KalDurenik wrote...
Aoe is kinda bad in this game. The reason why mages are so strong is not because of their UBER damage (my friends character hit for like 120 or so in melee) but the fact that they are the most well done class in the game. They can tank, do ok damage, CC, debuff and so on. While melee is just basicly a auto attack bot with nothing special. I would rather see them add things like feat to allow more special things to happen.
Don't nerf mages. Buff rogues and warriors.
To be honest I think thats the main issue.
The problem I have with Rogues and Warriors (and in my mind what makes mages strong) is that Mages have very good damage mitigation through CC.
Once you get mid-late game Rogues and Warriors begin to get really good but its hard early.
For example a future AW mage can put all their points in magic, pick up Stone Skin at lvl 6 and AW at lvl 7 and wack on a set of Blood Dragon Armour and run around with 30+ armour at the cost of like 23% fatigue. Poor old Alister on the other hand is trying to get strength to wear armour, Dex to get higher lvl shield talents and Con so he can take some damage. Wouldn't it make more sense for the Sword and Shield talents to require Con rather the Dex? Would make tanks a lot more effective at tanking.
My solution would be to incorporate free bonus stats on each tree section. For example for every talent you select in the Sword and Board tree you get 3 free stamina. For 2hander it could be 3 free base strength, for DW/Archery 3 free DW. Or could be any combination for balance. Just make stats a little easier for physical classes.
Also an across the board HP buff for Rogues and Warriors would be handy too.
Modifié par themaxzero, 20 novembre 2009 - 10:43 .