At various stages, different characters can turn on you, forcing a fight to the death. With companions, this is dependant on your end-game allegience and (generally speaking) their approval level. With others (like, say, Merrill's clan) it's just a conversation choice thing. They attack, and you're forced to kill them.
Let's suppose however that due to the martial/arcane expertise of Hawke and his/her companions, you could beat them into submission/unconscioussness/defeat with less than lethal attacks. I'm suggesting this because the 'two men enter, one man leaves. Later, the pieces of the other man are scooped up and put in a bucket' mentality of ingame fighting bothers me a little at times. When characters do surrender, it's always a result of the game interceding at low health. Whilst that's a practical necessity - you can't know in advance which characters will suddenly give up and spout words at the brink of defeat - sometimes I'd have preferred the option to knock a character out and run for it, especially when things get conflicted. Merrill's clan attacking you doesn't have to mean her and Hawke slaughtering them down to the last man. Fenris trying to kill Hawke for helping mages shouldn't automatically mean running him through with a sword as if he was a faceless mercenary.
So, assuming you could, would you? If you did, who would you let go, and who wouldn't you? And would doing so be considered 'the cheap option'?
Modifié par bleetman, 04 mai 2011 - 02:03 .





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