Arken wrote...
The thing is that a good sequel should try to build on its predecessor. Our tone of voice changes when Hawke speaks. That was Dragon Age II's big innovation. That's it. Nothing new other than that. I mean there are good things. Crafting is improved, and so is the dog.
Although Mike Laidlaw literally said he chose to have repeated levels. I mean come on. Couldn't he have shifted resources away from all those fetch side-quests to hire a few more level designers. I expected a decent game and maybe a very good game. But some of the design choices were just plain dumb. Again regardless of how much extra money and time you gave Bioware certain things remain the same. Some things were clearly intentional, and that is what hurts the most. That a lot of dedicated developers slaved over this game for eighteen months to have their work amount to hate threads, and poor reviews. It's not fair for them. They tried.
I do agree with your points somewhat, and I said it before, its the LD's responsibility to take the praise/blame in a situation like this. I have nothing against the devs/writers at all, and I wish them luck. But DA2 was a lackluster game, and does deserve the flak its getting. Maybe it will inspire everyone to make the next game (which ever IP they work on) better than the last one they worked on.
Forgive my rambling, a bit tired and just finished hamburger helper.




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