Gotholhorakh wrote...
Am I the only person in the world who thought DA:O combat was, despite a few quirks, mostly sweet - by which I mean, did everyone else play through hours and hours and hours of DA:O hating the combat or something?
You know what, although some people would have us believe that everyone played through DA:O with their eyes closed, teeth gritted, just praying to themselves it would end because the combat was so so terrible, I don't think that's true at all.
I think that most people who enjoyed DA:O and came back for a sequel, probably enjoyed DA:O. It's crazy, I know.
Not at all. I didn't hate it. Like I posted, it just needed a bit of tweaking not an overhaul.
Warning! Heavy Sarcasm follows:
Yes. There were millions of people having no fun at all with DA:O praying it would be over. No one played more than once. It was simply a grind. And don't get me started on the Deep Roads. EVERYONE hated them soo much. Don't even get me started with the fade.
The silent protagonist? Why, it was a lifeless corpse with "deer in the headlight" expressions. I had no fun at all. Role-playing? Are you daft? What makes you think I enjoy that sort of thing?
Conversation? Toooo much, waayy to much yakking. I really was upset that they MADE me click on all these words.
Companion customization? Pffft. What? Make me work out the best outfits for my Warden's companion? Hey man, I paid good money for that game, I can expect to have my hand held at least a little, yaknow. /end sarcasm
Sorry, I couldn't resist. This is not a slam against anyone in particular, just something that popped into my head.
@ The Ethereal Writer Redux
There, there. Have a cookie.

True enough though, I didn't see anyone else stating the battle-speed of the attackers and non-party NPCs. I just closed my eyes and threw it out there, wondering if someone would pick up on it.
And you did. Yay, now I know I'm no longer alone