, as in Origins.

- MUST HAVE MULTIPLE RACES. I do NOT play a fantasy RPG just so I can be a human! I like being an elf, thank you very much.

- No default character, please. The one thing I enjoy most about RPGs like DAO is that you can be whoever you want to be, and look however you want to look. When I'm forced to be one race and go by one name, it just takes the fun out of it for me. I like being able to choose different races, customize my character's looks, name my character, etc.

- I would like to be able to talk to my party members like I did in Origins. I loved being able to strike up a conversation with party members during quests and develop relationships with them wherever we were...you know, like in real life... -__-

- Customizing companion outfits. I loved customizing what my party was wearing in DAO. Not only did it help me out heaps during battles, but it was a lot of fun. I loved dressing up my party members in snazzy armor...or unequiping all their armor just for laughs. I'm disappointed that you can't do this in DA2.

- Interesting quests. I felt like 90% of the quests in DA2 were "fetch quests." Go get money for so-and-so, go get this item for this person, etc etc. I would like to see more engaging quests like in DAO.

- Interesting characters. Honestly, I didn't feel attached to any of the characters in DA2 at all. With Origins, I got so wrapped up in some of the characters that I felt real emotions for them. When the Grey Warden in DAO sacrificed herself to the Archdemon and I saw how heartbroken Alistair was (we were engaged at that point), I felt absolutely horrible. I hope to see characters in DA3 that are just as dynamic as the characters in DAO.

- The conversation tree. I liked being able to choose from a list of options and trying to figure out which options was best, how the character would react to that option, etc. With DA2, I don't like how it's all dumbed down for you. It tells you which option is romantic, which option is evil, which option is sarcastic, etc. It's just all dumbed down for you and I don't like it.

- Tactical fighting. I agree that some of the combat in DA2 is visually pleasing (especially with the mages), but I miss tactical fighting. All we have now is this button-mashing-hack-and-slash nonsense. I enjoyed being able to tell my companions exactly what to do, who to do it to, etc. I think that DA3 should incorporate the tactical fighting of DAO with the visually-pleasing combat of DA2.

- Interesting plot. I can't get into the DA2 plot for the life of me. I felt that the Origins plot was much easier to get into and more fulfilling in the end.

Ah, maybe I should have just said for them to make the game like DAO. My post would have been much shorter that way, haha.

Modifié par woundedheart, 21 mai 2011 - 12:41 .


#66
Sidney

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schalafi wrote...

I agree that all three races should be playable in DA3, and I really don't want to see more Templar/Mage conflicts. Didn't it say in DA2's epilogue that the Mage uprising destroyed circles all over Thedas?


Yeah but that conflict has been set in motion and so it is either going to be the plot or at least the backdrop for any future. The circles have been borken but the struggle of magic to serve or rule is still going on.

#67
Guest_woundedheart_*

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ironmonk36 wrote...

The best way to make DA3 is to make it like DAO. Make the game the fans want. It needs long challenging dungeons, and alot of areas and towns to explore too. I would like to see DA2's combat but a little more realistic. Take out the exploding bodies and put finishing blows back in.

The need to make a bigger and better version of DAO, a true sequel. So they can win their fans back.


The exploding bodies are just ridiculous.

#68
Maverick827

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I was hoping this thread would be interesting and valuable, but it's just full of useless "look at The Witcher" comments. What a pity.

#69
ScepticMatt

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My list:
Technical:
New Engine, if Frostbite 2 is possible for RPGs that would be cool.
Less loading times, more streaming
More playtesting, less or no gamebreaking bugs

Visually:
Varied, beatiful, detailed, living environments.
Cohesive artstyle.
No bland asset reuse.

Story
No metagaming (e.g. paragon points)
Deeper, grey choices, more consequences
No 'ultimate evil'
Do rather than show rather then tell ('populated Kirkwall')

Characters
Deeper relationships (no instant-sex)
Less stereotypical
More interaction and banter

Combat
Challenging (less button mashing)
Complex
Diversified
Tactical

Look at what other companies do.

Modifié par ScepticMatt, 21 mai 2011 - 12:52 .


#70
Guest_woundedheart_*

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rolson00 wrote...

Jerrybnsn wrote...
For Maker's-sake, help the mutant goat-elven children!

This make the elves look more like this..
Image IPB


YES. WHY DO THE ELVES NOW LOOK LIKE GOATS???

#71
lady_v23

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i want sandal back...THAT IS ALL!...oh and great ideas OP.

#72
Guest_vilnii_*

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The fade is horribly ugly

Bioware should get rid of that abomination...

#73
Asthalia

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Mmhhh, let me think a good idea for Dragon Age 3...
Oh, yes, here it is! Don't buy Dragon Age 3.
I think this is a great idea after over 2 months of waiting for a patch that works correctly with the Awakening saves, the crashes in DX11 and other annoying bugs.

#74
Drowsy0106

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Declare DA2 non cannon. (Strip it down, take what was succesful and dump the rest, could ask fans to compose a list)
Take DA:Origins and 4 years and craft something Bioware worthy.
If possible, find a new publisher.

Modifié par Drowsy0106, 21 mai 2011 - 12:10 .


#75
Nexpeed

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Nimpe wrote...



Dragon Age 3 takes place in present time. You are just some regular person. One day, Flemeth and an army of "Morrigans"(you know what picture I'm talking about) appear in New York and start killing people. Morrigan also follows her and finds you. She gives you a swordbowstaffbladdabladda or whatever, only all futuristic. So the staff isn't actually magic but lazers and the swords are beam swords.


maybe an army of Morrigans kidnapping men, raping them, spawning their child, multiplying their numbers and so on :D