I dont really understand, try to use maphack in Diablo and then tell the diablo community that its not cheating cos you do it in singleplayer. Noone would agreed there. Noone.
Modifié par ShaDoOoW, 11 mai 2011 - 05:17 .
Modifié par ShaDoOoW, 11 mai 2011 - 05:17 .
ShaDoOoW wrote...
I say legit. I dont think that everything is cheating. If you use toolset to modify a singleplayer (which is not possible unless you know the trick btw) and you for example add a new locations I would call this modding. If you install Tony-K AI or ILKAYs and mine spellfix pack I would call this fixes. If you install acp combat styles or icons overrides I would call it graphical enhance.
But I can't see how anyone can think that starting with more gold than inteded is legit, thus mod, fix or graphical enhance etc. You just trying to rationalize it and thats the issue. The cheat is still cheat even if you convince yourself that you would get that ammount of gold anyway (later). The advantages of this are very clear and was already said.
I dont really understand, try to use maphack in Diablo and then tell the diablo community that its not cheating cos you do it in singleplayer. Noone would agreed there. Noone.
Modifié par Elhanan, 11 mai 2011 - 06:24 .
Modifié par ShaDoOoW, 11 mai 2011 - 06:57 .
ShaDoOoW wrote...
Yes but what you saying is applicable on anything like cheating in multiplayer, so im not cheater if I cheat in multiplayer cos I dont define it as cheating. Totally insane.
Modifié par Elhanan, 11 mai 2011 - 11:05 .
Modifié par Pstemarie, 12 mai 2011 - 10:35 .
ShaDoOoW wrote...
I would say read your own posts on your suggestion to re-read the topic lol.
Look, you are saying that you doesnt cheat because you can make your own rules. I say that you can make your own rules in MP too. You say SP is different than MP and we are at the beginning of the discussion. There is lot of peoples that are trying to explain that there are general rules, designer intend etc. But you dont want to accept this.
BTW I made a poll for this thread, vote please http://social.biowar...07/polls/19916/
Whats your position then?Elhanan wrote...
I accept there are general rules. I simply add House rules for solo play.
In m/p, the group agrees to the rules used for play, and this gathering often has an active DM. In solo games, the Player is the DM.
I acceot that there is designer intent in the mods. In solo play, I alter the rules for use in my own solo game.
And your poll fails to mention my position at all, so I pass on giving feedback that is again deemed to be without value.
Modifié par ShaDoOoW, 12 mai 2011 - 01:00 .
ShaDoOoW wrote...
]Whats your position then?
And if you agree there are general rules/designer intend then its the same as you would cheat in multiplayer, agreed there are server rules but you would make your own house rules for yourself and called it legit. Thats my point.
Modifié par ShaDoOoW, 12 mai 2011 - 01:15 .
Elhanan wrote...
Tybae wrote...
Missed one: Which rules to choose?
No I didn't and I'd prefer you didn't put words in my mouth.
Would not think of it, though you might consider thought before speech.
I was attempting to include the above statement in the former one you quoted, and replied to earlier. If I was including words, it was to that previous idea. But again, reading, context, comprehension, are not up to chips on shoulders.
*worries for the humanoid race*.
Tybae wrote...
Wow. I had no idea my father was on this thread. If I wanted his advice, I'd ask him. You may want to consider whether or not someone wants advice before giving it.
Even if you never discussed the game with another person, playing clean has potentially greater rewards. Reward for a task in the human brain is normally correlated to effort expended, shortcuts in effort lead to shortcuts in reward. If you actually want to experience what the designer created as intended, playing clean is better. Cheating may be harmless, but it still isn't as good as playing clean even in the pure single player case.
Beyond that, are social aspects when you bring your private cheating public. If just for the benefit of speaking of the game in the same context, playing clean is better. When communicating with designers (feedback,reviews,questions) playing clean is better.
Playing clean is better. I will never pretend cheating is of equal merit to playing clean.
-Lowlander
I applaud your different take on the thread, and it has become increasingly obvious that no manner of argument is going to convince people who choose to bend or modify the rules to their whim that they are doing anything out of the ordinary. The distinction, and the choice, is simple:
If someone bends the rules they are either:
(a) No longer playing the same game.
(Cheating.
-AmstradHero
Modifié par WebShaman, 12 mai 2011 - 01:58 .
WebShaman wrote...
As has been pointed out, it all boils down to the essential point :
Cheating only occurs if rules are being broken
This seems to be something that everyone in this thread agrees with (and I would hazard to say that just about everyone, period).
Thus, the discussion is really about are rules being broken in Closed SP play. To answer this, one has to first answer, who makes the rules in Closed SP play?
In Closed SP play (I have already defined this, look it up), only the Player is making the rules. There is nobody else there to make them. I can DL a Mod that has rule suggestions, for example, but I normally discard them anyway. I prefer to play by my own self-made rules. Yes, I open the Mods I DL, I change them (some quite drastically), modify them, and then play them.
Why do I do this? To amplify my playing enjoyment. I tend to play with the OHS, I like having CEP and the PRC in my mods as well (though the latter does not play well with the OHS). I like having total freedom to change the looks of my Main Character and the rest of the Party as I see fit! This broadens my RP horizon and increases my enjoyment of the game I am playing in a Closed SP environment.
Thus, in a Closed SP environment, only the Player is making the rules to be played by. No one else is. Period. Prove this to be otherwise.
With the above established, then one can see that no rules are being violated. As that is the case, then it follows that THERE IS NO CHEATING GOING ON!
This was established long ago, in the old forums.Even if you never discussed the game with another person, playing clean has potentially greater rewards. Reward for a task in the human brain is normally correlated to effort expended, shortcuts in effort lead to shortcuts in reward. If you actually want to experience what the designer created as intended, playing clean is better. Cheating may be harmless, but it still isn't as good as playing clean even in the pure single player case.
Beyond that, are social aspects when you bring your private cheating public. If just for the benefit of speaking of the game in the same context, playing clean is better. When communicating with designers (feedback,reviews,questions) playing clean is better.
Playing clean is better. I will never pretend cheating is of equal merit to playing clean.
-Lowlander
Absolute rubbish! I can say with absolute certainty that playing "clean", as you put it, is a horrible way to play NWN SP in a Closed SP environment! Doing so is leaving out literally TONS of improving content such as the OHS, the ability (or not) to change character appearance as one sees fit (for RP purposes), leaves out the PRC, CEP, etc! Not all Mod designers include such additions to their mods, unfortunately. So a Mod with a really interesting storyline may not include resources that I want. Guess what? NWN allows me, the Player, to change this! And so I do.I applaud your different take on the thread, and it has become increasingly obvious that no manner of argument is going to convince people who choose to bend or modify the rules to their whim that they are doing anything out of the ordinary. The distinction, and the choice, is simple:
If someone bends the rules they are either:
(a) No longer playing the same game.
(Cheating.
-AmstradHero
As I have pointed out, no rules are being bent. I really hate to break it to you, AmstradHero, but as a Mod creator/Dev, you do NOT dictate to me how I play my Closed SP games. No one does, with the exception of myself. Should I DL one of your Mods, I guarantee you that I will alter it, change it, and make it into a more enjoyable (for me) playing environment. NWN gives me this ability, and I make use of it. There are just too many really good resources available for NWN that I do not want to give up, just because some Mod creator/Dev didn't use it, for whatever reason.
So, to recap :
Cheating only occurs when rules are being broken (agreed upon).
In a Closed SP environment, the Player makes the rules.
As such, no rules are being broken.
Therefore, there is no cheating in a Closed SP environment.
Now we come to a further interesting thing :
If I have created my own Mod, and I alter it, am I cheating? I am interested in how this will get answered.
Guest_Lowlander_*
WebShaman wrote...
This was established long ago, in the old forums.
In a Closed SP environment, the Player makes the rules.
As such, no rules are being broken.
Therefore, there is no cheating in a Closed SP environment.
Modifié par Lowlander, 12 mai 2011 - 04:41 .
Lowlander wrote...
No, it was not established or decided merely on your say so. Did GW Bush show up as "The Decider" and decree it so??
The player most certainly did not make the rules. The rules of a complex single player game like NWN come from negotiation/licensing between Bioware/WotC. These are the core rules of the game engine.
Finally the Mod designer crafts an intended experience for players to download. This is pretty much the end of creative elements and rule making.
Giving yourself a pile of gold/items is not "Making the SP rules", it is simply selective breaking of a couple of the rule to take shortcuts/give advantages.
No one is forcing you to play by the rules in SP, but it is completely farcical to suggest that issuing cheat codes to give yourself gold/items is "Making the rules" for SP game.
This is nothing but tenuous rationalizing.
Lowlander wrote...
The player most certainly did not make the rules. The rules of a complex single player game like NWN come from negotiation/licensing between Bioware/WotC. These are the core rules of the game engine.
Lowlander wrote...
Finally the Mod designer crafts an intended experience for players to download. This is pretty much the end of creative elements and rule making.
Modifié par CBrachyrhynchos, 12 mai 2011 - 08:40 .
I absolutely and wholeheartedly disagree with your assertions here, and so does pretty much any and every book on (video) game design.WebShaman wrote...
I applaud your different take on the thread, and it has become increasingly obvious that no manner of argument is going to convince people who choose to bend or modify the rules to their whim that they are doing anything out of the ordinary. The distinction, and the choice, is simple:
If someone bends the rules they are either:
(a) No longer playing the same game.
(Cheating.
-AmstradHero
As I have pointed out, no rules are being bent. I really hate to break it to you, AmstradHero, but as a Mod creator/Dev, you do NOT dictate to me how I play my Closed SP games. No one does, with the exception of myself. Should I DL one of your Mods, I guarantee you that I will alter it, change it, and make it into a more enjoyable (for me) playing environment. NWN gives me this ability, and I make use of it. There are just too many really good resources available for NWN that I do not want to give up, just because some Mod creator/Dev didn't use it, for whatever reason.
So, to recap :
Cheating only occurs when rules are being broken (agreed upon).
In a Closed SP environment, the Player makes the rules.
As such, no rules are being broken.
Therefore, there is no cheating in a Closed SP environment.
AmstradHero wrote...
I absolutely and wholeheartedly disagree with your assertions here, and so does pretty much any and every book on (video) game design.
A mod design / game dev does not dictate exactly how you play your SP games. However, they give you a pre-defined set of rules which dictate exactly how you can interact with the world. Review my previous post in this thread for examples of these rules across multiple game genres. These rules define the player's experience, and the designer(s) must create a game that revolves around these rules and delivers an engaging and cohesive experience because of them. The player does not make the rules, they are given the rules by the designer. Any claim otherwise is patently false and ridiculous. Without the rules given to the player by the designer (which are then enforced by the game's engine), there is no game.
If the player makes the rules, why can't they make the story too? Let's change Neverwinter Nights so that Fenthick isn't executed at the end of Act 1. Now the story is so much better... oh, wait. Actually, with that change, the story falls apart into an incoherent mess.
If the player can make the rules and BioWare is a developer that
adamantly pushed this line of thought (as has been argued by some people
here who apparently have an intimate knowledge of what the developers
were thinking when they created the game!), then look at Knights of the
Old Republic. It has a rule system that's effectively copied from
Neverwinter Nights with some tweaks to "Star Wars"-ify it. It also has a
console that you can use to "modify the rules". When you do so and you
save your game, you get a little "Cheats Used" message next to the save.
D&D is not a special case. NWN is not a special case. Go to any other gaming forum and put forward your argument and I can almost guarantee that you'll get shot down by the vast majority of people. Heck, go do it on a Halo or Call of Duty forum if you really want to get some punishment.
No. The designer creates the rules that are used to play the mod or game. In some cases, they'll produce difficulty levels to allow the player to customise the challenge to suit their skill level. If the player chooses to operate outside of the standard functionality of the game (e.g. using console commands that won't work without additional "out-of-game" modification to settings files), then they're not playing the same game. They're using cheats.Elhanan wrote...
Difference is that the designer makes the rules that are used to create the mod; the Player chooses the rules in which it is played. What was made does not have to be what is played.
Okay, and this is the point where you've completely lost all credibility. Now you've not only rewritten the story, but half of the characters as well. He would have contacted Aribeth to let her know he was alright. At which point her betrayal (which effectively drives the story from part way through Act 2) would never happen because Fenthick isn't dead.Elhanan wrote...
Funny you mention that, as in my fanfic imagination, Fenthick did not die; was his simulacrum that was hanged. Fen excaped when you left him on the stairs, and was to return in the sequel. No mess; no fuss. Just imagination and the fancy of the tale. Or do you not imagine the characters read from the books and scripts you ponder?AmstradHero wrote...
If the player makes the rules, why can't they make the story too? Let's change Neverwinter Nights so that Fenthick isn't executed at the end of Act 1. Now the story is so much better... oh, wait. Actually, with that change, the story falls apart into an incoherent mess.
Modifié par AmstradHero, 13 mai 2011 - 07:34 .
AmstradHero wrote...
No. The designer creates the rules that are used to play the mod or game. In some cases, they'll produce difficulty levels to allow the player to customise the challenge to suit their skill level. If the player chooses to operate outside of the standard functionality of the game (e.g. using console commands that won't work without additional "out-of-game" modification to settings files), then they're not playing the same game. They're using cheats.
Again, you're arguing with a bucketload of literature and doctrine on game design regarding rule mechanics if you say the designer's rules don't matter. But I guess that as a player that you know better than veterans of the game industry and people who dedicate large portions of their life writing about it?
Okay, and this is the point where you've completely lost all credibility. Now you've not only rewritten the story, but half of the characters as well. He would have contacted Aribeth to let her know he was alright. At which point her betrayal (which effectively drives the story from part way through Act 2) would never happen because Fenthick isn't dead.
Never before have I seen a group of players with such a strong sense of entitlement to basically change anything they wish about a game and declare "I'm not cheating" and "I'm playing the same game."
I have no issue with cheating, but I'm astounded and flabbergasted at the extent of rationalisation and deception you're attempting to apply to yourselves and this entire conversation simply to avoid what you perceive to be the pejorative label of a "cheater". For me, that is the telling factor in this conversation, not the issue that you use mods or console commands to change the dynamics of your single player experience. Cheating is the concrete and explicit definition of that behaviour, no matter how you may attempt to justify it. I care not a whit if someone cheats in a single player experience, but I expect them to recognise and admit that is what they are doing.
And with that I really am done with this thread for good. Given the people declaring that using console commands is not cheating have chosen to eschew both the definitions of words in the English language as well as logical reasoning, I see absolutely zero purpose or benefit in involving myself in this discussion any longer.
Modifié par Elhanan, 13 mai 2011 - 09:16 .