neppakyo wrote...
Elhanan wrote...
@ OP
Much like yourself, I was brought to Bioware games via NWN1, and have played many of them since. And I can empathize that when someone becomes disppointed in a product or employee, this would create frustration and a need to do something to change it. And leaving the brand appears to be the tact you have chosen.
However, I think you are wrong to attempt to punish the entire company and maybe commonity for your perceived actions of one, or a single product in which you find displeasure. Persoanlly, I hope you enjoy ME3, and if your anger wanes, then scan the forums occasionally to look for games in which you may find better suited to your desires.
Good luck moving forward!
To the bolded. I will be getting ME3, just not as a pre-order or a first day buy. I'll wait for the price drop before I pick it up, and check out user reviews. If the majority of reviews for ME3 are postive, then I may buy it not long after launch. DA2 taught me a wait and see approach to Bioware games. Laidlaw is to blame for that.
I did enjoy ME2, its a series I don't expect much RPG from. If in ME3 they put back RPG elements, all the better. ME2 was a better designed game than DA2, and 10x more enjoyable.
This is what gets under my skin sometimes. People forget that Dragon Age II was made by Canadian Bioware, and Mass Effect is developed in U.S. They are in two entirely separate countries. They don't share project leaders. Casey Hudson is th eproject leader of Mass Effect, and he has nothing to do with his Canadian co-workers who he rarely ever sees if ever.
Dragon Age II was a rush job like everything in the Dragon Age series was after the initial game came out. Every single DLC, the expansion, and now this game screamed "rushed." That is separate issue from the Bioware making Mass Effect. Mass Effect can take as long as it wants to come along, because it has EA supporting it all the way.
Dragon Age? It was never as popular so why invest as much in it? That is the logical way to look at it. Dragon Age II suffered from repeat dungeons, poor story telling, (which is really the fault of the writers who are also separate from the Mass Effect team) lack of real choices, and grinding gameplay. The wrost parts of the game are due to design choices which would have been the same regardless of time, but part of it is just that the game was rushed. Why in the world did they have some many grinding side-quests? I don't know, but I doubt another eight months of development would magically make them go away. It was just a bad choice. Why was the story so weak with little to it? I don't know. Maybe because for once they had to tell a story that didn't have a monster that goes "RAH RAH RAH!" Oh wait. That's right. They literally through that in the final boss fight for no reason.
At the end of the day it isn't the changes from the previous game that hurt Dragon Age II. It's the fact that the game was clearly made to make a quick buck. Probably did since they saved so much money by not spending more time developing it.
Complaining isn't going to change much. I love Bioware. Mass Effect is a great series, and I hope any future spin-offs or sequels with new heroes do well. I just did not feel that Dragon Age II meet the standards of a triple A game in any respect.
I do look forward to Mass Effect 3. Which is made by a DIFFERENT Bioware. Yeesh people.