Aller au contenu

Photo

Nurf mages


  • Veuillez vous connecter pour répondre
89 réponses à ce sujet

#51
Sloth Of Doom

Sloth Of Doom
  • Members
  • 4 620 messages

Elishia wrote...

jynthor wrote...

Yes damn mages with their cc and stuff i just can't beat them!
They are so hard to pvp with.
Also their playbase sucks they never listen!


QFT. You all should just go back to WOW where you can whine nerf this nerf that and leave the RPG games alone. Its better for Bioware to plan new expansions, addons and a sequel than to waste time on some pointless 'rebalancing'.

epic fail of a thread


The poster you quoted was obviously being sarcastic and agrees with you.

Enchantment? :wizard:

#52
Schyzm

Schyzm
  • Members
  • 344 messages
what could possibly be wrong with a class that has all the best abilities and an infinite resource pool? I mean seriously, what could go wrong?

#53
Sparklehorse69

Sparklehorse69
  • Members
  • 18 messages
It amazes me that people seem to have no grasp on the lore.  Is the OP playing through so fast that he hasn't the time to even watch the cut scenes.  You don't even need to read a single codex to know very early on that mages are extremely powerful in this world.  So much so that they are for all intents and purposes, imprisoned and monitored 24/7. 

#54
BlueEyes_Austin

BlueEyes_Austin
  • Members
  • 66 messages
Nerf shadow priests so I can get DPS caster gearz and healz!

#55
Solmyr2000

Solmyr2000
  • Members
  • 79 messages
I'm now playing dual-wielding fighter after my first char - primal mage.

You know... mages suck.

#56
ambrilthemage

ambrilthemage
  • Members
  • 21 messages
And OP didn't even mention that mages are the healers.



Look, mages DO make the game easier. If you're hell bent on playing without one, you can. You'll be playing at a higher difficulty level, but that's *your* problem. :P

#57
Brigonos

Brigonos
  • Members
  • 43 messages
If you want the same experience when you replay the game, roll the same class.

#58
menasure

menasure
  • Members
  • 440 messages
dangers when really "nurfing" mages: you'll probably "nurf" both your opponents as your own mages. the "nurf" you probably want: play normal or easy mode because those have reduced magical damage impact on the player characters while your party does normal damage.



highest damage recorded for my best mage when i checked the record this morning: 94, highest damage of my fighter: 84 (probably a critical), highest damage of my starting healer-mage: 81. my fighter beats my mages easily because he's healthier, more armed, does not use mana and he hits 78% of the time, not as much as the 90-ish % for my mages but good enough for some serious havoc.

#59
Taleroth

Taleroth
  • Members
  • 9 136 messages
AoE is required for the back alley bandits? How did I do it then? I'm so confused.

#60
Sloth Of Doom

Sloth Of Doom
  • Members
  • 4 620 messages

Taleroth wrote...

AoE is required for the back alley bandits? How did I do it then? I'm so confused.


Obviously you didn't you big stinking liar.  'Needs AoE' is actually hard-coded into the game program and players actually using thier brain and proprly controlling thier characters makes no difference at all.

Modifié par Sloth Of Doom, 19 novembre 2009 - 08:09 .


#61
menasure

menasure
  • Members
  • 440 messages

Taleroth wrote...

AoE is required for the back alley bandits? How did I do it then? I'm so confused.


i am guessing with a BIG shield?
mm everyone can AoE anyway: throw bombs :whistle:

#62
JessicaGlenn

JessicaGlenn
  • Members
  • 271 messages
I needs my mages else those backalley thugs will chain dirty fight me while raining scattershot all over me. Ow...

#63
Aether99

Aether99
  • Members
  • 146 messages

Maria Caliban wrote...

1. They are easily the most powerful class in the game.

2. You get two NPC mages, who disagree about everything.

3. Even on the easiest difficulty, there are fights where their AOE spells are nessary, such as the 'back alley' bandit quests in Denerim.

One or two of these, would be difficult but fine, but I find the combination of all three incredably frustrating.


I got to that encounter on level 12 (my highest level currently) my mage only new debuff/crowd control measures, absolutely no aoe damage spells.  Actually no damage spells other then arcane bolt and the first spell in the frost line.


I did fine, as well as on other harder fights (like the zombies in redcliffe) but...I was only on normal difficulty also

#64
MolotovProphet

MolotovProphet
  • Members
  • 11 messages
gb2wow? :P

#65
Marionetten

Marionetten
  • Members
  • 1 769 messages

Maria Caliban wrote...

3. Even on the easiest difficulty, there are fights where their AOE spells are nessary, such as the 'back alley' bandit quests in Denerim.

How exactly would nerfing mages alleviate this problem for you?

#66
Justin_iZ_Here

Justin_iZ_Here
  • Members
  • 20 messages

Sloth Of Doom wrote...

Enchantment? :wizard:


Enchantment! Posted Image

Modifié par Justin_iZ_Here, 19 novembre 2009 - 09:00 .


#67
Mavkiel

Mavkiel
  • Members
  • 560 messages

Maria Caliban wrote...

3. Even on the easiest difficulty, there are fights where their AOE spells are nessary, such as the 'back alley' bandit quests in Denerim.


Honestly, you must suck at building characters. I did those encounters with different companions in four games. On hard difficulty. I only had a mage with ae spells in only one of those encounters. For the love of all that is holy, don't stand in middle of the ambush site with archers pelting away at you. That would be stupid. Instead fall back around the nearest corner and make your stand there. It makes the archers either stay where they are, or come to you, and they tend to flock together for your melee ae abilities. Whirlwind - dual strike - bombs  - traps - whatever.

Rogues -- If you have stealth, lay traps all over the place before the fight. Throw some bombs during the fight.

Mage -- if you have forcefield you can cheese your way past the difficulty of the encounter. Have your warrior trigger the ambush, let him draw the targets near him, and then cast forcefield. All the enemies will keep hitting him. Then you can peel the enemies off him one by one until they are all dead. And by Andraste's blood, put your companions on hold mode, otherwise they will tag all the critters off the warrior.

All that being said, ae spells do make life easier. They are not however as you put it, mandatory.

#68
rataoo

rataoo
  • Members
  • 5 messages
I couldnt care less if there is a mage build that's overpowered in a single player game. Yes, shimmering shield is broken. Yes, the game gets easier with 3 mages, 1 tank. The real problem is that the AI isnt smart enough to adapt. I've yet to see any RPG with an AI good enough to challenge powergamers after the first week or so anyway.



Inevitably people develop highly optimized builds that breeze through any content designed with room for error for casual players and then go on to complain that it isnt hard enough/is unbalanced because build X does it faster/preferred playstyle Y isnt optimal for this game.



Apart from bugfixes and fixing broken gamemechanics like making (some) sustained abilities expire on 0 stamina/mana and no diminishing returns on CC , there really isnt all that much I'd change in the standard game. If the toolset turns out to be good, there'll be tons of mods to make the game more challenging shortly and casual players playing the standard game can still have a good time. Epeen means nothing. Epeen from completing a single player RPG on difficulty X even less.

#69
Mavkiel

Mavkiel
  • Members
  • 560 messages

Mavkiel wrote...


Maria Caliban wrote...

3. Even on the easiest difficulty, there are fights where their AOE spells are nessary, such as the 'back alley' bandit quests in Denerim.


Honestly, you must suck at building characters. I did those encounters with different companions in four games. On hard difficulty. I only had a mage with ae spells in only one of those encounters. For the love of all that is holy, don't stand in middle of the ambush site with archers pelting away at you. That would be stupid. Instead fall back around the nearest corner and make your stand there. It makes the archers either stay where they are, or come to you, and they tend to flock together for your melee ae abilities. Whirlwind - dual strike - bombs  - traps - whatever.

Rogues -- If you have stealth, lay traps all over the place before the fight. Throw some bombs during the fight.

Mage -- if you have forcefield you can cheese your way past the difficulty of the encounter. Have your warrior trigger the ambush, let him draw the targets near him, and then cast forcefield. All the enemies will keep hitting him. Then you can peel the enemies off him one by one until they are all dead. And by Andraste's blood, put your companions on hold mode, otherwise they will tag all the critters off the warrior.

If you lack rogues, chances are good you have at least two warriors. Hopefully you had the forthought to make one of them either a dual wielder or a 2hander. There are some ae attacks in both trees. Or if you have shale, there is the "regenerating burst" ability.

All that being said, ae spells do make life easier. They are not however as you put it, mandatory.





#70
Guest_Syncrosonix_*

Guest_Syncrosonix_*
  • Guests

Mavkiel wrote...


Maria Caliban wrote...

3. Even on the easiest difficulty, there are fights where their AOE spells are nessary, such as the 'back alley' bandit quests in Denerim.


Honestly, you must suck at building characters. I did those encounters with different companions in four games. On hard difficulty. I only had a mage with ae spells in only one of those encounters. For the love of all that is holy, don't stand in middle of the ambush site with archers pelting away at you. That would be stupid. Instead fall back around the nearest corner and make your stand there. It makes the archers either stay where they are, or come to you, and they tend to flock together for your melee ae abilities. Whirlwind - dual strike - bombs  - traps - whatever.

Rogues -- If you have stealth, lay traps all over the place before the fight. Throw some bombs during the fight.

Mage -- if you have forcefield you can cheese your way past the difficulty of the encounter. Have your warrior trigger the ambush, let him draw the targets near him, and then cast forcefield. All the enemies will keep hitting him. Then you can peel the enemies off him one by one until they are all dead. And by Andraste's blood, put your companions on hold mode, otherwise they will tag all the critters off the warrior.

All that being said, ae spells do make life easier. They are not however as you put it, mandatory.




word. before i finally became accostumed to the fight controls, i ran around with a pure melee team. i cleared the warehouse with the blood mages on hard difficulty. it was quite difficult, but nowhere near impossible. i think that should be some kind of achievement in of itself. i only began to really use morgan after getting three allies for the fight against the blight. after that, i began abusing force field during certain tough fights. most notable is the fight against cautherine, or whatever her name is.

#71
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages
Maria does not suck at building characters.

I don't think Mages are more powerful than other classes. I think they're easier to make powerful than the other classes. You can have a super-powerful Rogue - it just takes a lot of planning that isn't possible the first time you play because the game is so poorly documented.

#72
Ninjaphrog

Ninjaphrog
  • Members
  • 533 messages

Raisthlin Arckon wrote...

ive soloed those back alleys as well all the whole game on hard. I have no idea what your talking about


you proud?

#73
Sloth Of Doom

Sloth Of Doom
  • Members
  • 4 620 messages

Ninjaphrog wrote...

Raisthlin Arckon wrote...

ive soloed those back alleys as well all the whole game on hard. I have no idea what your talking about


you proud?


I think it more ikely that he is pointng ot how stupid the claim that 'aoe is necessary for the back alleys' is.

#74
F-C

F-C
  • Members
  • 963 messages

Ninjaphrog wrote...

you proud?


you mad?

#75
Hathur

Hathur
  • Members
  • 2 841 messages
The bandits in Denerim were harder than the last 1-2 hours at the end of the game to be honest.. was really messed up... unless you had AoE mage in your group.



But on Nightmare, my warriors with the best plate in game died in under 2 seconds from the bandits the moment the fight started - so many archers I lost 3 of 4 party members in 6 seconds flat... nothing else in the game on Nightmare difficulty was nearly as hard as those fights.