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So what will be your weapon loadout in ME3


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#26
Alamar2078

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Locutus_of_BORG wrote...

How can anyone answer this question so soon?

All classes will be able to use all weapons in ME3, so it's safe to assume the possiblity that some missions may favor certain loadouts over others. However, we don't really know what the weapon balancing will be like, since they said they're revamping that to some degree..

I just think we'll need to play the game before any of us can say for sure.



Now you're using logic & common sense.  Isn't there some forum rule against this?

:) for the humor impared ]

#27
SmokeyNinjas

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CLAYMORE

that is all

#28
Alamar2078

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On second thought if there were concepts like Large, Medium, and Small weapons then I guess I wouldn't mind weapon type duplication ... If you want to carry 2 different shotguns then more power to you if you have the slots left.

As for Locutus' comments he is [IMHO] correct. Different missions SHOULD call for different loadouts ... if not I will be disappointed if there is an optimal one size fits all solution.

In very general tems by default I would like to have reliable options for close, mid, and long range weapons. If you have a class that can't carry 3-4 weapons types then obviously you just make compromises based on what your intel says the mission is supposed to be like.

#29
dbndzb

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I think loadout off the Normandy is going to see a drop in importance; we can pick weapons up after all. For example, you may find a cain lying on the ground before you come up on a big boss battle, but you have to drop your sniper to pick it up (or all your weapons, if HW even stay in the game). The main thing I've been interested to see is how weapon mods are implemented when we can pick up battlefield strays, i.e. why upgrade your SR with a better barrel, etc. if you're just going to switch it out in a given situation.

On topic, I'm bringing SR with me wherever I go, if it plays anything like ME2. I like ARs, but they kind of bore me...

#30
Cstriker01

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My shepard is a badass sooooo:

Sentinel-Fists Elbow
Soldier-Fists Elbow
Infiltrator- Fists Elbow
Vanguard-Fists Elbow

I purposely leave out Engineer and Adept because only pansies play classes that have to sit in the back and cast spells or have a pet to do their work for them.

*Edited for Termokanden

Modifié par Cstriker01, 04 mai 2011 - 04:45 .


#31
termokanden

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You are aware that Shepard doesn't actually PUNCH people right? :)

#32
Cstriker01

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They tone it down a little, in all actuallity Shepard originally was designed to punch his way through the game and break the reapers with his barehands. But the game would have been over to quickly. They are putting better melee attacks back into the game to represent that if Shepard wanted to, he could b**ch slap every reaper back to dark space.

Shepard=Space Norris


In all actuallity though Im gonna run:

Infiltrator-Sniper/SMG
Sentinel-Shoty/SMG or AR if I can

#33
Alamar2078

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Cstriker01 wrote...

Shepard=Space Norris



It would be epic if we saw a pict. of Shepard's dad and he was a Norris clone :)

#34
blank1

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Well, if it's true all classes can use all weapons...

Infiltrator: Shotgun, Revenant or other LMG, Hand Cannon. My infiltrator is an anti-infiltrator. I use cloak to get closer, not run away. Hold the trigger on the Revenant while laughing maniacally, turn bad guys into fine pink mist with shotgun, and/or pimp slap them with pistol. Sometimes I shoot the pistol too. Mostly pimp slapping.

#35
Sailears

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Ooh, this is an interesting one.

Probably the usual - assault rifle, shotgun and pistol for my main adept, and also vanguard/engineer...

I'll be happy to legitimately ditch SMGs (unless there are some spectacular choices) and heavy weapons.
Also I usually reserve sniper rifle for non-biotic classes.

#36
The Spamming Troll

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id like to have a full auto AR with laser sight and grenade launcher attachment, modded to be extremely accurate, and a **** ton of biotics.

....that work on protections.

Modifié par The Spamming Troll, 04 mai 2011 - 11:52 .


#37
Urazz

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weedlink10 wrote...

lazuli wrote...

Malanek999 wrote...

lazuli wrote...
Adept: Shotgun, Assault Rifle
Engineer: Shotgun, Assault Rifle
Infiltrator: Shotgun, Sniper Rifle, Assault Rifle
Sentinel: Shotgun, Assault Rifle
Soldier: Shotgun, Sniper Rifle, Assault Rifle, SMG
Vanguard: Shotgun, Sniper Rifle, Assault Rifle

Based on how the weapons worked in ME2, this is probably pretty close to an optimal layout. And this is why I hope there is more to it than just allowing any class to use any weapon. I want more variety and differentiation between the classes... not less.

Need weapon size and carrying capacity. Someone else suggested this. 

Adepts, Engineers and Sentines should start with a carrying capacity of 2. Vanguards and infiltartors should have 3, Soldiers 4. At various levels or skill evolutions this can be increased.

All pistols and most smgs should be size 1. Shotguns, SR and AR should be mainly 2. Individual weapons like Claymore etc can be even higher. I think this would make choosing your weapon loadout much more interesting. Numbers may obviously need some tweaking.


Yeah.  If SMG's and AR's remain the same, why would you ever choose an SMG, especially when beasts like the Mattock are around?  I do think the system should be deeper than X class gets access to Y guns.  You suggested distilling it down to a capacity value.  So light guns (pistols and SMG's) would cost 1 and heavier guns would cost 2.  If that were the case, I'd still give Adepts, Engineers, and Sentinels a max capacity of 3, not 2.  They should be able to use a heavier gun and a sidearm, in my opinion.

they say that weapon mods are returning, also weapons can be moded with different scopes, sights, barrels and stocks, so that will make it a lot deeper, even if all your classes use the same weapon it will behave differently to the way you mod it.

Yep, I'm thinking a combination of the ME1 modding system tacked onto the ME2 weapon/armor system (so no ranks of mods, armor, and weapons).

If anything, my hope is that for the soldier is that you can have the option to carry 1 less weapon in favor of increasing the ammo of another weapon by a decent amount.

#38
The Spamming Troll

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i doubt modding will venture into the realms of ME1s available mods. i think its only going to be modding scopes, barrels, and the like. unless we see a change in ammo powers, i doubt well have slots to +/- damage or accuracy or what not. itll be alot simpler then your hoping.

weapons will prolly be sidearms for everyone, and 1 main weapon for casters, 2 for hybrids, and all for soldiers. im indirectly hoping soldiers get heavy weapon exclusives, to compensate with my adepts biotic supernova-ball-of-melting-face ability.

#39
Urazz

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The Spamming Troll wrote...

i doubt modding will venture into the realms of ME1s available mods. i think its only going to be modding scopes, barrels, and the like. unless we see a change in ammo powers, i doubt well have slots to +/- damage or accuracy or what not. itll be alot simpler then your hoping.

weapons will prolly be sidearms for everyone, and 1 main weapon for casters, 2 for hybrids, and all for soldiers. im indirectly hoping soldiers get heavy weapon exclusives, to compensate with my adepts biotic supernova-ball-of-melting-face ability.

Yeah, I figured biotics and techs would get cool abilities that would be the equivalent of heavy weapons and soldiers would just get heavy weapons.

#40
Ahglock

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The Spamming Troll wrote...

i doubt modding will venture into the realms of ME1s available mods. i think its only going to be modding scopes, barrels, and the like. unless we see a change in ammo powers, i doubt well have slots to +/- damage or accuracy or what not. itll be alot simpler then your hoping.

weapons will prolly be sidearms for everyone, and 1 main weapon for casters, 2 for hybrids, and all for soldiers. im indirectly hoping soldiers get heavy weapon exclusives, to compensate with my adepts biotic supernova-ball-of-melting-face ability.


I would love it if Adepts lost access to heavy weapons in order to gain a ridiculous biotic attack.  Maybe on a seperate cooldown, and an extremely long one.

#41
Alamar2078

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I certainly wouldn't have any problem with only Soldiers having access to Heavy Weapons esp. if the other classes had powers/abilities that could compensate for the occassional lack of firepower.

#42
Locutus_of_BORG

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Alamar2078 wrote...

Locutus_of_BORG wrote...

How can anyone answer this question so soon?

All classes will be able to use all weapons in ME3, so it's safe to assume the possiblity that some missions may favor certain loadouts over others. However, we don't really know what the weapon balancing will be like, since they said they're revamping that to some degree..

I just think we'll need to play the game before any of us can say for sure.



Now you're using logic & common sense.  Isn't there some forum rule against this?

:) for the humor impared ]


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#43
Fiery Phoenix

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I hope pistols are a default weapon for all classes. I know there will be cutscenes with Shepard using a pistol; how should that work if you're an Adept with a shotgun and an assault rifle?

#44
Locutus_of_BORG

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^Honestly, I feel there are many pistol scenes in ME2 where Shep should've been weilding something else... I mean, take the end fight of Miranda's LM.. a pistol vs a Claymore? Gimmie a break, right? lol

Modifié par Locutus_of_BORG, 05 mai 2011 - 06:04 .


#45
jamesp81

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Saaziel wrote...

 Moreover if you can mod your weapons on top of that , I'll put a shotgun on my shotgun.


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#46
eye basher

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the all powerful beat all assault rifle and a back up most likely a pistol or smg.

#47
Clonedzero

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i really hope the avenger is beefed up in ME3. i love the look, sound and feel of that gun. shame it hits so weakly, its actually my favorite AR too lol.

#48
PsychoWARD23

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If I can mod a shotgun to the likes of the Spectre Shotgun in 1, or even the GPS, I'll be set.

#49
Alamar2078

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Clonedzero wrote...

i really hope the avenger is beefed up in ME3. i love the look, sound and feel of that gun. shame it hits so weakly, its actually my favorite AR too lol.


If it matters one of the tweaks I wish ME2 would have had is giving you "Spectre X" weapons in a similar manner that you had N7 armor.  This way you could swap out barrels, sights, ammo capacity, whatever in a similar manner that you could swap in & out N7 armor pieces.

You could have had your "Avenger" looking weapon and would have likely had the best all-around AR in the game.  Of course other ARs [like non-N7 armor] would have been available and should have their individual niche.

#50
termokanden

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Clonedzero wrote...

i really hope the avenger is beefed up in ME3. i love the look, sound and feel of that gun. shame it hits so weakly, its actually my favorite AR too lol.


Definitely agree on that one. It's fun and it feels like a proper assault rifle, it's just not strong enough.