Lowlander wrote...
You are a bit confused here. I have been consistent on the definition of single player cheating, but I have also discussed the potential consequences of single player cheating. These are separate things. Mentioning potential consequences doesn't make them required for the definition.
I will be explicit, hopefully you can understand the difference between the definition of cheating and the potential consequences of cheating in this context:
Cheating Definition:
I have always indicated I was speaking of the term as used in computer games, as it has been used in single player computer games for decades, where no secondary party need be taken advantage of for cheating to occur. One that simply involves subverting rules, using exploits to gain advantage/take short cuts. That is cheating in single player computer games. No one else need be involved whatsoever. There really is noting to argue about here. This is the definition of cheating in this context for decades.
As Shia pointed out, one may use the Cheat console to remove gold, XP, etc as well. I have also used Cheat codes to grant myself rewards that were in the games, but were restricted for some reason (eg; Designer Intentions, NPC got the kill XP, glitch, etc). So for you, it seems to be only cheating when I gain an advantage.
So, I am unable to understand when the only 'advantage I gain' is the loss of tedium, for when I use cheats I mainly only aquire items used in the game to maintain balance.
Or is tedium the designed intent?
Potential Consequences of Cheating:
Privately:
If you do the above privately, tell no one a give no indication it was ever done, it is still cheating in the context of computer games, but it is inconsequential to the rest of the world. It absolutely doesn't matter to anyone but the cheater. It may deprive the cheater of a sense of satisfaction because they know they cheated. It does for me, but I can't speak for everyone on this, the function of the brains reward center is not universal.
I agree that it does not matter to anyone but the Player; thus it may be cheating when they ruin or spoil the experience for themselves. But I disgree with the speculations as to why; could have added an extra zero on a gold cheat in error, then 'not cheated' by removing it.
Socially:
Once you bring your private cheating, into a public space there are more potential consequences. The one that I object to, is experienced players suggesting cheating and serving as an example of cheating to new players, The threads (other than this one) where I made comments on this, were threads for people new to the game. Indoctrinating them into cheating before they even have a chance to play clean. This is my main objection to taking private cheating public. But there are also other issues, as having a common context for discussing anything to do with the game (which is what we do here). When I am talking to a cheater, what is the weight of their opinion on anything if they just take shortcuts routinely....
Anf ths is when the trouble starts; when one holds their opinion over another (ie; I say tomato; you call it cheating), and treat the matter as fact. It ain't.
Modifié par Elhanan, 08 mai 2011 - 04:18 .





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