There seems to be some confusion about the time you talk with Cullen. You do NOT say you are a mage. When you pick the option "Hey, I'm a Mage," you say something along the lines of "Mages are Elves and Humans like us." No where do you say that you are a mage.
Sabriana wrote...
To me, it is a plot-hole. The central issue of the whole story is templar/chantry/mages. To allow the player to chose the mage built should have consequences. The story doesn't even try to explain why Hawke gets away with being a mage, while other mages are in danger of being slaughtered on sight when they are simply trying to leave the gallows.
If you chose a central theme in which the persecution of one group is shown over and over again, yet, the PC can be a member of the persecuted group without having to face any consequences at all, then something is wrong.
A young mage is threatened by a sadistic templar for simply trying to reach her family. The mages of Starkhaven are threatened with anihilation by a zealot templar *after* they surrender. The mages are treated to a lock-down after the templar boss gets more and more paranoid, yet, mageHawke, an unharrowed apostate, is not even recognized not matter what she does.
The most glaring is a conversation with a high ranking templar (and one who should really, really know better). After mageHawke specifically states "I'm a mage", he answers with "mages are not like you and I". That is sloppy story telling, sorry. I like bioware, and I like them a lot, but this is not a good story.
NPCs don't react to a mage throwing spells with reckless abandon, neither do guards. Yes, guards do lend a helping hand to aid the templars, Aveline mentions it at one point (Fenris recruiting?).
Personally, I fully expected that there would be repercussions when I picked the mage build. I expected that there would be consequences if mageHawke used magic/wore robes/staff within the perception of templars and guards. I thought that perhaps the magePC would be able to conceal her true nature somehow. The battles within Kirkwall are not that many where templars and/or guards are present. It could have been done. She already can melee with her staff, so let her use a dagger when inside a city and templars/guards are in perception range.
I had to get a mod that made it possible for mageHawke to wear the light leather armor. I got a mode that made the staff invisible. I took great pains to have her only use the staff at melee inside Kirwall during times when guards/templars were around. It was a pain in the neck, but the whole story made no sense to me otherwise. NPCs still didn't react with any consequences when she outed herself, unfortunately.
As far as I'm concerned, status and riches should not be enough to keep the templars away from Hawke. It didn't work for Isolde, and she had both. Not to mention that Connor was a blood relation to the royal line, nephew to Queen Rowan. That didn't help him much, and Isolde tried to circumvent the law on her own. That didn't work out so well, didn't it?
Thats fine if you feel like going to such great lengths for it to make sense, but that sounds incredibly boring to me. I think it would be annoying to have to run away from Templars all the time or not be able to cast spells if you are around them while in battle.
It wouldn't make sense as well if you kill Templars to silence them. You can't expect the other Templars to ignore that. They would eventually find out and send more and more at you.
I think it seems a bit unrealistic that they would make a mage play through so much different then the other classes. Why go through the trouble when you can just have players accept that either:
A. They some how don't notice you cast magic.
B. Accept game play segragation
C. They don't turn you in since you help them.