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Nurf mages


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#76
Imryll

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Maria Caliban wrote...
3. Even on the easiest difficulty, there are fights where their AOE spells are nessary, such as the 'back alley' bandit quests in Denerim. 


I did those quests on Normal with Dog, Alistair, Leliana, and a mage PC whose only AoE spell was Group Heal ...  Granted, it took a bit of micro-management, but it was doable, even with 60-year-old reflexes.

/shrug

#77
NetBeansAndJava

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Tennmuerti wrote...

Mages need to be nerfed in this mmo because they keep killing me in pvp ...


Haha, that made me laugh!

On a more serious note, most balancing issues don't make any sense in a single player game, though it would be nice if the other two classes could have the same utility as the mage class.  Really, it's the warriors that are suffering the most.  Maybe they should be buffed instead of nerfing mages?  Maybe give the warriors an aoe stun like shale has.

#78
Skemte

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Sparklehorse69 wrote...

It amazes me that people seem to have no grasp on the lore.  Is the OP playing through so fast that he hasn't the time to even watch the cut scenes.  You don't even need to read a single codex to know very early on that mages are extremely powerful in this world.  So much so that they are for all intents and purposes, imprisoned and monitored 24/7. 



... What lore is that because I have read the vast majority of it, and the reason why the chantry watches over them.. IS not because of their power but because of the possibility of being possessed by demons from the fade.. Or dabbling in blood magic which can create risk of you becoming possessed or even working for the blight..  No where have I see that mages are suppose to be some kind of all powerful people.. Furthermore if that were the case, the mage tower section completely breaks lore.. Because 3 melees and wynne can clear out the tower, something that the whole magic circle fell too and got their asses kicked by.. This isn't suggesting mages should be nerfed, but seriously stop saying this.. Because to me it seems like clealry you have a lack of reading comprehension.

#79
Skemte

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Hathur wrote...

The bandits in Denerim were harder than the last 1-2 hours at the end of the game to be honest.. was really messed up... unless you had AoE mage in your group.

But on Nightmare, my warriors with the best plate in game died in under 2 seconds from the bandits the moment the fight started - so many archers I lost 3 of 4 party members in 6 seconds flat... nothing else in the game on Nightmare difficulty was nearly as hard as those fights.


  I will argue the one thing that is really obnoxious with npc mages is the short cool downs Wintergrasp and cone of cold are on..  They not only can freeze you solid most times that last for quite some time, but they do some pretty high damage on top of that..   Other than that I am not that annoyed with them.

#80
Shadow_Viper

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IFSW and IFL2P

#81
Kahryl

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NetBeansAndJava wrote...
On a more serious note, most balancing issues don't make any sense in a single player game, though it would be nice if the other two classes could have the same utility as the mage class.


You just asked for something you said didn't make sense.. in the same sentence.

It's weird that people are opposed to nerfing mages but support buffing warriors and rogues.

The result would be the same either way - balance between the classes - it's just one would result in an easier game and the other would result in a harder game.

How is an easier game better?  Someone explain this to me.  Is Kirby's Great Adventure the ultimate in game design?

#82
Schyzm

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Hathur wrote...

The bandits in Denerim were harder than the last 1-2 hours at the end of the game to be honest.. was really messed up... unless you had AoE mage in your group.

But on Nightmare, my warriors with the best plate in game died in under 2 seconds from the bandits the moment the fight started - so many archers I lost 3 of 4 party members in 6 seconds flat... nothing else in the game on Nightmare difficulty was nearly as hard as those fights.


really? ouch.  Maybe thats a min level thing.  the game scales with you but it does so(or so I'm told) in a min/max way so if you show up at denerim really quick they could be harder.  

#83
Schyzm

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Skemte wrote...

Hathur wrote...

The bandits in Denerim were harder than the last 1-2 hours at the end of the game to be honest.. was really messed up... unless you had AoE mage in your group.

But on Nightmare, my warriors with the best plate in game died in under 2 seconds from the bandits the moment the fight started - so many archers I lost 3 of 4 party members in 6 seconds flat... nothing else in the game on Nightmare difficulty was nearly as hard as those fights.


  I will argue the one thing that is really obnoxious with npc mages is the short cool downs Wintergrasp and cone of cold are on..  They not only can freeze you solid most times that last for quite some time, but they do some pretty high damage on top of that..   Other than that I am not that annoyed with them.


shouldn't really let enemy mages be un-cced or alive for all that long. dump all the good cc, crazy dmg into them.

#84
Auraad

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Brigonos wrote...

Nerf idiots who complain about balance in a single player game.


You can't nerf sth that'S not there ... IQ.

#85
Lughsan35

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To the OP : Here's yer sign!

#86
DJoker35

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Tennmuerti wrote...

Mages need to be nerfed in this mmo because they keep killing me in pvp ...


Posted ImagePosted Image

#87
KalDurenik

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Aoe is kinda bad in this game. The reason why mages are so strong is not because of their UBER damage (my friends character hit for like 120 or so in melee) but the fact that they are the most well done class in the game. They can tank, do ok damage, CC, debuff and so on. While melee is just basicly a auto attack bot with nothing special. I would rather see them add things like feat to allow more special things to happen.



Don't nerf mages. Buff rogues and warriors.

#88
Joe Ronimo

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Tennmuerti wrote...

Mages need to be nerfed in this mmo because they keep killing me in pvp ...


And I can't find a group. All I see is, "GLF mages. No worriors or rouges pl0x."

Modifié par Joe Ronimo, 20 novembre 2009 - 10:17 .


#89
Pocketgb

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At this point it's a bit evident that the other classes can use some love.

Not all in the classes, though. 2H is a major turn off in itself in the fact that 2h weapons get half the runes DW'ers use.

Another case in point: I see the saying "it's not an MMO so it's okay" used quite frequently in these types of threads. Mainly it's used in the sense that you won't have to worry about your party denying a certain class because it's "not as good".

This would imply that the problem is less in the classes themselves and more the attitude of players: if everyone didn't care how weak any class was in every MMO then there wouldn't be a problem.

But that's not the point.

Modifié par Pocketgb, 20 novembre 2009 - 10:31 .


#90
themaxzero

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KalDurenik wrote...

Aoe is kinda bad in this game. The reason why mages are so strong is not because of their UBER damage (my friends character hit for like 120 or so in melee) but the fact that they are the most well done class in the game. They can tank, do ok damage, CC, debuff and so on. While melee is just basicly a auto attack bot with nothing special. I would rather see them add things like feat to allow more special things to happen.

Don't nerf mages. Buff rogues and warriors.


To be honest I think thats the main issue.

The problem I have with Rogues and Warriors (and in my mind what makes mages strong) is that Mages have very good damage mitigation through CC.

Once you get mid-late game Rogues and Warriors begin to get really good but its hard early.

For example a future AW mage can put all their points in magic, pick up Stone Skin at lvl 6 and AW at lvl 7 and wack on a set of Blood Dragon Armour and run around with 30+ armour at the cost of like 23% fatigue. Poor old Alister on the other hand is trying to get strength to wear armour, Dex to get higher lvl shield talents and Con so he can take some damage. Wouldn't it make more sense for the Sword and Shield talents to require Con rather the Dex? Would make tanks a lot more effective at tanking.

My solution would be to incorporate free bonus stats on each tree section. For example for every talent you select in the Sword and Board tree you get 3 free stamina. For 2hander it could be 3 free base strength, for DW/Archery 3 free DW. Or could be any combination for balance. Just make stats a little easier for physical classes.

Also an across the board HP buff for Rogues and Warriors would be handy too.

Modifié par themaxzero, 20 novembre 2009 - 10:43 .